NovusBogus: I care enough about this sort of thing that I was one of the CLANG backers. But, because I was one of the CLANG backers, I'm a bit skittish about getting burned a second time so I'm gonna keep an eye on it and maybe see how it's going at some point later in the development cycle.
I thought of Clang as soon as I saw this game as well. Not much to get burned on with this game short of it never getting finished. It has a demo and when you throw money down on it you will have something to play during it's development.
It is a shame that Clang was never fully realized. I read they had a demo for backers and that it was said to be "not fun" according to Neal Stephenson. Something about it being too historically accurate and too based on real movement and sword physics to be enjoyable to play. I thought that was the point in the project. To make a accurate sword fighting game that was known for its realism. It is too bad they did not continue on with it or release what they had made as shareware or maybe share the source on GIT hub.
A post mortem would have also been nice as I am sure more went on during development than they talked about. My thought is they just lost focus or underestimated the amount of work that went into making a project. It was not as if video game making was their expertise. They might have had the combat knowledge down but had not managed the game development side of the project so well. It is unclear to me if they had any experienced game developers on board. This is something they could have outsourced to any numerous studios in Europe that take on projects like these.
Then they could have really just worked on the component they knew more about. Historical accuracy and combat. :)
CLANG does not look bad at all actually. The combat looks very much like that of Kingdom Come in third person view. It just needed a lot more polish. It was very rough mechanically and the audio needed a lot more work. The character models looked decent enough for a pre alpha. Like i said I think they underestimated the amount of work it would take. but for where they got they did well. it makes me sad that they gave up on the project.
https://www.youtube.com/watch?v=5JDJkB2vxnU https://www.youtube.com/watch?v=XrYVnBe3XjE But I digress. Hellish Quart definitely looks interesting. I am happy that Hellish Quart has made a more realized attempt at doing something similar.