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Get ready for a fighting game about sword dueling, in which the blades really clash using physics, and the characters use motion-captured fencing techniques. Hellish Quart is coming soon to GOG.COM! Play as one of many 17th century warriors and use sabers, rapiers, broadsword, and many other blades in the single-player campaign, arcade, or local multiplayer with friends.

Can’t wait to cross blades with a virtual opponent? Check out the game’s demo now available on GOG.COM!

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RelicMaster: Now THIS looks interesting. However, whether it's any good is probably going to be determined a lot by controls and basic gameplay. I tend to avoid fighting games because a lot of them seem like they have a ton of super-complicated combos that are basically impractical since you can win most fights by just spamming "low kick" or something like that.
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SpaceMadness: For a fighting game that is reasonably well-tuned, spamming doesn't get you very far since there is usually a way to get around specific moves.
Good point. I guess it's more of an issue of me just hating having to memorize long combos.
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SpaceMadness: For a fighting game that is reasonably well-tuned, spamming doesn't get you very far since there is usually a way to get around specific moves.
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RelicMaster: Good point. I guess it's more of an issue of me just hating having to memorize long combos.
I've always struggled with longer combos myself. In that case, I found it more productive to start with easier/shorter combos that I can use consistently in match, and maybe add another attack in the sequence when I get more comfortable. Of course, you can also play games with less emphasis on combos (like Samurai Shodown), and/or choose characters that demand less execution.

That being said, fundamentals are just as, if not more, important than combos. You can possess the execution to pull of the highest damage output possible, but will run into a wall if you encounter an opponent who can consistently thwart your attempts at landing them in the first place. It's all about understanding the move properties a character and how to apply them in a match.

Both execution and fundamentals require practice though, it's the nature of the genre.
Post edited December 20, 2020 by SpaceMadness
Looks interesting, but it's ultimately just a fighting game which I don't usually play.

Still hoping for something like a modern Die by the Sword to come in the future.
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RelicMaster: Good point. I guess it's more of an issue of me just hating having to memorize long combos.
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SpaceMadness: I've always struggled with longer combos myself. In that case, I found it more productive to start with easier/shorter combos that I can use consistently in match, and maybe add another attack in the sequence when I get more comfortable. Of course, you can also play games with less emphasis on combos (like Samurai Shodown), and/or choose characters that demand less execution.

That being said, fundamentals are just as, if not more, important than combos. You can possess the execution to pull of the highest damage output possible, but will run into a wall if you encounter an opponent who can consistently thwart your attempts at landing them in the first place. It's all about understanding the move properties a character and how to apply them in a match.

Both execution and fundamentals require practice though, it's the nature of the genre.
That makes a lot of sense. My prior fighting game experience is limited to Street Fighter, which is apparently infamous for being very combo-heavy.
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i_ni:
Right, Apple's bending under Chinese pressure:
https://gizmodo.com/apple-reportedly-booting-thousands-of-video-games-from-1845942793
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Swedrami: Glad to see it's coming...

Die by the Blade would be nice to have here as well.
Gameplay
That looks fun, but those animations and attacks were never made by a sword fighter. They need to consult a combat specialist for proper attacks and stances. Some of those would get you killed instantly against any kind of skilled opponent.
Well, they're censoring their store in China. That's fine. China has the right to censor in China. It's when they try to restrict what the rest of the world can have that I have a problem.
Post edited December 26, 2020 by paladin181
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Swedrami: Glad to see it's coming...

Die by the Blade would be nice to have here as well.
Gameplay
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paladin181: That looks fun, but those animations and attacks were never made by a sword fighter. They need to consult a combat specialist for proper attacks and stances. Some of those would get you killed instantly against any kind of skilled opponent.
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paladin181: Well, they're censoring their store in China. That's fine. China has the right to censor in China. It's when they try to restrict what the rest of the world can have that I have a problem.
Good point, however isn't there some kind of a universal liberty? Like you (don't) care if people in country X can consume the same product you consume.

And I don't find much of a difference between GoG shutting down a game worldwide and Apple shutting down thousands of games in a particular country (China), universally speaking ;-)
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i_ni: Good point, however isn't there some kind of a universal liberty? Like you (don't) care if people in country X can consume the same product you consume.

