Caesar.: I am excited about this one! I will keep an eye on it.
SSolomon: Whats this going to cost? Looks like a 10-15 dollar game to me, but looking at the kickstarter it looks like they want to charge closer to 30. Time will tell I guess.
Caesar.: Wouldn't that be ironic... considering the (in)famous quote about prices of games from Monkey Island?
This quote was just a joke, they didn't really mean it :-)
But they will have to price the game competitively depending on the market and I don't know if $30 would be realistic (there is nothing wrong with charging the same price as on the Kickstarter or even less, most backers didn't support the project thinking it will be a bargain).
Btw. this also means the (later) mobile ports will have to be even cheaper.
Breja: Well, that settles this, and any future games from him. Arogant tit. "Oh, you want to play the game in a way that's fun for you? You don't have time to waste hours of your life looking for pixels? Your lazy and entitled!" Yeah, well, I'll be happy to give my money to devs who make games I like instead, with nice graphics, usefull features, and also treat games as fun, and not some dick measuring contest, and don't insult the players and other devs. The guy is way to high on his own legend and shamefully disrespectful of the people who kept the genre alive and produced some truly great games.
CharlesGrey: Mostly agree with what you've said in this thread. Game makers should respect their audience and their limited gaming time, especially nowadays when most people have far more games than spare time. There's really no excuse for repetition or tedious, time wasting gameplay elements, unless they serve some specific purpose.
And I never understood that mindset, where people insist that games shouldn't have certain "crutch" features, even if they are fully optional and potentially make the game much more enjoyable for others. It's like it's an insult to their hardcore gamer ego or something.
Ron has opinions about game design and wrote articles about it, but he never said or endorses something like "repetition or tedious, time wasting gameplay elements".
The opposite is the case.
He doesn't like this one particular feature, but he also reasoned it (being mostly a game design problem).
Nevertheless he (and Gary + David) are the designers of this game , they can do whatever they like with THEIR game.
You will ALWAYS find people/gamers not liking something about a ("their") game and if you would change this or that then OTHER gamers will moan (that doesn't mean you should listen to people opinions but if group A says X and group B says not-X, well...).
That's why we need good game designers doing actual design decisions and not a game designed by 100,000 gamers which will be most likely just a huge clusterfuck.