Breja: I actually completely agree with you on this. I often make the point that devs who make "retro" games usually completely miss the fact that those beloved classics they are trying to emulate were more often than not
forward thinking, their devs aimed at something new and inventive, so in making something purely nostalgic and
backward thinking they are in fact making something fundamentally unlike those old games, no matter how similar it may look.
Well said. Many game developers probably start by trying to recreate something beautiful from their own gaming history, and there's nothing wrong with that. Creating a 1:1 tribute version of something that already exists may be good game dev practice, but other than that, it's pretty pointless.
Breja: That said, I really do have to question the visual design of your game, not even on its aesthetic merits, but simply because even just looking at the screens is genuinely giving me a headache. And it's not a "it's so bad" hyperbole, I mean quite literally that I physically couldn't play it. Maybe it's just me, I'll readily admit ASCII graphics were never my thing, but I just have to believe there must have been a way to make things more clearly discernable and easier on the eyes.
No problem there. I urge everyone to stay away from any games that give them discomforting physical sensations.
Wolfram_von_Thal: I really love this graphical approach and I find it extremely cool to create a whole RPG in QB64 and use ASCII-characters to draw everything. I'll definitely buy this game on release day.
Thanks for the positive comment!
dtgreene: I'm actually really enjoying this trend of RPGs that are retro in interesting ways.
You have:
* Nox Archaist, a WRPG that's made for an obsolete platform (Apple 2)
* Realms of Antiquity, a WRPG with some JRPG sensibilities make for an obscure obsolete platform (TI-99/4A)
and now
* Whispers in the Moss, a JRPG (or at least it looks like one) using a language that could be considered obsolete, and using text mode in an interesting way
Of course, there's also the old web game Candy Box 2 that has some nice ASCII art. (There is a few minutes long timewall at the start, however.)
Yes, there's some very cool stuff happening! I just learned of another active QBASIC RPG project too, it's called TerraQuest: Tales of Aetheria.
dtgreene: Incidentally, I've decided to make a CRPG of my own, and for the overworld graphics, I'm currently going with just ASCII (or, rather, CP-437, which is a bit more than just ASCII), except that I'm using modern tools. (I'm thinking JRPG (albeit SaGa-like rather than conventional) with some WRPG sensibilities.)
That sounds interesting. Will it be possible to follow the development somewhere? Socials, devlog?
dtgreene: By the way, you should see about getting Developer status on your account, which will allow you to post in orange.
Good point, will do.