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Stylish four-player FPS PERISH is coming soon to GOG! Slay hordes of creatures on the scorched sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.

You are amyetri, a corporeal spirit condemned to live a shadow life in the halfway realm of Purgatory. Bring an end to your suffering by initiating the Rites of Orpheus and defeat the chthonic deities that dominate your fractious path to Elysium.
Nice, one of the many titles originally unveiled/showcased during one of the Realms Deep events of the last couple years, if I remember correctly, here's hoping more, if not all of them end up releasing here.
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GOG.com: Stylish four-player FPS PERISH is coming soon to GOG! Slay hordes of creatures on the scorched sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.

You are amyetri, a corporeal spirit condemned to live a shadow life in the halfway realm of Purgatory. Bring an end to your suffering by initiating the Rites of Orpheus and defeat the chthonic deities that dominate your fractious path to Elysium.
From gamepage accessed just now:

Features
1-4 player online co-op campaign[...]
Emphasis mine. Unless this includes unrestricted LAN, I don't see this being a very interesting release for a DRM-free store. The "best" we can hope for is that there isn't an additional Galaxy requirement on top of an online requirement to play multiplayer.
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GOG.com: Stylish four-player FPS PERISH is coming soon to GOG! Slay hordes of creatures on the scorched sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.

You are amyetri, a corporeal spirit condemned to live a shadow life in the halfway realm of Purgatory. Bring an end to your suffering by initiating the Rites of Orpheus and defeat the chthonic deities that dominate your fractious path to Elysium.
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rjbuffchix: From gamepage accessed just now:

Features
1-4 player online co-op campaign[...]
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rjbuffchix: Emphasis mine. Unless this includes unrestricted LAN, I don't see this being a very interesting release for a DRM-free store. The "best" we can hope for is that there isn't an additional Galaxy requirement on top of an online requirement to play multiplayer.
So if i join as a guest in a so called unrestricted lan game i can save my progress and continue where i left off even if the host decides to kick me out?¨Can i also delete my session of play if i have joined as a guest or is this controlled by the person that have set up the co op session/match etc?
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Lodium:
No reason that wouldn't be possible, but that's down to the developers and nobody here can answer that question until the game releases.
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Lodium:
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Blastprocessor42: No reason that wouldn't be possible, but that's down to the developers and nobody here can answer that question until the game releases.
theres plenty of lan games where this wasnt possible
Command and conquer to mention one off the top off my head
but that was not a co op game but player versus player game and versus the computer
you had to start a new session if you dcd or got kicked out off the game session versus a player/players
and your play of session got taken over by the computer/ai on the host screen

The only exception was the missions in the single player campaign where you coud start from the last saved misssion versus computer if my memory is correct
The original DOS release features multiplayer with up to four players, a rarity at the time, with internet-based multiplayer being made available in Command & Conquer Gold, which also features SVGA visuals

i commented on one that claimed the old method of lan was unrestricted when its clearly not as you yourself point out
Post edited October 15, 2022 by Lodium
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Lodium:
You're tilting at windmills, my dude. There's no reason to get bent out of shape over a desire for proper LAN support, and I think you'll find your perceived inconveniences of LAN play pale in comparison to not being able to play the game at all when the online servers go down.
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Lodium: [...]a so called unrestricted lan game[...]
I use the term "unrestricted LAN" as a shorthand for what I expect from a DRM-free multiplayer mode.

By "unrestricted," I mean there are no artificial barriers included; examples of such barriers would be each person needing to own a copy of the game (as, in reality, if someone has several computers in their house, they should be able to play multiplayer with one copy) or the IP address having to be within a certain narrow range (I cannot think of a specific instance but think I remember reading certain games doing this).

The hallmark of DRM-free gaming is in preservation and no artificial roadblocks to playing the game (including playing the game in the more distant future). Since I advocate DRM-free gaming, I advocate what I call "unrestricted LAN" in games which have multiplayer. Better yet than unrestricted LAN imo is if a game is not reliant on any connecting to each other, such as splitscreen multiplayer or hotseat multiplayer.

What I call "unrestricted LAN" is superior to an online (read: connecting to other computers outside of your home, in "cyberspace") requirement for multiplayer, since the former will presumably be able to be played at the owner's convenience in the future, and such guarantee cannot be made of the latter.
Can't get enough FPS games, this looks like a good one.
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Lodium:
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Blastprocessor42: You're tilting at windmills, my dude. There's no reason to get bent out of shape over a desire for proper LAN support, and I think you'll find your perceived inconveniences of LAN play pale in comparison to not being able to play the game at all when the online servers go down.
It doesnt have to be online servers for a multiplayer game to go down
its enough that no one else want to join the multiplayer session
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Lodium: [...]a so called unrestricted lan game[...]
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rjbuffchix: I use the term "unrestricted LAN" as a shorthand for what I expect from a DRM-free multiplayer mode.