And I don't find much of a difference between GoG shutting down a game worldwide and Apple shutting down thousands of games in a particular country (China), universally speaking ;-)
There is a huge difference. Think of it like this. Steam decides to delete games off their store. It's their store. They can do as they wish. It sucks, but hey that's that. Now imagine Steam didn't like something a former VALVe employee said about them in an easter egg in a game, and used their clout to get that game pulled from GOG, Epic, and other game stores. While the first is unpleasant, it is their playground to do with as they please. If it is unpopular enough, perhaps it will hurt them in the long run. The second is someone over stepping their own authority to damage people not even tangentially involved. Now, I realize the comparison isn't completely analogous, but then, if enough people in China are upset, they may be able to get the policy changed. Otherwise, if they can't then that is another argument. But many people in China are thrilled with their government and encourage and demand censorship of things that could even be remotely construed as "insulting" or "Degrading" to China's government. They see democracy as a problem because how can people know what's best for themselves? So in that way, the people are happy to let the Chinese government push them around and HATE people who don't respect Xi-nnie the Pooh. They are getting what they want and that's fine with me. What China chooses to do in China in regards to video games is fine with me. What they try to do over the rest of the world is not.
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i_ni: Good point, however isn't there some kind of a universal liberty? Like you (don't) care if people in country X can consume the same product you consume.

And I don't find much of a difference between GoG shutting down a game worldwide and Apple shutting down thousands of games in a particular country (China), universally speaking ;-)
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paladin181: There is a huge difference. Think of it like this. Steam decides to delete games off their store. It's their store. They can do as they wish. It sucks, but hey that's that. Now imagine Steam didn't like something a former VALVe employee said about them in an easter egg in a game, and used their clout to get that game pulled from GOG, Epic, and other game stores. While the first is unpleasant, it is their playground to do with as they please. If it is unpopular enough, perhaps it will hurt them in the long run. The second is someone over stepping their own authority to damage people not even tangentially involved. Now, I realize the comparison isn't completely analogous, but then, if enough people in China are upset, they may be able to get the policy changed. Otherwise, if they can't then that is another argument. But many people in China are thrilled with their government and encourage and demand censorship of things that could even be remotely construed as "insulting" or "Degrading" to China's government. They see democracy as a problem because how can people know what's best for themselves? So in that way, the people are happy to let the Chinese government push them around and HATE people who don't respect Xi-nnie the Pooh. They are getting what they want and that's fine with me. What China chooses to do in China in regards to video games is fine with me. What they try to do over the rest of the world is not.
Doesn't seem so trivial to me:
If you are offended by something (as in you consider something not right) aren't your feeling universal (place, time doesn't matter)? So if I have (whatever) moral rights to do A in place X I have similar moral rights to do (read: feel, voice, take whatever action) the same in a different place?

Moreover, if I consider something not right in one place and I don't consider the same thing in the same way in a different place then my moral stand is not something I'm to be proud of?

Edit:
To make myself clear: If a market player(China) feels offended by a game and has the moral right to request and pull the game off its market then it seems to me it has the same right to feel offended by the game elsewhere and request pulling the game off worldwide.
Post edited December 27, 2020 by i_ni
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i_ni: Doesn't seem so trivial to me:
If you are offended by something (as in you consider something not right) aren't your feeling universal (place, time doesn't matter)? So if I have (whatever) moral rights to do A in place X I have similar moral rights to do (read: feel, voice, take whatever action) the same in a different place?

Moreover, if I consider something not right in one place and I don't consider the same thing in the same way in a different place then my moral stand is not something I'm to be proud of?

Edit:
To make myself clear: If a market player(China) feels offended by a game and has the moral right to request and pull the game off its market then it seems to me it has the same right to feel offended by the game elsewhere and request pulling the game off worldwide.
Agree to disagree. I'm not rehashing it again, and if you truly believe what you wrote, then good on you.
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idbeholdME: Looks interesting, but it's ultimately just a fighting game which I don't usually play.

Still hoping for something like a modern Die by the Sword to come in the future.
Yes it's only been 22+ years.