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Hi,

I am a Norwegian middle school teacher that have been using computer games in class for the last few years.

Games like
This war for mine, Civilization, Alba -A wildlife Adventure Animal farm, Change, My memory of us have been great and been use in various subjects and topics.

I was wondering if anyone can recommend games with short gameplay that they might see be used in a classroom.

All the best

Terje
Is there a special subject you're looking for? And how short is short for you? :)

If you're looking for something asking questions about existence, consciousness and being alive I would recommend SOMA, but my first playthrough took me about 19 hours.

If you want to dive into harsher topics like abuse and/or family problems maybe The Town of Light, Tell Me Why or more abstract What Remains of Edith Finch could be something for you.

If you want to go political you could discuss the impact of a little easter egg in Devotion for the game as a whole.

Wolfquest might also be a candidate, since it's developed with an educational purpose on wolf biology in mind.
Hi, Thank you so very much for all your great tips. Preference is about 5-6 hours of game time but I know most games is much longer, I would like tips for mostly every subjects since my goal is to get more teachers to use computer games in their classroom

Will check out your tips straight away

All the best

Terje
Hi Terje. Nice initiative. See if any of these might help you.

https://www.gog.com/game/a_legionarys_life
This one is really good. It provides a unique perspective, that of the rank and file Roman soldier. A jewel of a game.

https://www.gog.com/game/imperialism
This and its sequel, Imperialism II are wonderful games. On the same category of Civilization. The biggest drawback is that it is a good, but old, game. The sequel has a bit more modern graphics, and runs from the age of discoveries to the Napoleonic era, while the original goes from the Napoleonic era to the Great War, and features a more complex (and IMHO more rewarding) economy model.

https://www.gog.com/game/king_of_dragon_pass
To provide a feeling about the lifestyle of Northern peoples of Antiquity. The world and mythos are fictional, but many dynamics are inspired in our real world. Worth checking since this is a timeless game. Also, can the student get into a mindframe very different from that of our modern civilization?

https://www.gog.com/game/botanicula
Ecology? teamwork? the power of visuals, music and interaction combined to make a work of art that also entertains? Maybe.

https://www.gog.com/game/the_long_journey_home
Maybe for the physics of interplanetary travel, slingshot effecs... Maybe.

https://www.gog.com/game/technobabylon
An adventure game. Not short by any account, although it might provide basis for debate. How would some current trends in our world evolve over time? Do the students think things might be like depicted in the game?

https://www.gog.com/game/imperial_glory
A long shot. Not sure if this could help you. The best is that if you play with France you can dominate Europe just by stirring revolts in neighbouring countries, without open war. Personally I do not like the battle engine. If you start as Austria, it is going to be a tough game.
https://www.gog.com/game/sherlock_holmes_crimes_and_punishments
https://www.gog.com/game/kim
https://www.gog.com/game/nantucket

those are all adapted from, or closely inspired by, important literature classics, so I imagine they might be usefull.

https://www.gog.com/game/we_the_revolution
https://www.gog.com/game/warsaw

Those might provide something of interest for a history class, but I have not actually played either game myself.
Post edited April 07, 2021 by Breja
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Carradice: Hi Terje. Nice initiative. See if any of these might help you.

https://www.gog.com/game/a_legionarys_life
This one is really good. It provides a unique perspective, that of the rank and file Roman soldier. A jewel of a game.

https://www.gog.com/game/imperialism
This and its sequel, Imperialism II are wonderful games. On the same category of Civilization. The biggest drawback is that it is a good, but old, game. The sequel has a bit more modern graphics, and runs from the age of discoveries to the Napoleonic era, while the original goes from the Napoleonic era to the Great War, and features a more complex (and IMHO more rewarding) economy model.

https://www.gog.com/game/king_of_dragon_pass
To provide a feeling about the lifestyle of Northern peoples of Antiquity. The world and mythos are fictional, but many dynamics are inspired in our real world. Worth checking since this is a timeless game. Also, can the student get into a mindframe very different from that of our modern civilization?

https://www.gog.com/game/botanicula
Ecology? teamwork? the power of visuals, music and interaction combined to make a work of art that also entertains? Maybe.

https://www.gog.com/game/the_long_journey_home
Maybe for the physics of interplanetary travel, slingshot effecs... Maybe.

https://www.gog.com/game/technobabylon
An adventure game. Not short by any account, although it might provide basis for debate. How would some current trends in our world evolve over time? Do the students think things might be like depicted in the game?

