GOG.com: Travelling At Night is a dialogue-driven choices-matter CRPG – and it’s coming soon on GOG! Swedrami: Apparently "combat-free" as well.
That's actually mentioned on the GOG game card, where it says "Combat? No."
Incidentally, one idea for a CRPG not focused on combat is to, rather than simulating it (with lots of specialized rules just for combat), or omitting it entirely, is to reduce it to a single skill check. If you pass the check, you win the combat, but if you fail, you lose. Perhaps add some situational modifiers, and the effect of winning or losing might vary depending on the situation..
One game idea I have would take a similar approach, though there'd be some situations (most notably attacking a trained professional soldier while unarmed) where there'd not even be a skill check; if combat starts, you automatically lose. Not fair, but would fit the setting I've chosen for that game.
(Note: The game idea here is *not* the game I'm currently making; in fact, if I were to turn that idea into a game, I would need a suitable team, as I wouldn't be comfortable doing it by myself.)