Wishlisted, though I am wondering if anybody has been able to get the existing version to run under WINE.
pkk234: Also on a craptop, but interested. Maybe since it's turn-based it won't look terrible?
Waldschatten: I played this on my laptop, and it didn't register my discrete graphics by default, so I was playing on the Intel card for a while without realizing it.
The animations look pretty bad nce you start running into spellcasters, and it bogs down when your turns are resolving, but it's still playable on a toaster even if it is slow and ugly.
Is it playable (with lowest graphics setups) on a modern Celeron or Atom with integrated graphics?
CMOT70: I really enjoyed it and recommend it, just with the proviso that you know it isn't a brutally hard core experience like a Wizardry or some Japanese dungeon crawlers. This ones much more about exploration and the vibe. It's all about the vibe, as a great person once said.
Is the combat at least harder than Wizardry Gaiden 4, which is really too easy (combat-wise) until you reach the post-game?
(I think Wizardry DIMGUIL's combat might also be a bit too easy outside of boss fights, at least as far as I've played, and obviously excluding the post-game dungeon.)
(Wizardry Gaiden 3, on the other hand, is easy (combat-wise) until it suddenly isn't.)