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Time for some relaxing puzzles – Tents and Trees is coming soon on GOG, and you can try it out now with DEMO!

Your mission is simple: place tents next to trees in a nature-filled grid. The numbers around the grid tell you how many tents must be placed in each row and column, but be careful: tents can’t touch each other. Each level has only one unique solution, so take your time and carefully plan your every move.

Wishlist it now, and try out the DEMO!
Planting you on to the forum
GOG, and curators alike, I have to ask a blunt question:
Unless this game has a Balatro like twist, why are you offering us a game that would come on a [url=https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/tents.html]goshdanged[/url] Palm Pilot?
Post edited April 09, 2024 by dnovraD
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dnovraD: GOG, and curators alike, I have to ask a blunt question:
Unless this game has a Balatro like twist, why are you offering us a game that would come on a [url=https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/tents.html]goshdanged[/url] Palm Pilot?
Why not? It's a nice puzzle type.

I've written a (partial) implementation that's still missing a real solver to check if there is only one solution, but it's easy to generate puzzles in a way that they have to be solvable. Checking for mistakes/tents at the wrong position (i.e. the win condition) is interesting from an algorithmic view.
Wishlisted because I can never get enough cute and cozy games with or without cats. This looks like something that I would enjoy.
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mk47at: Why not? It's a nice puzzle type.

I've written a (partial) implementation that's still missing a real solver to check if there is only one solution, but it's easy to generate puzzles in a way that they have to be solvable. Checking for mistakes/tents at the wrong position (i.e. the win condition) is interesting from an algorithmic view.
Oh, it's not the game that I take onus with, its the "charging for a game you program as a hobby project while learning Godot" that I do.
OMG! I can't believe they're making a PC version of the game! I've been playing it on my phone for few years now, completed over 2300 levels there - my favourite puzzle game! RIP my free time ;-D
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dnovraD: Oh, it's not the game that I take onus with, its the "charging for a game you program as a hobby project while learning Godot" that I do.
Why? And what's the connection to learning Godot?
high rated
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dnovraD: Oh, it's not the game that I take onus with, its the "charging for a game you program as a hobby project while learning Godot" that I do.
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mk47at: Why? And what's the connection to learning Godot?
The game looks fine for what it is, but there is something... questionable about selling for money something that's essentially as basic as minesweeper on a store that still claims it has "curation" and is "Hand-picking the best in gaming". At this point I wish they'd drop the pretense, it's transparently bullshit anyway.

Anyway, I don't really have much of an issue with this particular game (provided the price is properly infinitesimal), maybe because I've long since accepted the "curation" to be a hollow lie, but I get where Darvond is coming from.
Post edited April 10, 2024 by Breja
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Breja: The game looks fine for what it is, but there is something... questionable about selling for money something that's essentially as basic as minesweeper (…)
Okay… but you do realize that there is minesweeper and there is minesweeper. There does not have to be anything basic about it. There can be, but who is to say without playing the thing. Take Tametsi: So of the puzzles are somewhat similar to minesweeper. But unlike basic minesweeper there is no guessing. And there is a well defined difficulty curve. The puzzles start very easy to teach the mechanics and they get really, really, really hard.

Obviously randomly generating something without any sanity/solvability/uniqueness of the solution checks is basic. Like the windows minesweeper thingy. Simon Tatham's version randomly generates puzzles that do not require guessing. There's nothing basic about that.
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zeffyr: OMG! I can't believe they're making a PC version of the game! I've been playing it on my phone for few years now, completed over 2300 levels there - my favourite puzzle game! RIP my free time ;-D
That good? Guess I should give that demo a whirl. I like a good puzzle game. :) It's nice to see GOG leaning more into the small casual games lately. Keep them coming!
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mk47at: Why? And what's the connection to learning Godot?
It means that I see this game as something you'd make as a programming exercise, not for money?

Like I linked to (but GOG's parser refuses), the game's been available in one form or another for literal eons.
Post edited April 10, 2024 by dnovraD
Does anyone else have problems with downloading the demo? For me it neither works with Galaxy (server problem) nor with the offline installer (error: invalid license).

Edit: After about half an hour it suddenly worked.
Post edited April 10, 2024 by PaterAlf
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zeffyr: OMG! I can't believe they're making a PC version of the game! I've been playing it on my phone for few years now, completed over 2300 levels there - my favourite puzzle game! RIP my free time ;-D
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P-E-S: That good? Guess I should give that demo a whirl. I like a good puzzle game. :) It's nice to see GOG leaning more into the small casual games lately. Keep them coming!
It's a nice twist of Nonogram+Sudoku, it's an ideal combination of relaxation and challenge for me. Completing a single puzzle takes from seconds to 30-50 minutes, depending on the size of the board and difficulty level. I'm in top 3% of players with most completed levels and I still can't have enough of it, I play it almost daily whenever I have some few spare minutes.

Nowadays I don't play other mobile games, it's the only one. With that said, maybe I don't have enough comparison, but I appreciate the developer very much. They constantly add new levels, new types of levels and new features. There is an update every few weeks. The UI is a perfection.

And to critics who appeared here so quickly - you shouldn't be able to buy chess games here, for example. That's my answer to people who say here that you aren't allowed to create a game which uses rules created before - isn't that a tad silly? The Tents and Trees game is not just a digitalized Nonogram or Sudoku - the developer added many features which I mentioned, that make it an unique experience.
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Breja: The game looks fine for what it is, but there is something... questionable about selling for money something that's essentially as basic as minesweeper (…)
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mk47at: Okay… but you do realize that there is minesweeper and there is minesweeper. There does not have to be anything basic about it. There can be, but who is to say without playing the thing. Take Tametsi: So of the puzzles are somewhat similar to minesweeper. But unlike basic minesweeper there is no guessing. And there is a well defined difficulty curve. The puzzles start very easy to teach the mechanics and they get really, really, really hard.

Obviously randomly generating something without any sanity/solvability/uniqueness of the solution checks is basic. Like the windows minesweeper thingy. Simon Tatham's version randomly generates puzzles that do not require guessing. There's nothing basic about that.
What gOg needs is DemonCrawl (https://store.steampowered.com/app/1141220/DemonCrawl/). Minesweeper RPG roguelite. and it is quite good