groze: Looks good enough, not sure how interested it's getting me, but... yeah, nice to get this here.
Like others said before, the screenshots don't show much, the trailer Mr.Mumbles linked to is of what's clearly a very early work in progress (at least I hope so). The color palette is definitely nice, I'm not really sold on the semi-amateurish graphics. The trailer still doesn't make it feel like a 3D platformer, it honestly still looks like more of a brawler/gunner.
My main issue, though, is the poor English used in the game's page. I get this guy is as "indie" as it gets, but, come on... can't you at least get a friend in the gaming community with a minimum grasp of the English language to write the game's blurb/description for you? Because, when your screenshots are so vague and downright abstract, at least make sure you're being clear when you write up the game's official description. Lots of "reflection" required to play it, so you better get a mirror, I guess?
Then there's stuff like "help Evil win over Good", which just makes me cringe hard. Sure, it was cool when I was 14, but at this point in my life it just comes across as way too edgy.
[EDIT] Mind you, as a Romance language native speaker, myself (going by the name, I assume the dev is French?), I get the whole "reflection" thing, they mean this is not a game that you can breeze through, thought is required, it's probably "complex" and not just a "mindless platformer". Thing is, sometimes all you need to do is a mindless, fun platformer. Honestly, I'm so tired of developers trying to do "complex" with things that work great as they are. A Hat In Time is probably the best 3D platformer in recent memory, and all they did with it was developing a GOOD game. You don't need to make complex stuff just to appeal to whatever demographic. Just make fun games. Not all horror games need to be "Lovecraftian", not all action-adventures need to have "survival and RPG elements", not all platformers need to be "deep and complex", not all metroidvanias need to be Souls-likes, not all walking sims need to have "deep puzzle elements or people will complain about them not even being games". A lot of times games just need to be fun.
The announcment trailer here on Steam looks much better.