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An old-school RPG will arrive on GOG.COM on 15th January 2020. Wizardry: Labyrinth of Lost Souls from XSEED Games revitalizes the time-honored formula of the original dungeon crawler series and adds modernized visuals and sound to the mix.
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SpecShadow: After 20 years I can finally put my old saves to use

I went with my party from Wiz6 to 7 and now final 8th. Better not stop there...
You can't import your party into this one, since it's unrelated to original games. This is another one of those Japanese Wizardry games, which tend to not to allow save importing at all and you need to start from scratch in each one of them, as they are all standalone titles.

Edit: Hah, alright! I wasn't sure if you were joking or not, at least you're not disappointed then! :)
Post edited January 09, 2020 by Green_Hilltop
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SpecShadow: After 20 years I can finally put my old saves to use

I went with my party from Wiz6 to 7 and now final 8th. Better not stop there...
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Green_Hilltop: You can't import your party into this one, since it's unrelated to original games. This is another one of those Japanese Wizardry games, which tend to not to allow save importing at all and you need to start from scratch in each one of them, as they are all standalone titles.

Edit: Hah, alright! I wasn't sure if you were joking or not, at least you're not disappointed then! :)
Actually, there is some importing availabe in at least some of the games.

Specifically, in the Wizardry Gaiden series (which happen to be the ones that are most mechanically faithful to the early Sir-Tech Wizardry games):
* In Wizardry Gaiden 1, once you've obtained and sold every sellable item, you get an item that lets you get passwords for your characters; these passwords can be used in Wizardry Gaiden 2 and 3, and also happen to work in the Game Boy Color ports of Wizardry 1-3 (which have some interesting characteristics that set them apart from other versions). (The GBC ports also use passwords for transfer, but getting them doesn't have any special requirements and can be done right away.)
* Wizardry Gaiden 2 also allows you to get passwords, which again can be used in Wizardry Gaiden 3 and the GBC Wizardry ports.
* Wizardry Gaiden 3's passwords can be used in Wizardry Gaiden 4 and Wizardry DIMGUIL.
* Wizardry Gaiden 4's passwords can be used in Wizardry DIMGUIL.
* (Note that, in all these cases, you go back to level 1, and your equipment doesn't transfer. At least in Wizardry Gaiden 3, however, you do get unique (non-sellable) equipment for doing so.)
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rjbuffchix: *snip*
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dtgreene: *snap*
Just wanted to tell you guys that I w̶i̶s̶h̶l̶i̶s̶t̶e̶d bought that particular game :>! Thanks for the recommendation. Going to play this one soon.

I'm also going to wishlist this particular Wizardry so consider me intrigued. Good times to be GOG user, indeed. Depending on how many awesomeness is going to be released on GOG I might pick this one up sooner than later.
Post edited January 09, 2020 by Dray2k
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DoomSooth: Anime Wizardry? Weird. I hope the gameplay and such make up for the character art. Would much rather have Ultimate Wizardry Archives.
This^
Full Wizardry series would be a thing!

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viperfdl: Can't say I like the voices or the character portraits.
I'd also say they does not fit the rest of game visuals. I don't know, am I the only person who just can't look at that esthetic contrast between classic dungeons and anime-like portraits?
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pkk234: Who's played this game? Is it good?
I haven't yet, but am thinking about grabbing the demo on PS3 to try it out.

Critics mostly didn't like it. The major outlets gave it between 5.5 and 7. But it's got a 5 star user review on PS3. So actual users that paid for it seemed to really like it.

Speaking of the demo, is the demo being ported to PC? Like I said, there's a free demo on Playstation. It would be cool if the free demo was also available on PC.

I'm a fairly big fan of Wizardry. Played the very old games a very long time ago, and enjoyed Wizardry 8 from here on GOG. So will try the demo for this, and then get it if I like the demo.