https://www.gog.com/game/imperial_glory
A long shot. Not sure if this could help you. The best is that if you play with France you can dominate Europe just by stirring revolts in neighbouring countries, without open war. Personally I do not like the battle engine. If you start as Austria, it is going to be a tough game.
Thank you so very much, so many great tips
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Breja: https://www.gog.com/game/sherlock_holmes_crimes_and_punishments
https://www.gog.com/game/kim
https://www.gog.com/game/nantucket

those are all adapted from, or closely inspired by, important literature classics, so I imagine they might be usefull.

https://www.gog.com/game/we_the_revolution

might provide something of interest for a history class, but I have not actually played the game myself
Love the games connected to books, will try them out, I have used We the revolution connected to the French Revolution
Post edited April 07, 2021 by terjepe
Vil bare si at jeg synes det er veldig kult at du har fått dataspill inn i skolen :) Dette var ønsketenkning når jeg var barn. Machinarium og Kentucky Route Zero er mine forslag, men jeg kommer sikkert på flere etterhvert.
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terjepe: I am a Norwegian middle school teacher that have been using computer games in class for the last few years.
I'm a bit confused. I was of the impression, that Norway doesn't have "middle schools"?

Do you refer to middle school as in "middle grade" AKA barneskole or as in secondary school ungdomsskole?

At any rate: The epicenter of European game studies is the University of Utrecht in the Netherlands. Prof. Markus Hendrik Overmars is a specialist in Algorithmic Geometry, author of one of the best text books on the subject and also the one who began teaching game design at European universities. He is also the one who initially created Game Maker as a tool to teach his students.

I should add that his text book basically uses games as examples to explain complex concepts and algorithms.

Last year, Prof. Overmars started a new platform called Quarterfall to assist teachers in remote schooling. (First 6 months are free.)

If there is anybody in Europe who should be open to the concept of gamification of education and ready to help you get up and running, Prof. Overmars is the one to talk to.

As far as actual mainstream games are concerned, I personally found a few to be useful for learning a second language in a limited number of circumstances, perhaps to start talking about ethics, but hardly much else, as they are typically not designed with education in mind.

Obviously there are specialized websites with a focus on educational games, like mathgames.com. However, they on the other hand frequently lack the budget to produce something that can be engaging for any more than a couple of minutes. Might be worth a try regardless, since they also have practice sheets.

A great motivational aspect, is task gamification in general, to start developing routines. Pages like habitica.com reward students for finishing a task, like doing homework, with items to equip to virtual characters. I found these approaches to gamify repetitive tasks can be helpful when the conditions are met.

Another thing that might help you convince colleagues is a closer look at psychology and problem solving. There are a number of studies that support the idea in general, arguing that in order to form neuronal connection a larger number of stimuli can be beneficial. There are also studies that found positive results when using games as a tool to teach children that are high in the autism spectrum.

However, I am unfortunately not aware of any studies that found beneficial effects of mainstream games for teenagers that might justify their general application in the classroom beyond a very limited number of scenarios. If you know of any examples, I would be eager to learn of them.

There may be some isolated examples, tough, like "Loom" that requires memorizing and repeating tunes, understanding which note is higher or lower, that could be an idea to try for lower grades. Music and Maths in general are both prime subjects for positive aspects of gamification, alongside any programming skills for obvious reasons.

"Thou" is similar to My Memory of us, which you mentioned, but it is not strictly educational beyond the puzzles as such.

"Kim", which was mentioned above, is hard to recommend. It is based on a book by a British Nobel laureate in literature, Joseph Rudyard Kipling. But, caveat emptor! The developers are neither Indian, nor have they ever seen the country or the historic places they talk about. They take the author of the book "Kim" at face value, even though that author supported British rule in India to a point where he grossly misrepresented historic events to retroactively justify British atrocities. He is one of the best sources of the period, but has to be taken with a grain (or rather a full teaspoon) of salt, which the developers absolutely failed to do.

With some work, it could however be a starting point to discuss British rule in India, the Indian uprising of 1857, the Amritsar massacre of 1919, the Bengal famine of 1943 and its parallels to the Great Irish Famine of 1876, as well as the role of both as a catalyst to hasten the end of British rule in Ireland as of 1921 as well as India in 1949.

"1979 Revolution: Black Friday" on the revolution in Iran might be an interesting title, however I lack the proper background knowledge to speak on its authenticity.

