bad_fur_day1: Vagrant Story doesn't have levels. You craft better weapons, armor and shields and increase your weapons elemental affinity to different types of enemies. One of my favorite rpg's.
Not oddly for Squaresoft they actually tell you to do the complete opposite in the game, increase your enemy type affinity and not elemental affinity which leaves you massively underpowered.
Leroux: Do you have any simple tips on how to get along with the game? So far I've failed to play through it even the second time I tried, despite checking some guides and paying close attention to affinities, but maybe I did the exact thing that you say would leave you underpowered and concentrated on enemy types (e.g. dragon)? I remember that fighting most regular opponents was no problem, but many of the boss fights were a real pain, with my character doing next to no damage to them - even the dragon types although I had a good dragon affinity weapon. And then at some point these boss fights happened much too often for my taste, like I only just barely defeated the last one with much frustration and tedium and there's another near invincible thing right around the corner. That's when the game lost me, although I was really intrigued by setting, story and general gameplay. :(
Seems like you did. Enemy type affinity does barely anything. Push a button over to the next screen is elemental affinity, it does a lot more. Adding affinity gems to weapons I think increase elemental affinity, also hitting the right element enemy with it, like type affinity. You should have like about seven elemental weapons, not enemy type weapons.
The bosses went down really easily after that. I made the same mistake when I first played it, it was really hard and frustrating.
When you first run across a new enemy or boss you just change your elemental weapon until you find the one doing the highest damage, that's their element. You'll slice them up and keep your risk meter down from hitting often. :)
You can also do combos by hitting a button at the right time on your attacks I think, and do cool break arts, though I can't remember how they worked now.