Posted November 28, 2015
I think a good leveling system can make or break an RPG or everything else with an EXP system. I really like being able to spend 10+ minutes on level up screens or just looking forward to being able to spend these next few points once I get a bit more EXP. Games, on the other hand, where a level up just means getting a fixed amount of stat points and specific skills at specific levels make a level up utterly boring.
So I'd just like to collect unique, fun and/or complex leveling systems of different games in this thread. Whether it's on PC or not shouldn't matter.
I think there are a lot of games to mention, but I'll just start with two:
Sacred 1/2:
The fact that unlike usually giving to many points into your skills is extremely detrimental and that you can just socket all your skill points(except the first) is something I liked, though I never quite understood this till Sacred 2. The abilities are also made well, getting to choose between multiple viable ones at specific levels.
Neverwinter Nights 1/2
The ability to combine up to 3 classes, some of which have requirements for choosing, the difference in Talents, Skills, Spells, Class specific abilities and more made every level up and the whole planning progress really fun. Imho the best level up system I remember. Though other D&D based ones I never played might have been similar/better.
So I'd just like to collect unique, fun and/or complex leveling systems of different games in this thread. Whether it's on PC or not shouldn't matter.
I think there are a lot of games to mention, but I'll just start with two:
Sacred 1/2:
The fact that unlike usually giving to many points into your skills is extremely detrimental and that you can just socket all your skill points(except the first) is something I liked, though I never quite understood this till Sacred 2. The abilities are also made well, getting to choose between multiple viable ones at specific levels.
Neverwinter Nights 1/2
The ability to combine up to 3 classes, some of which have requirements for choosing, the difference in Talents, Skills, Spells, Class specific abilities and more made every level up and the whole planning progress really fun. Imho the best level up system I remember. Though other D&D based ones I never played might have been similar/better.