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Encore, encore!

The Bard's Tale Trilogy remastered is coming soon, DRM-free to GOG.com.
Fine-tune your lutes, adventurers! 'Tis time to sing again the tales of Skara Brae. The place where evil took hold, nearly extinguishing all life, all hope. That very same place where the legend of the six heroes began, only this time with high-res graphics that maintain the originals' tone, audio for spells and attacks, plus certain quality of life improvements like an automap and tooltip popups, among others.
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yogsloth: I can't remember where to go to get my kickstarter key for this.
Did you fill out their survey?
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yogsloth: I can't remember where to go to get my kickstarter key for this.
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foxworks: Did you fill out their survey?
I did, and that helped me get back to the page... but it doesn't show any way to get the codes.

Which apparently I should have for some Torment stuff too.
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i_hope_you_rot: System Requirements

Minimum:
Processor: Intel Core2 Quad Q9300 / AMD Athlon 64 X2 4200+ / Intel Core i5-2500K or higher if using integrated Intel GPU
Memory: 4 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities
DirectX: Version 11
Storage: 1 GB available space
How bloated have we become! The original used to run with 64kb from floppy drives with a 6502 8bit processor running at less than 2 mhz.
I have completely forgot about these.
Looks like InXile did a great job on remastering them.
Looking forward to see it on my shelf
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foxworks: Did you fill out their survey?
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yogsloth: I did, and that helped me get back to the page... but it doesn't show any way to get the codes.

Which apparently I should have for some Torment stuff too.
Check the email you used to back the game. They sent out emails with the codes a long time ago. Very confusing.
Looks good, hope they tweak the games a bit especially the third one as it’s encounter rate was very high and made the whole game a slog
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Hillsy_: Hopefully Bard's Tale II has an automap. I got soooooooo lost in the starter dungeon, dropping down numerous pits not knowing where I was...
In the oldest dungeon crawlers, mapping was a large part of the gameplay. Wandering around lost with the risk of losing everything was part of the design. Some had traps that spun you around without realizing it. When you take that aspect away, there's not much else to do besides fight endless battles.

Mapping disorienting dungeons is tedious, which is why nobody makes games like that anymore. But having the computer draw perfect maps could leave games like Bard's Tale feeling underwhelming.
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Dumah: Looks good, hope they tweak the games a bit especially the third one as it is encounter rate was very high and made the whole game a slog
There are ways to deal with that in BT3, if you have a bard in your party:

Outside (that is, when not in a dungeon), just play the Safety Song; no outdoor encounters will appear while this song is playing. (Doesn't work in dungeons, unfortunately.)

Inside a dungeon, play Sir Robin's Tune. This won't prevent encounters, but this will guarantee that you will be able to run from all random encounters. (As a rule, it's not possible to run from special or boss encounters IIRC, except in at least one case where it's scripted to produce a result different from killing the boss (hint: if you get into a fight with someone who doesn't want to fight, try running away).)

There's also the Speedboots, which I believe guarantess running away, and in BT3 I believe it doesn't matter who wears it.

(By the way, you probably meant to say "its", not "it's"; "it's" is shorthand for "it is", which does not work in the context of your post.)

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Hillsy_: Hopefully Bard's Tale II has an automap. I got soooooooo lost in the starter dungeon, dropping down numerous pits not knowing where I was...
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wvpr: In the oldest dungeon crawlers, mapping was a large part of the gameplay. Wandering around lost with the risk of losing everything was part of the design. Some had traps that spun you around without realizing it. When you take that aspect away, there's not much else to do besides fight endless battles.

Mapping disorienting dungeons is tedious, which is why nobody makes games like that anymore. But having the computer draw perfect maps could leave games like Bard's Tale feeling underwhelming.
It's not quite true that nobody makes those games anymore.

Elminage Gothic, for example, has some levels that are difficult to map; while there's an automap, it is not free to access (you have to use a spell or a consumable item), and it doesn't show teleporters and certain other dungeon features.

Also, the Etrian Odyssey series on the Nintendo DS; the games actually used the bottom screen as a place to draw your own map. (Although the first game had some floors for which the provided mapping tools were inadequate.) With that said, the mapping difficulty is somewhat cheapened by the way the game constantly shows your current location and facing on the bottom screen. (The third game does have a few areas, late in the game, where you don't appear on the map; that makes things much trickier and scarier, though the first such section is just a medium-size room that's easy to map.)

Bard's Tale 3 has an automap in all versions. At least the 2gs version of Bard's Tale 2 has one as well. Those maps are forgotten once you leave the floor, and they don't show facing (there's a spell that will make a compass appear no the screen that's present in all three games and appears pretty early).

Bard's Tale 3 even has a few auto-map related spells. It's a while before you get the ability to learn and cast those spells, but they do things like show health-drain squares on the automap or even automap the entire floor for you (though note that the map doesn't show dungeon features like stairs).
Post edited August 07, 2018 by dtgreene
Automap? Count me in!

I played part 1 on datasette on the CPC 464, and I still have all the maps I drew.

But I also remember how much time that cost, and today as an adult I time is precious!

So the automap is the feature that will make me play it again!
Looking good. This might be the best thing that came out of the Bard's Tale 4 kickstarter, considering how much of a disappointment BT4 seems to be.
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Crosmando: Looking good. This might be the best thing that came out of the Bard's Tale 4 kickstarter, considering how much of a disappointment BT4 seems to be.
Why do you have a feeling that BT4 is a disappointment?
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BigBadBorg: Automap? Count me in!

I played part 1 on datasette on the CPC 464, and I still have all the maps I drew.

But I also remember how much time that cost, and today as an adult I time is precious!

So the automap is the feature that will make me play it again!
For those who do not know yet:
Grid Cartographer support automap for various old games, including the good old The Bard's Tale Trilogy.
Those minimum system requirement specs sound like inxile is using the unity game engine.

Automapping appears to be in the trilogy reboots, according to the 2nd screenshot on the gog store.
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GOG.com: Encore, encore!

The Bard's Tale Trilogy remastered is coming soon, DRM-free to GOG.com.
Fine-tune your lutes, adventurers! 'Tis time to sing again the tales of Skara Brae. The place where evil took hold, nearly extinguishing all life, all hope. That very same place where the legend of the six heroes began, only this time with high-res graphics that maintain the originals' tone, audio for spells and attacks, plus certain quality of life improvements like an automap and tooltip popups, among others.
i am its for linux mint has well
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GOG.com: Encore, encore!

The Bard's Tale Trilogy remastered is coming soon, DRM-free to GOG.com.
Fine-tune your lutes, adventurers! 'Tis time to sing again the tales of Skara Brae. The place where evil took hold, nearly extinguishing all life, all hope. That very same place where the legend of the six heroes began, only this time with high-res graphics that maintain the originals' tone, audio for spells and attacks, plus certain quality of life improvements like an automap and tooltip popups, among others.
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juliets: i am its for linux mint has well
what?