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Get ready for a story-driven, party-based RPG with strong tactical elements. Zoria: Age of Shattering is coming soon DRM-free on GOG.COM! It takes place in the expansive Fantasy world of Zoria, a world filled with magic, ancient history, tumultuous politics, and countless mysteries. Explore a rich and diverse world of Zoria with beautifully crafted environments, and take part in an epic story where you have to carefully plan every move.

Do you want to play Zoria: Age of Shattering right now? Check out the game’s free prologue now available on GOG.COM!

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Waldschatten: Actually had a lot of fun, while taking a break from playing Horizon: Zero Dawn, untill it overheated (saw the CPU hit 90C) my PC and reset the whole thing.
Guess I shouldn't try the demo on my current desktop PC with cooling issues (and my laptop doesn't meet the minimum RAM requirement).
YES, I get to delete this from my steam, and add to my GoG wishlist; another CRPG to add to the collection, thanks GoG for bringing this over here!
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Waldschatten: Actually had a lot of fun, while taking a break from playing Horizon: Zero Dawn, untill it overheated (saw the CPU hit 90C) my PC and reset the whole thing.
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dtgreene: Guess I shouldn't try the demo on my current desktop PC with cooling issues (and my laptop doesn't meet the minimum RAM requirement).
I think it's likely a specific hardware issue because I have good cooling, been playing a brand new high end game for ten hour sessions without issue, but sometimes you get a game that just does not like your hardware.

Same thing happened with the original Hitman reboot, couldn't play it until they added it in as part of Hitman 2, because the game would hit "fry an egg" territory despite being nowhere near the most demanding game I was playing at the time.
Post edited August 20, 2020 by Waldschatten
Good to see an RPG with a Linux version!
Thanks GOG for all the demos lately.

Unfortunately, this one give me strong Ember vibes, my least favorite RPG. Or like Tower of Time, another one I didn't like much (as far as I got before it kept crashing), although the battles in Tower of Time were more interesting. I didn't have any trouble with overheating.
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joveian: Thanks GOG for all the demos lately.

Unfortunately, this one give me strong Ember vibes, my least favorite RPG. Or like Tower of Time, another one I didn't like much (as far as I got before it kept crashing), although the battles in Tower of Time were more interesting. I didn't have any trouble with overheating.
Ember was kinda fun in the beginning, but later on I just dragged myself through it just to finish it. I don't know if it's my least favorite RPG, but it certainly makes the "games I'll never replay again" list lol.

Tower of Time was interesting, but I got distracted by other games so didn't get too far in.
Looks interesting! Linux support (thanks!) means it's going on my wishlist.
It does not look bad at all. Let us see!
It seems like we are seeing a revival of demos. Great!!!

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gog2002x: Ember was kinda fun in the beginning, but later on I just dragged myself through it just to finish it. I don't know if it's my least favorite RPG, but it certainly makes the "games I'll never replay again" list lol.

Tower of Time was interesting, but I got distracted by other games so didn't get too far in.
Well, wasn't Ember a light RPG game? While this one is said to be heavy on the story department.

Tower of TIme is a good game. An original setting, tactical challenges, strategic development decisions (full of interesting options), a story that sugarcoats the whole package to give you another reason to move forward... In a way, it was a bit of a better Aarklash.
Post edited August 20, 2020 by Carradice
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eric5h5: Not really...at least half of them, like Tyranny, are realtime, not turn-based, and are therefore a different (and very annoying as far as I'm concerned) genre. Bring on more proper turn-based RPGs; there aren't very many of them.
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Breja: I think it's still similiar enough. A difference in combat is not enough for me to jump from one lengthy fantasy party based RPG straight to another.
Lately, I am appreciating turn-based games more and more. Although active pause is a viable option. But I like thinking about the tactical options. Real time often makes you react more than anything else.
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Breja: I think it's still similiar enough. A difference in combat is not enough for me to jump from one lengthy fantasy party based RPG straight to another.
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Carradice: Lately, I am appreciating turn-based games more and more. Although active pause is a viable option. But I like thinking about the tactical options. Real time often makes you react more than anything else.
Oh yeah, I like turn based games way, waaay more. Taking thing at my own speed, no pressure. In some cases real-time is not only less fun for me, but outright pisses me off (like the, in my opinion, misguided decision to make D&D combat run in real time in Baldur's Gate). All I'm saying is that when we have a fantasy setting, magic, a party of heroes to menage, inventories etc. then the difference of real time / turn based combat isn't huge enough to not make me feel like it's still all quite alike.

For example: in many ways they are very different games, but after spending, I don't know, 60 hours? on Divinity Original Sin I wouldn't feel like starting Dragon Age Origins for a good while.
Post edited August 20, 2020 by Breja
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Breja: I think it's still similiar enough.
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Carradice: Lately, I am appreciating turn-based games more and more. Although active pause is a viable option. But I like thinking about the tactical options. Real time often makes you react more than anything else.
While I really like good RPGs w/ the pause feature, turn-based are some of my favorite types.

I enjoyed the Baldur's Gate series, but had to micro manage the combat a lot more. On the other hand in the Fallout series I didn't have to worry about that aspect so was able to relax alot more during combat, unlike BG series where your enemy could move out of AOE range or your own party could end caught in it lol.

But to be clear, I loved both series for their own styles and had so much fun playing and replaying them. They will always have a special place in my gaming heart.
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Swissy88: Looks good, wish they would've released on gog the same time as elsewhere though.
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BreOl72: It isn't released yet.
The demo released on steam in April, 4 months ago. I'm talking about the demo obviously because I said "released" not "releasing".
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Carradice: Well, wasn't Ember a light RPG game? While this one is said to be heavy on the story department.
Ember had a fair amount of story, much of it in books that you didn't need to read. It just wasn't a very good story. Zoria seems much the same to me.

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gog2002x: unlike BG series where your enemy could move out of AOE range or your own party could end caught in it lol.
I was thinking the last time I played the Icewind Dale games that an area of effect indicator would be helpful :/. But would it necessarily be more fun that way? I'd guess it would, but maybe that added tension is somehow necessary for those games. But I am more a fan of futility in games than most people. I feel similarly about the active pause; I mess up more often than I would with a fully turn based system, but I'm not certain it is necessarily a bad thing in terms of overall fun. OTOH, I rarely play full RTS games since I have too much trouble keeping up without the active pause.
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Carradice: Well, wasn't Ember a light RPG game? While this one is said to be heavy on the story department.
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joveian: Ember had a fair amount of story, much of it in books that you didn't need to read. It just wasn't a very good story.
Actually found the books to offer some decent reading. The game's story isn't good, but what you find in books can be, was actually wondering at the time why couldn't they put those same skills and effort used for the entirely optional books into the game's actual story and quests and characters...
Otherwise yes, since Ember was mentioned several times in this thread, light RPG, and the skills being determined by gear sure is annoying. But the game overall gets better as you go along, locations improving and battles as well, especially bosses starting in Bastille and some later elites making for good fights.
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Swissy88: The demo released on steam in April, 4 months ago.
What does it matter, if the demo was released on Steam four months ago?

The game itself will be released on Steam/GOG (and the consoles) at the same time (release date: autumn 2020 - whatever that will mean in the end).

And until then you have still enough time (one to three months(?)) to play the demo on GOG.

Or did you play the Steam demo already? If so, you don't need the demo on GOG anyway.
So, you haven't lost out on anything.