Also, it's currenly $10 on console. I'm hoping the PC release isn't expensive. I notice that GOG is keeping the price hidden on the coming soon page. That's either because they haven't decided on the price yet or they don't want us to know what it will be.
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barleyguy: Also, it's currenly $10 on console. I'm hoping the PC release isn't expensive. I notice that GOG is keeping the price hidden on the coming soon page. That's either because they haven't decided on the price yet or they don't want us to know what it will be.
It will be $14.99 with a 10% launch discount. Note that it will include all DLCs.

EDIT: Source: https://www.gematsu.com/2020/01/wizardry-labyrinth-of-lost-souls-for-pc-launches-january-15

EDIT2: changed source due to better legibility
Post edited January 09, 2020 by Hikage1983
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dgnfly: Seeing right now I have 3 crybabies who can't stomach the idea of more games more choice and feel they are the curators of good taste ''in their own delusional mind'' Have fun getting triggered by the concept of giving consumers choice.
What’s the point in having more choice if the additional choices are garbage shovel ware?

Would it make sense for a restaurant to pad out their menu with 30 different kinds of shit sandwiches? It might offer the illusion of choice but really they’re just selling shit sandwiches. People who like to eat shit sandwiches shouldn’t be surprised that mainstream restaurants don’t sell them, they should just look for restaurants that do. See, that’s what free speech and capitalism is about. Not forcing everyone to sell everything, but allowing the people that want to sell a shit sandwich the right to do so.

Edit: I should add that I’m not talking about this game in particular, just your insistence that having more choice, regardless of context, is a good thing.
Post edited January 10, 2020 by firstpastthepost
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dgnfly: Seeing right now I have 3 crybabies who can't stomach the idea of more games more choice and feel they are the curators of good taste ''in their own delusional mind'' Have fun getting triggered by the concept of giving consumers choice.
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firstpastthepost: What’s the point in having more choice if the additional choices are garbage shovel ware?

Would it make sense for a restaurant to pad out their menu with 30 different kinds of shit sandwiches? It might offer the illusion of choice but really they’re just selling shit sandwiches. People who like to eat shit sandwiches shouldn’t be surprised that mainstream restaurants don’t sell them, they should just look for restaurants that do. See, that’s what free speech and capitalism is about. Not forcing everyone to sell everything, but allowing the people that want to sell a shit sandwich the right to do so.

Edit: I should add that I’m not talking about this game in particular, just your insistence that having more choice, regardless of context, is a good thing.
Let's stop veering off-topic, But simply cause you to think something is garbage doesn't mean everybody thinks the same. For some reason, a lot here on GOG have this notion that only their taste should be curated to and that they are the ones that get to decide what is taste and what games are quality enough to be here. GOG has a lot of stupid simulator games I think are crap but I wouldn't protest for them to be taken away when some people enjoy them, Same goes for walking simulators which GOG seems to be full of which barely have any gameplay. You seem to think less choice means better games yet GOG has already games here published that would fall under shovelware but those seem to be ok as long as GOG picks those. Unlike most Here I don't marry a Brand neither do I pick their side all I care for is more games in complete form and not missing content. Also, I see many people here requesting games that could be considered shovelware would you deny their choice simply cause you seem to think you know better what quality is?

Then you would also be ok with removing the wishlist cause that's the consumer's voice and right now the 2 games you would deem shovelware are high on it? and as a storefront, you would need to say to your own consumers go somewhere else cause we don't care what you want we decide what you get to play. In your mind that would most likely be really good for business which in reality holds no truth seeing as STEAM allows all and I thriving while GOG who curated and does your notion as what is so-called quality is barely making a profit.

You'd probably be against getting this game here and many others simply cause your own personal bias towards certain games and if they don't fit your criteria of what is deemed quality. Gotta love how full GOG's forum is with self-absorbed people that deem to know what quality is and thinks they are the pinnacle of taste to a point they wanna deny other users their games and fun.