Otherwise, I would check a number of Math related titles, and there is a large number of titles that aim to teach the alphabet, as well as introducing kids to music. I found a number of those to be of use in home-schooling pre-schoolers.

In all honesty: I would be extremely curious to learn which aspects of the games you mentioned you have explored with your students and what you found to be helpful in class.

#EDIT: One last recommendation. Last year, just before release, I had a conversation with Douglas Meredith, author of the middle grade SciFi series "Generation Mars" (books). I found his titles perfectly suited for teenagers to read their first chapter books in English. The protagonists are teenagers as well, the books use simple words, short chapters, and feature beautiful illustrations. Douglas is self-publishing and an overall nice guy. If you send him a mail or contact him on Twitter, I'm pretty sure he would be open to the concept of allowing limited complimentary use of his books in your classroom, if you found them useful.
Post edited April 08, 2021 by Nervensaegen
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terjepe: Hi,

I am a Norwegian middle school teacher that have been using computer games in class for the last few years.

Games like
This war for mine, Civilization, Alba -A wildlife Adventure Animal farm, Change, My memory of us have been great and been use in various subjects and topics.

I was wondering if anyone can recommend games with short gameplay that they might see be used in a classroom.
The Humongous adventure games are often less than 1hr30min long
Hei Terje! Kjempebra tiltak.

-----

Classic Point and click, puzzle games
Samorost 1,2,3
https://www.gog.com/game/beneath_a_steel_sky
https://www.gog.com/game/primordia
https://www.gog.com/game/the_talos_principle_gold_edition
Also second Botanicula .

Fun and really short puzzle physics game
https://www.gog.com/game/the_ball

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Strategy, sim and logic

https://www.gog.com/game/shenzhen_io
https://www.gog.com/game/tis100
https://www.gog.com/game/opus_magnum
https://www.gog.com/game/spacechem
https://www.gog.com/game/exapunks
https://www.gog.com/game/7_billion_humans
https://www.gog.com/game/bridge_constructor_portal
https://www.gog.com/game/world_of_goo
https://www.openttd.org/

-----------

Programming/CS
https://scratch.mit.edu/ (With Scratch, you can program your own interactive stories, games, and animations - and share your creations with others in the online community.)
https://codecombat.com/ (Kids learn programming and python coding in a gem-gathering dungeon battle with ogres)

-----------

Physics, engineering and space
https://www.gog.com/game/kerbal_space_program (Space flight simulation)
https://www.gog.com/game/universe_sandbox (Physics-based space simulator)
https://powdertoy.co.uk/ (Physics sandbox game)
http://stellarium.org/ (Planetarium)
https://celestia.space/ (Real-time 3D visualization of space)

-----------

History
http://freeciv.org/
https://www.gog.com/game/cultures_12 (vikingtiden)
https://www.gog.com/game/cultures_34 (vikingtiden)

https://store.steampowered.com/app/892970/Valheim/
https://store.steampowered.com/app/323580/Jotun_Valhalla_Edition/
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It's difficult to find games that are that short, or shorter, unless they are some kind of a simulator, be it a walking-sim with puzzles or more of a program than a game. Anyway, good luck! :D

For anyone that is curious about the school system in Norway:
https://www.scholaro.com/pro/Countries/Norway/Education-System
Post edited April 08, 2021 by sanscript
Jotun is on GOG too. Not that I know what history you think there is to be learned from it :D Mythology maybe, and even then I'm not sure if it's a great source of knowledge for that. And the game itself just isn't very good.
Imo games don't need to have a message to have value... some games are just fun

Cold Hearts, the free demo can be done in about an hour
https://www.gog.com/game/cold_hearts_demo

and Wingspan is a game we have actually played in class... about 3-6 hours per play and yes it does teach you birds but really is just a pretty game
https://www.gog.com/game/wingspan

p.s, Sandbox Universe is pure space porn... only people with good Gpu need apply so your school prob can't use it
https://www.gog.com/game/universe_sandbox
Post edited April 08, 2021 by ussnorway
Hi,

Thank you all so very much for all your amazing answers, I will look into the games you have advice.

Have a great day.

Terje
I was also about to recommend the Zachtronics games.

Also Sokobond. It's not on GOG any more, but DRM free here: https://draknek.itch.io/sokobond
You might want to contact the author and ask for classroom license, I'm sure some deal is possible.
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terjepe: I was wondering if anyone can recommend games with short gameplay that they might see be used in a classroom.
To what end though? What do you hope to achieve through this?