My thoughts after I tried the demo for this. It's above average. [Make sure to see the big part at the end.]
* The platforming is rather competent and fun.
* The demo is a couple hours long if you explore it thoroughly. It ends after approximately the 3rd platforming stage.
* It's hard to tell how the map will be. The demo is very hand-hold with that and you really never get to experience it freely. It already felt better than SolSeraph, but still not nearly as good as Actraiser though.
* Platforming does try a bit to be more "technical" and "precise" than the engine/coding does actually handle, though it only was obviously felt during the challenge areas. (e.g., hit boxes are bigger than they look for a go-through-narrow-floating-spikes-bullet-hell area on one of the options for the last stage; I got it, but it was frustrating).
* Pretty good music (definitely SNES-inspired). Acceptable sound design (but needs a little bit more).
* Good to great graphics, though they could use an editing pass to fix some bits that don't blend.
* Way too much boob jiggle. Way, way too much boob jiggle.
* The parallax seems a bit too exaggerated. A few parts felt almost dizziness-inspiring.
Controls:
** Don't expect to play keyboard and mouse, especially during platforming... at least until you can remap ALL controls and not just some. And even then, I doubt it will be very playable on keyboard. Mouse may be slightly better than controller for "twin stick" style input for shooting during map segments.
** Regarding remapping controls, with a controller (I use a generic XBone controller), some buttons were not recognized to bind to, like stick presses, hat[dpad], or back/start. Just faces and triggers.
** Some controls seem semi-hard-coded despite being remappable, such as "repair" in map mode. I had it set to RT and it wouldn't work. Or setting an input to "backspace" seems to have overloaded it so it did that AND brought up the menu.
** Default menu buttons are backwards (outer button accept, inner button back), but, fortunately, the menus let you fix that.
Writing:
* The writing is atrocious.
* No, really, the writing could easily turn someone away from an otherwise good game.
* Yes, it's that bad.
* Even from the very start, intro "movie". There's terribly misplaced, distracting "humor" that isn't humorous at all.
* The load screens/level change screens have tips/hints that are also, well, terrible attempts at humor.
* The game is LOADED with silly-sounding nonsense words, some in places that appear to be attempts at humor, and others in places that are probably trying to play it straight but are just off.
* The "main plot" seems OK from what the demo shows... just presented REALLY badly.
* There are some references and shout outs. References are basically never funny, and this even does them badly. (There are a couple clear "inspired by" or "homage to" bits that do work.)
* So, yeah -- the game needs an absolute total rewrite.
* (If you're familiar with it, the game Grotesque Tactics had very similar [though better] writing... but it was entirely the point of that game to lampoon and lampshade that style of writing.]
* EDIT: The video shows the writing style in there. "The one who smelts it.... is the one who dealt it?"
Post edited February 24, 2021 by mqstout