By "unrestricted," I mean there are no artificial barriers included; examples of such barriers would be each person needing to own a copy of the game (as, in reality, if someone has several computers in their house, they should be able to play multiplayer with one copy) or the IP address having to be within a certain narrow range (I cannot think of a specific instance but think I remember reading certain games doing this).

The hallmark of DRM-free gaming is in preservation and no artificial roadblocks to playing the game (including playing the game in the more distant future). Since I advocate DRM-free gaming, I advocate what I call "unrestricted LAN" in games which have multiplayer. Better yet than unrestricted LAN imo is if a game is not reliant on any connecting to each other, such as splitscreen multiplayer or hotseat multiplayer.

What I call "unrestricted LAN" is superior to an online (read: connecting to other computers outside of your home, in "cyberspace") requirement for multiplayer, since the former will presumably be able to be played at the owner's convenience in the future, and such guarantee cannot be made of the latter.
thers plenty of dead lan games because of no one wants to play them so not entierly true
if people dont want to play that particcular game with you means that lan portion of the game is still restricted unless you sucseed getting somone to play with you with the game you wish to play
allthough youre correct when it comes to the presevation claim
since the game and the mode itself is preseverd
Post edited October 17, 2022 by Lodium
I'm getting a vaguely coop Painkiller vibe from this, but with what looks like more interesting combat. I wonder what the level design will be like. Painkiller's could be really tight in places. That rollercoaster was certainly a highlight.
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Lodium: thers plenty of dead lan games because of no one wants to play them so not entierly true
if people dont want to play that particcular game with you means that lan portion of the game is still restricted unless you sucseed getting somone to play with you with the game you wish to play
allthough youre correct when it comes to the presevation claim
since the game and the mode itself is preseverd
This is why, though I may again not have made it obviously clear, I used the term "artificial" roadblocks, to account for this. Otherwise you may as well say there are plenty of dead online-only games and plenty of dead singleplayer-games. The vast majority of gaming history and even many brand new games just releasing now would be "dead" by the terms of "no one wants to play them."

Not having someone who wants to play is a valid roadblock to playing a multiplayer game (though, I also believe games should come with bots such that a lone human player could play against computer-controlled opponents in a "multiplayer" mode). If we are talking about human vs human modes, obviously at least one additional human is necessary to play, as is having a computer and electricity, etc.

By contrast, developers/publishers restricting the terms of a multiplayer mode is an artificial roadblock as it is unnecessary. There is no reason why they have to add restrictions. The only "restrictions" that need to exist are the natural ones above such as the obvious physical requirements to have another person for a human vs human game, electricity to power the machine, enough hard drive space to have the game installed, etc.
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Lodium: thers plenty of dead lan games because of no one wants to play them so not entierly true
if people dont want to play that particcular game with you means that lan portion of the game is still restricted unless you sucseed getting somone to play with you with the game you wish to play
allthough youre correct when it comes to the presevation claim
since the game and the mode itself is preseverd
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rjbuffchix: This is why, though I may again not have made it obviously clear, I used the term "artificial" roadblocks, to account for this. Otherwise you may as well say there are plenty of dead online-only games and plenty of dead singleplayer-games. The vast majority of gaming history and even many brand new games just releasing now would be "dead" by the terms of "no one wants to play them."

Not having someone who wants to play is a valid roadblock to playing a multiplayer game (though, I also believe games should come with bots such that a lone human player could play against computer-controlled opponents in a "multiplayer" mode). If we are talking about human vs human modes, obviously at least one additional human is necessary to play, as is having a computer and electricity, etc.

By contrast, developers/publishers restricting the terms of a multiplayer mode is an artificial roadblock as it is unnecessary. There is no reason why they have to add restrictions. The only "restrictions" that need to exist are the natural ones above such as the obvious physical requirements to have another person for a human vs human game, electricity to power the machine, enough hard drive space to have the game installed, etc.
you can call it artificcial all you like
i see no diffrerence between not being able to play the multiplayer portion of the game against people because people dosnt want to play the game versus a dev or platform decided to pulll the plug on some online servers
i woud still not be able to play it against human opponents
its the same damn thing
Even more so because somone migth actually hack/mod the the online game
making a unofficial private server

Theres even people that only play with bots in private servers in games purly designed for online pley
wow the MMo is pretty known for this where there exist several private servers

Theres even Single player games that was made withouth the lan abilty
that got added one by modders later in life
or lan games that was kinda limited that got its featueres extended/expanded
so i still think the term unrestricted when speaking about lan is kinda misinformative

I do agree with the presvartion argument though
games that are only online does have a high chance of disapering unless theres is a dedicated fanbase that keeps running private servers and fans/modders having several copys of the moddified game
or a fanbase that are willing to share the unofficial modded game after the devs have pulled the plug
Post edited October 17, 2022 by Lodium
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Lodium: [snip]
Clearly we are not going to agree with each other but thank you for your post. I'll leave this in order to get discussion focused more on Perish.
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Lodium: its enough that no one else want to join the multiplayer session
Do you not have friends? It's not that hard to get some friends together for a LAN party.