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Join Eve, fresh out of Eden and armed with a living suit of armor, on her way to explore a dangerous new world in a desperate journey to find Adam. Smelter, a unique strategy, action-platformer combo, is coming soon to GOG.COM.

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Tanks for demo.

Edit: Never mind, it's bugged.
Post edited February 22, 2021 by Swissy88
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GOG.com: Join Eve, fresh out of Eden and armed with a living suit of armor, on her way to explore a dangerous new world in a desperate journey to find Adam.
I sure hope catholic gamers aren't going to be offended by this game! scrbdnt :P

Looks interesting, a blend of strategy and platformer, this sure hasn't been done before. This one could really be interesting and deserving the description unique for a change. I'll make sure to give the demo a whirl, thanks for the news and demo! :-)

Tried it ... Sadly I can't seem to dodge? Whenever I approach the pit after meeting smelter, I either fall into it numerous times, or when pressing any of the keys > delete as shown on that screen and LShift, Eve simply disappears. Anyone else who is already playing the demo got this problem?

Also is there any way to remap keys? According to the menu screen all actions are bound to A on the controller and some other key on keyboard.
Post edited February 22, 2021 by Mori_Yuki
Ok this one caught me by surprise. Tried the demo for a bit.

Almost right away i got Megaman X/Zero vibes from the platforming stages (and indeed some mechanics are straight off those). Which is a good thing for fans of those like myself.
Each stage also features hidden collectibles and trials.

The strategy part of the game seems to be pretty interesting (and surprisingly well adapted to a gamepad i might add).

Amazing pixel art (cutscenes too!) and rocking soundtrack.

No technical issues to report (so far).

Well, i sure am convinced. Wishlisted.
This game reminds me a bit of ActRaiser on SNEs.
Of all the SNES games that were copied by indie devs, ActRaiser stayed surprisingly untouched for a long time. My interest is piqued.
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M3troid: This game reminds me a bit of ActRaiser on SNEs.
yeah, i was thinking actraiser as well. which is a good thing imo. but i dislike the name "smelter" for some reason.
The music track in the trailer reminds me of the Megaman series, that and the boss fights.
Muito bom, já está na lista.=)
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fortune_p_dawg: yeah, i was thinking actraiser as well. which is a good thing imo. but i dislike the name "smelter" for some reason.
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M3troid: Actraiser
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Acriz: Of all the SNES games that were copied by indie devs, ActRaiser stayed surprisingly untouched for a long time. My interest is piqued.
Since when did Actraiser have what appears to be a tower defence section?

Also, Sega did publish SolSeraph, but like most things Sega, it's just a hollow imitation of what Nintendo (via Enix vis the mysterious Quintet group) did better.
Post edited February 23, 2021 by Darvond
Solid demo.
Played about an hour. Pretty fun, could do with better movement when it comes to wall stuff.
Also more visible hitboxes, didn't really know how far the uppercut actually hit. The ground pound i just never used cause it looked small af.
Challenges get pretty uh challenging.
I still got the problem that remapping keys, while possible, doesn't reflect in the menu screen. See attachment.

When I change a button on my iBuffalo controller still every button says: A

If only I could see to what other button I map something to, so I can get past the spot where you learn how to dodge! It does work with keyboard but this game certainly isn't meant to be played with keyboard and mouse ... So, any help given would be appreciated.

To fix it I changed languages, Japanese, English, Spanish, which doesn't help. I can't find an .ini file to manually map buttons to work around this problem. Is there one and where is it?
Attachments:
smelter.png (305 Kb)
Post edited February 23, 2021 by Mori_Yuki
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Acriz: Of all the SNES games that were copied by indie devs, ActRaiser stayed surprisingly untouched for a long time. My interest is piqued.
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Darvond: Since when did Actraiser have what appears to be a tower defence section?
An overworld section with a winged being and an platafform/action section with a warrior.

Like ActRaiser.
Post edited February 23, 2021 by M3troid
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Acriz: Of all the SNES games that were copied by indie devs, ActRaiser stayed surprisingly untouched for a long time. My interest is piqued.
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Darvond: Since when did Actraiser have what appears to be a tower defence section?

Also, Sega did publish SolSeraph, but like most things Sega, it's just a hollow imitation of what Nintendo (via Enix vis the mysterious Quintet group) did better.
It's obvious what the inspiration was by virtue of how similar the design choices are, but that doesn't mean they have to copy every mechanic one-to-one. I like to see at least one grade of difference to show me that they didn't just copy+c and copy+v their way through the design process.
My thoughts after I tried the demo for this. It's above average. [Make sure to see the big part at the end.]

* The platforming is rather competent and fun.
* The demo is a couple hours long if you explore it thoroughly. It ends after approximately the 3rd platforming stage.
* It's hard to tell how the map will be. The demo is very hand-hold with that and you really never get to experience it freely. It already felt better than SolSeraph, but still not nearly as good as Actraiser though.
* Platforming does try a bit to be more "technical" and "precise" than the engine/coding does actually handle, though it only was obviously felt during the challenge areas. (e.g., hit boxes are bigger than they look for a go-through-narrow-floating-spikes-bullet-hell area on one of the options for the last stage; I got it, but it was frustrating).
* Pretty good music (definitely SNES-inspired). Acceptable sound design (but needs a little bit more).
* Good to great graphics, though they could use an editing pass to fix some bits that don't blend.
* Way too much boob jiggle. Way, way too much boob jiggle.
* The parallax seems a bit too exaggerated. A few parts felt almost dizziness-inspiring.

Controls:
** Don't expect to play keyboard and mouse, especially during platforming... at least until you can remap ALL controls and not just some. And even then, I doubt it will be very playable on keyboard. Mouse may be slightly better than controller for "twin stick" style input for shooting during map segments.
** Regarding remapping controls, with a controller (I use a generic XBone controller), some buttons were not recognized to bind to, like stick presses, hat[dpad], or back/start. Just faces and triggers.
** Some controls seem semi-hard-coded despite being remappable, such as "repair" in map mode. I had it set to RT and it wouldn't work. Or setting an input to "backspace" seems to have overloaded it so it did that AND brought up the menu.
** Default menu buttons are backwards (outer button accept, inner button back), but, fortunately, the menus let you fix that.

Writing:
* The writing is atrocious.
* No, really, the writing could easily turn someone away from an otherwise good game.
* Yes, it's that bad.
* Even from the very start, intro "movie". There's terribly misplaced, distracting "humor" that isn't humorous at all.
* The load screens/level change screens have tips/hints that are also, well, terrible attempts at humor.
* The game is LOADED with silly-sounding nonsense words, some in places that appear to be attempts at humor, and others in places that are probably trying to play it straight but are just off.
* The "main plot" seems OK from what the demo shows... just presented REALLY badly.
* There are some references and shout outs. References are basically never funny, and this even does them badly. (There are a couple clear "inspired by" or "homage to" bits that do work.)
* So, yeah -- the game needs an absolute total rewrite.
* (If you're familiar with it, the game Grotesque Tactics had very similar [though better] writing... but it was entirely the point of that game to lampoon and lampshade that style of writing.]
* EDIT: The video shows the writing style in there. "The one who smelts it.... is the one who dealt it?"
Post edited February 24, 2021 by mqstout