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An iconic classic, fully remastered by the team at Nightdive Studios, through its proprietary KEX engine, allowing the game to run on modern gaming devices at up to 4K resolution at 120FPS.

STAR WARS™: Dark Forces Remaster is coming soon to GOG!

Expect all fourteen original levels, featuring Star Wars™ worlds and capital ships, engaging first-person ground combat featuring ten weapons and twenty types of enemies, Personal Digital Assistant (providing you with in game information such including map, inventory, and mission briefing), modern gamepad support, controller support, advanced 3D rendering, up to 4K 120FPS visuals, and much more!



The original 1995 Star Wars: Dark Forces raised the bar for FPS games, offering players a significant degree of movement and interactivity, a large selection of items and power-ups, and engaging environments.

In that iconic title you assume the role of Kyle Katarn, a defector of the Galactic Empire turned mercenary for hire. Katarn joins the Rebel Alliance’s covert operations division tasked with infiltrating the Galactic Empire, where he discovers the secret Dark Trooper Project. The development of this powerful new series of Imperial battle droids and power-armored stormtroopers stands to strengthen the Empire’s grip on the galaxy unless Katarn and the Rebel Alliance intervene.

With STAR WARS™: Dark Forces Remaster, every new and returning player will be able to enjoy all of that with upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for gamepads.

Make sure to wishlist the game now so you won’t miss its release or any special offer. With Nightdive Studios behind the wheel, we couldn’t be more excited!
@dyscode: in contrary, I would like to have the same look of the whole game as are the hand drawn graphics in the updated cutscenes.
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neumi5694: edit: I like this Kyle Katarn best btw. The illustrated novels which were released for Dark Forces and Jedi Knight always show his design from JK. But him being a spec ops trooper in a combat armor somehow fits better.
I honestly like his entire arc. From a former Imperial through a mercenary working for the Rebels to a Jedi Master working directly under Luke and being the Master to the player character in Jedi Academy. Been a joy going through his story over all the games.
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neumi5694: edit: I like this Kyle Katarn best btw. The illustrated novels which were released for Dark Forces and Jedi Knight always show his design from JK. But him being a spec ops trooper in a combat armor somehow fits better.
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idbeholdME: I honestly like his entire arc. From a former Imperial through a mercenary working for the Rebels to a Jedi Master working directly under Luke and being the Master to the player character in Jedi Academy. Been a joy going through his story over all the games.
True, the character was so well established he was even motioned in Star Wars book (at least one I read) and was a playable hero in Star Wars: Empire at War RTS.
It is sad that there will be no new mode or missions created for this remaster but I guess the budget was much smaller than for other recent Nightdive's releases and much of it went into remastering the cutscenes.
Post edited November 02, 2023 by Sulibor
I've played both DF1 and Jedi Knight in the past 2 years and I think I actually prefer DF1. One reason is that I found the level design to be really excellent - imo, the levels in DF1 are better-designed than JK and often seem more open and non-linear. Another reason is that I think it is better balanced. The difficulty in DF1 increases smoothly and gradually in a nice way. However, JK starts out very hard, but once I had the lightsaber and a handful of force powers, the regular levels just become trivially easy and you just waltz through them. (although, JK is a great game too and the jedi battles are really fun)

DF1 also brought many innovations to the FPS genre, which it rarely seems to get much credit for: rooms above rooms, looking up/down, jumping, story/objective-based levels, useable items, throwable grenades ... Dark Forces is truly a classic game that fully deserves a remaster.

(I'm not saying it was necessarily the first game to do all those things, but certainly one of the first. I mean, I can't off-hand think of an earlier FPS that had those things.)
Post edited November 02, 2023 by Time4Tea
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Time4Tea: DF1 also brought many innovations to the FPS genre, which it rarely seems to get much credit for: rooms above rooms, looking up/down, jumping, story/objective-based levels
Aside from jumping, Marathon had all those a few months earlier. It had grenades in the form of an alt-fire mode for the assault rifle (not sure if other games had alt-fire at that point).
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Time4Tea: DF1 also brought many innovations to the FPS genre, which it rarely seems to get much credit for: rooms above rooms, looking up/down, jumping, story/objective-based levels
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eric5h5: Aside from jumping, Marathon had all those a few months earlier. It had grenades in the form of an alt-fire mode for the assault rifle (not sure if other games had alt-fire at that point).
DF: Crouching, Jumping, Look Up/Down, horizontal movable platforms (and tunnels, like in the tank station where you have to move the tunnel into place), script engine for room light effects (remember the round stairwell with the wandering light), 3D models both textured (Moldy Crow, Tie Fighter) and untextured (gun turrets, the imperial logo in the walls on Coruscant, robot arms aboard the arc hammer) and whatever the 3d model of the Death Star was in level 1, night goggles, headlight, slippery/icy surfaces that become solid when a certain item is equiped, conveyor belts or water in the pipes that have a draft and transport the player, bloom / mist effects (mining base) and of course the overlaping floors. Enemies are light sensitive, in dark areas they don't see the player unless he has his headlight turned on. Enemies like the Dianogas are 'invisible' unless they stretch their eye out or attack. Bullets had a height information, they can pass above or below the player character. Most shooters of that time didn't have that. And of course the multi channel sound and iMuse music system, which would react to what's going on in the game.

