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An action fantasy slasher with brutal melee combat and RPG character progression draws near. ELDERBORN from Hyperstrange is coming soon DRM-free on GOG.COM. This indie game will give you a chance to become a merciless slayer in the world full of dangerous beasts. Moreover, it combines a classic heroic story with a modern level of skill-based challenge.
high rated
Hi everyone!

GDoc here. I'm the writer on the team who made Elderborn. I'll be happy to answer your questions about the game. A friend is taking some GUI screenshots now, so I can post them here for you (that's a very valid point, by the way! we need to add some to the game page as well before the release).

Dark Messiah was indeed our great inspiration (one of the main ones!) and we did our best to live up to its high standards. I'd say for a team of less than 10 (started off as a team of 2 5 years ago), we did ok, even measuring up to a classic A-tier game made with more manpower and budget. We didn't try to mimic any particular game, by the way, even if the inspirations and homages are apparent. Hopefully you'll get to see that our Elderborn is a game standing on its own. :)

Anyway, nice to be back here! Screenshots coming up soon.

EDIT: Here they are. As you can see the UI is pretty minimalistic (but not as minimalistic as in the gameplay video linked above) :) There are some additional pop-ups and notifications showing up from time to time. The other two screenshots show the skill tree screen and the lore codex.
Attachments:
gui.jpg (328 Kb)
Post edited January 23, 2020 by PainOfSalvation
high rated
Developers:
Stop only showing video/screen shots that have no UI. I know your game is not devoid of UI, and the UI usually says a hell of a lot more about the game than anything else.
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mqstout: Developers:
Stop only showing video/screen shots that have no UI. I know your game is not devoid of UI, and the UI usually says a hell of a lot more about the game than anything else.
You know quite a lot. Here is gameplay video - https://www.youtube.com/watch?v=tx6WdgiIjno , where you can see its UI in all its glory
Post edited January 23, 2020 by amok
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mqstout: Developers:
Stop only showing video/screen shots that have no UI. I know your game is not devoid of UI, and the UI usually says a hell of a lot more about the game than anything else.
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amok: You know quite a lot. Here is gameplay video - https://www.youtube.com/watch?v=tx6WdgiIjno , where you can see it's UI in all its glory
It's quite minimalistic.
Interested. First person melee is hard to get right though.
Doesn't look bad, but not comparable to Dark Messiah... For a moment I had some vain hopes.
Whhyyyy iiisss ttthhhhee cccooommmenttaaary so drawn out and hammy dramatic? It’s like listening to YouTube mind numbing commentary.
Otherwise it looks ok, see how it turns out.
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G-Doc: ... I'll be happy to answer your questions about the game...
Unreal or Unity?
low rated
Could we stop with first person melee, it doesn't work. Most fighting men have a larger field of vision and reaction to stimuli than a 24" screen gives. This artificially limits your reflexes. It's also not very fun.
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G-Doc: Hi everyone!

GDoc here. I'm the writer on the team who made Elderborn. I'll be happy to answer your questions about the game. A friend is taking some GUI screenshots now, so I can post them here for you (that's a very valid point, by the way! we need to add some to the game page as well before the release).

Dark Messiah was indeed our great inspiration (one of the main ones!) and we did our best to live up to its high standards. I'd say for a team of less than 10 (started off as a team of 2 5 years ago), we did ok, even measuring up to a classic A-tier game made with more manpower and budget. We didn't try to mimic any particular game, by the way, even if the inspirations and homages are apparent. Hopefully you'll get to see that our Elderborn is a game standing on its own. :)

Anyway, nice to be back here! Screenshots coming up soon.

EDIT: Here they are. As you can see the UI is pretty minimalistic (but not as minimalistic as in the gameplay video linked above) :) There are some additional pop-ups and notifications showing up from time to time. The other two screenshots show the skill tree screen and the lore codex.
Looking good, very clean and functional.
I take it it's possible to turn everything off for MAXIMUM immersion?
I like the design of the locations and enemies seen in the screenshots.
Especially fond of this guy. :)
Attachments:
Am a big Fraz-head/Howard fan, just wishlisted, I hope that you included key re-binds with 5 button mouse support!
Woah, this looks interesting! Yeah, for whatever reason I also got a bit of Dark Messiah wibe. That is a good thing... :D
Need to see more but It reminded me a bit of M&M IX, baddies.