Patias: ...
Therefore, for those who have never played a title in the series, now is the time to fix this injustice. In particular, I always recommend
The Oath in Felghana to be introduced to the series, but it is up to each one...
Panaias: Since you seem experienced in the series, I could use your advice :)
*long post incoming*
See, I bought a bunch of Ys games a few years back (I, II, Ark, Oath, Origin).
Back then I completed I & II because I needed to scratch that SNES-y Zelda feeling and get to know the series of course. Then I entered the 3D era with Ark or Oath (unfortunately I can't remember which one exactly), but I quit before mid-game.
I found them more or less grindy, which was not such a major inconvenience, but the main problem was that very often I had no guidance at all so the game was too hard. To be clear, I don't want the game to hold my hand gently up to the end. I will mention a couple of examples to be more precise.
1. I remember being stuck some times because I did not have a specific item sold/found at a very specific place without indication of its importance to the flow of the game. I know, it's not a very precise description but it's been a few years!
2. Due to the open-ness of the world, I was able to enter caves/dungeons too early. As a result, I could not survive for more than 2-3 minutes, because either I had to grind and level-up multiple times or obtain a specific weapon elsewhere that was the appropriate one to beat the enemies in that area.
I know for some people these may seem natural "features" of such a game, but I'm not a seasoned RPG/ARPG gamer so I was discouraged from continuing with the series.
Is there anything I missed or didn't "get" while playing this series? Is specific knowledge of playing style or progression pattern required to enjoy Ys?
Sorry for the long post, but I really want to regain interest and get back to the series at some point!
OK, let's go.
1- No game in the series is easy. Here is one of the reasons, in my view, that makes the niche franchise. Above average difficulty can drive many players away;
2- Overall, (excluding the last two games in the series), YS is somewhat linear in progression. To gain access to new territory, you must defeat a boss, pick up an item, and talk to a specific NPC (somewhat reminiscent of the Zelda series before Breath of the Wild). This routing is standard, except in some cases. I don't particularly think it's bad, as it maintains the essence of the old games of the genre. Lacrimosa of Dana has improved a lot in that sense, but keeps the core. Therefore, it is VERY common for you to be lost for hours without knowing what to do, as you may have stopped doing something very specific to be able to progress.
The idea is to always explore everything and talk to everyone.
3- In any game in the series, GRIND is not an option, it is NECESSARY for you to advance. A single level completely changes the damage you deal to a monster and also the amount of damage you take. The same goes for equipment. New equipment changes everything.
In short, YS is a series that requires focus. In addition to GRIND and the necessary exploration, you will need to be patient to recognize every possible move by a boss or enemy until you are able to defeat him. Persistence is necessary, but it is always worth it. The progression is very pleasant.
I hope I was able to answer your questions, but feel free to ask what you want about the series.