I sometimes think GOG is full of washed-up game journalists that think they know best while the audience walks the other way.
Post edited January 10, 2020 by dgnfly
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dgnfly: and as a storefront, you would need to say to your own consumers go somewhere else cause we don't care what you want we decide what you get to play.
I agree stores should try to cater to people to be nice if they can & to make more profit to keep going/in business, but I also think that they should have the final say. This is a capitalist system, not a socialist(or would the better more apropos term be communist?) one, after all.

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dgnfly: In your mind that would most likely be really good for business which in reality holds no truth seeing as STEAM allows all and I thriving while GOG who curated and does your notion as what is so-called quality is barely making a profit.
Steam can afford to do so as they have deeper pockets and more AAA games(new ones even) to draw people in, along with other gimmicks.

Gog, however, has a tighter budget so it has to be careful to pick what will sell better to stay in business. If they were more well off i'd be more for much more games being added here, but sadly they are not & I somewhat GET why they have to reject the majority of misc. games.

That is not to say I don't want more games here(not all but some more), I do....but only(for now anyways) what will sell/that many will like, and also maybe some smaller size games they can sell easily to attract a few more users/customers here and there/etc. IF GOG grows bigger then it could maybe focus on adding more games....until then we have Gamersgate/Humble/etc for some other DRM free games, and other outlets to choose from.
Post edited January 10, 2020 by GameRager
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Green_Hilltop: You can't import your party into this one, since it's unrelated to original games. This is another one of those Japanese Wizardry games, which tend to not to allow save importing at all and you need to start from scratch in each one of them, as they are all standalone titles.

Edit: Hah, alright! I wasn't sure if you were joking or not, at least you're not disappointed then! :)
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dtgreene: Actually, there is some importing availabe in at least some of the games.

Specifically, in the Wizardry Gaiden series (which happen to be the ones that are most mechanically faithful to the early Sir-Tech Wizardry games):
* In Wizardry Gaiden 1, once you've obtained and sold every sellable item, you get an item that lets you get passwords for your characters; these passwords can be used in Wizardry Gaiden 2 and 3, and also happen to work in the Game Boy Color ports of Wizardry 1-3 (which have some interesting characteristics that set them apart from other versions). (The GBC ports also use passwords for transfer, but getting them doesn't have any special requirements and can be done right away.)
* Wizardry Gaiden 2 also allows you to get passwords, which again can be used in Wizardry Gaiden 3 and the GBC Wizardry ports.
* Wizardry Gaiden 3's passwords can be used in Wizardry Gaiden 4 and Wizardry DIMGUIL.
* Wizardry Gaiden 4's passwords can be used in Wizardry DIMGUIL.
* (Note that, in all these cases, you go back to level 1, and your equipment doesn't transfer. At least in Wizardry Gaiden 3, however, you do get unique (non-sellable) equipment for doing so.)
That's why I used the wording "which tend to", as there are more than twice as many games that don't allow you to import saves.
It's a pity you can't import the party with their levels and equipment, so you're just avoiding having to re-roll/recreate your party. But it makes sense mechanically since the game starts at level 1. However is there any point in transferring your Gaiden 1 party? Is there any reward or advantage for doing so when you can just reroll faster (since I'm guessing it takes more time to collect every item)?

And does the Gaiden series at least have a continuing story, so importing makes sense, or is it just to allow to have your old party even though it's a different time or storywise it's not the original party from the previous game(s)?
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wolfsite: I've played it and it but it (PS3 version) didn't quite capture me like the original Wizardry games did (is made be a different developer so that may be part of it). It should be okay for a play-through but unless you like extensive grinding I would avoid trying for the game achievements as they are very demanding for a game like this.
Yes. I bought this for my PS3 in 2011 and it didn't grab me much either. Unfortunately it pales in comparison the the "original Wizardry" series which I played (Bane of the Cosmic Forge) when it was first released (yeah I'm that old). I know this a re-imaged version but it's just 'meh' IMO. I may purchase this anyway to add to my Wizardry set but only if the price is decent. I paid $19.98 in 2011 for the PS3 game plus the DLC at the time.
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dtgreene: Actually, there is some importing availabe in at least some of the games.

