Oh sweet Buddha and Saint Max Stirner, here we go!
1) I am the one who can, and who will say the people have time. And also the one who knows it to be a fact. Person on average has 16 hours per day, more for some who use experimental sleeping methods or can work without 8 hours of sleep per day. Rest of the time he/she is completely free to spend how he/she wants. And here comes the argument about work being mandatory for survival at least, and I agree for the most part, but since we live in "free market" society, resourceful person might find a way to optimize his/her work time, or even earn his/her living doing something he enjoys. Moving on from work, we are left with 16 ideally, or 7-8 worst case scenario, free time to do whatever he wants. Family/friends and other hobbies included, and none of those are mandatory. Nobody forced anyone to spend time on family/friends or any hobbies (gaming included), people engage in them because they want them, because they
desire them. Simple facts. And when somebody tells me they don't have enough time to play games more than couple of hours per day, it seems to me more like somebody who: a) can't optimize his life; b) has more important things in their life then gaming. I respect b), but I don't respect a).
Some indie developers can't allow themselves to lose a single customer, some definitively can. I can't speak for Team Cherry. I could make argument about nothing being important, but since I already pretending this is important... First thing first: a) you can't make all (potential) customers happy, it's not realistic; b) making customers happy might not be an important thing to game designers; c) nobody speaks for every customer. I have no doubt putting difficulty slider would make some customers happy, just as I don't have doubt it would make some other customers angry. Frankly I am not interested in that, and more importantly, have a feeling both of those groups are insignificant if you aren't interested in absolutely maximizing profit.
2) I am pretty sure there is more than one person. I don't think difficulty setting is more important for Hollow Knight then for any other.
3) No, I am not kidding. I believe majority of problems for the most individuals are caused by socio-economical situation... as well as people not understanding themselves and the world. Asking for better work environment for everybody might help in solving the first thing.
Memecchi: You know you're not contractually obligated to beat the true final boss, right? :P
Take the pantheon of hallownest for example, a ton of people didn't *even* get close to finish it, they patched/nerfed some bosses later to make it more feasible, but it's still a real challenge for the most dedicated players, it's a conscious design choice.
A casual, less skilled player can beat the game without many hiccups and get the normal ending, the rest of the content is 100% optional
Realistically, 100% of the content is 100% optional;)