Marathon had all of this but the jumping? I gotta play it then :)
ps: Dark Forces also had different firing modes for the guns, for example the grenades: Explode on impact or with delay, causing the grenate to bounce of a bit further.
Post edited November 02, 2023 by neumi5694
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Time4Tea: DF1 also brought many innovations to the FPS genre, which it rarely seems to get much credit for: rooms above rooms, looking up/down, jumping, story/objective-based levels
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eric5h5: Aside from jumping, Marathon had all those a few months earlier. It had grenades in the form of an alt-fire mode for the assault rifle (not sure if other games had alt-fire at that point).
I haven't played Marathon, as it looks like it was only released on the Apple Mac. Seems interesting though - I'd like to try it.
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Time4Tea: I haven't played Marathon, as it looks like it was only released on the Apple Mac. Seems interesting though - I'd like to try it.
There was also a Windows version some time later. I don't know when exactly, but they already use mouse look and WASD as default. It could be that it's just a fan conversion, but I got it from an abandoned site, so ...

I checked it out, looks ok. I still have to find multi floor areas tho. So far it was very basic and nothing to do but shooting aliens in a narrow corridor.


Btw, I also somehow prefer DF1. JK is cool, but hasn't aged well. Getting it to run properly is bad enough, and then the controls somehow seem a bit off. I don't think the level design is THAT much different. In both cases you usually have to find a way to get to a certain point, in one game you move elevators, in the other game you empty fuel tanks to get to your target through them. But DF1 has more backtracking for sure. Follow three paths, flip a switch in each one so you open door #4.
There is a guy recreating JK - of course in UE. First level and the Yun duel are finished. So far the project is not abandoned and he keeps updating his discord with new models and stuff.
I just hope they won't shut him down. If he's smart, he'll have the original game as requirement using some of it's files, so he can say it's a mod.
Post edited November 03, 2023 by neumi5694
there also the aleph one ports for windows
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neumi5694: Marathon had all of this but the jumping? I gotta play it then :)
No. Read the quote, and then read my reply.

"rooms above rooms, looking up/down, jumping, story/objective-based levels"

"Aside from jumping, Marathon had all those"

It's not that hard to understand. But yes, you should play Marathon. It's free, legally (along with the sequels), and not in the Doom "engine is free but you have to buy the assets" way.

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Time4Tea: I haven't played Marathon, as it looks like it was only released on the Apple Mac. Seems interesting though - I'd like to try it.
Marathon 2 had a Windows release. However, Aleph One is a modern multi-platform port, still actively updated, and Bungie released the trilogy for free. (Also, hi-res textures are available. Plus a bunch of mods, most of which I haven't played, but I can recommend Marathon Rubicon as being at least as good of a Marathon 4 as anything Bungie would have done, had there been an official Marathon 4.)
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neumi5694: Marathon had all of this but the jumping? I gotta play it then :)
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eric5h5: No. Read the quote, and then read my reply.

"rooms above rooms, looking up/down, jumping, story/objective-based levels"

"Aside from jumping, Marathon had all those"

It's not that hard to understand. But yes, you should play Marathon. It's free, legally (along with the sequels), and not in the Doom "engine is free but you have to buy the assets" way.

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Time4Tea: I haven't played Marathon, as it looks like it was only released on the Apple Mac. Seems interesting though - I'd like to try it.
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eric5h5: Marathon 2 had a Windows release. However, Aleph One is a modern multi-platform port, still actively updated, and Bungie released the trilogy for free. (Also, hi-res textures are available. Plus a bunch of mods, most of which I haven't played, but I can recommend Marathon Rubicon as being at least as good of a Marathon 4 as anything Bungie would have done, had there been an official Marathon 4.)
If you look at my avatar it"s the old Bungie Logo from Marathon times, so that tells a lot what I feel about Marathon:
one of the best fraking games with some of the best stories of all PC/Mac gaming history :D
Post edited November 03, 2023 by dyscode
FROG BLAST THE VENT CORE!

Also found a fix for Rubicon X; seems it has issues with newer versions of Aleph One otherwise. I only played the original Rubicon...I think it might be time for a replay with Rubicon X, given that I did a replay of the original trilogy a couple years ago.

Anyway, uh, Dark Forces! I'd be interested in the remaster—also worth a replay—except Night Dive isn't consistent about having Mac versions.
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eric5h5: FROG BLAST THE VENT CORE!

Also found a fix for Rubicon X; seems it has issues with newer versions of Aleph One otherwise. I only played the original Rubicon...I think it might be time for a replay with Rubicon X, given that I did a replay of the original trilogy a couple years ago.

Anyway, uh, Dark Forces! I'd be interested in the remaster—also worth a replay—except Night Dive isn't consistent about having Mac versions.
If people bitch and moan long enough, and after years of waiting, they might release a Mac version. They just might. I need to think really hard about holding back until a Mac version is available. Don't care if it's Intel or Apple Silicon.
I really am not sure how to feel about this based on the trailer, I guess I'll reserve judgement for now but am excited that it might be cool.
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rainydaygaming: If people bitch and moan long enough, and after years of waiting, they might release a Mac version.
They did release the Mac version of Turok II on GOG after a couple of years, however that was already available on Steam all along. Not sure if they've ever released a Mac version post-launch...either it's available right away (not necessarily on GOG) or never.