Specifically, in the Wizardry Gaiden series (which happen to be the ones that are most mechanically faithful to the early Sir-Tech Wizardry games):
* In Wizardry Gaiden 1, once you've obtained and sold every sellable item, you get an item that lets you get passwords for your characters; these passwords can be used in Wizardry Gaiden 2 and 3, and also happen to work in the Game Boy Color ports of Wizardry 1-3 (which have some interesting characteristics that set them apart from other versions). (The GBC ports also use passwords for transfer, but getting them doesn't have any special requirements and can be done right away.)
* Wizardry Gaiden 2 also allows you to get passwords, which again can be used in Wizardry Gaiden 3 and the GBC Wizardry ports.
* Wizardry Gaiden 3's passwords can be used in Wizardry Gaiden 4 and Wizardry DIMGUIL.
* Wizardry Gaiden 4's passwords can be used in Wizardry DIMGUIL.
* (Note that, in all these cases, you go back to level 1, and your equipment doesn't transfer. At least in Wizardry Gaiden 3, however, you do get unique (non-sellable) equipment for doing so.)
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Green_Hilltop: That's why I used the wording "which tend to", as there are more than twice as many games that don't allow you to import saves.
It's a pity you can't import the party with their levels and equipment, so you're just avoiding having to re-roll/recreate your party. But it makes sense mechanically since the game starts at level 1. However is there any point in transferring your Gaiden 1 party? Is there any reward or advantage for doing so when you can just reroll faster (since I'm guessing it takes more time to collect every item)?

And does the Gaiden series at least have a continuing story, so importing makes sense, or is it just to allow to have your old party even though it's a different time or storywise it's not the original party from the previous game(s)?
Actually, the only time you can import keeping levels and equipment is from Wizardry 1 to Wizardry 2, and the ending of Wizardry 1 takes away your equipment; the PSX version lets you keep your level but not your equipment in this transfer. (This is ignoring certain unintended methods; in the Window version of Llylgamyn Saga, you can glitch a character with equipment into Wizardry 3, which transforms one of the most common items into the game-winning item.)

The only continuing story in the Gaiden series is that Wizardry Gaiden 4 is a *prequel* to Wizardy Gaiden 3; in other words, the character transfer goes in reverse chronological order. Does that make sense?

The advantage of the character transfer is that you get to keep your class and alignment, which is especially nice for Lords and Ninjas (but Wizardry Gaiden 3 has Valkyries which are like Lords, but easier to make and level up much faster (faster than Priests, even!)). With that said, I think the transfer is meant more for those who spent many hours on one game before the release of the next.

(Also, in Wizardry Gaiden 4 and Wizardry DIMGUIL, there's an interesting feature; if a character is created with a low bonus point roll (<= 10 or < 10 depending on game), you have the option of letting the character train for 3 years; doing so will level up the character to level 4 right away, but at the cost of aging the character 3 years. Note that de-aging is relatively easy in Gaiden 4 (once you can easily reach higher levels), but not so in DIMGUIL.)
I love how nothing can happen on this site without people bitching about it for page after page. It's actually hilarious.

Anyway, now that we have this game, how's about the Senran Kagura PC games? If only to show these people the difference between a game with Japanese art and an "anime game."
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dgnfly: Seems there is hope for change in GOG's curation, Now let's just get the rest of the rejected games here like for instance, Hatred, Agony Unrated, All those Japanese Shoot em ups, Mercenary kings and most likely many more they rejected for no actual reason.
This wasn't about "muh curation", this was about obvious legal issues.

Even a witch wouldn't have enough eyes to roll at your statement.
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pkk234: Who's played this game? Is it good?
It's not that great. If you need a old school JRPG Wizardary game to play, sure. If not, give it a pass.