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An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.

Larian Studios have just announced that they are developing and publishing Baldur’s Gate III. Created in close collaboration with the Dungeons & Dragons team at Wizards of the Coast, Baldur’s Gate III is based off current D&D mechanics and spells and is the official new chapter in the legendary series.

Baldur’s Gate III will push the boundaries of the RPG genre and offer a rich narrative with unparalleled player freedom, high-stakes decisions, unique companion characters and memorable combat. It is Larian Studios’ biggest production ever and will be playable together with friends or as a single-player adventure.

Prepare for the return of a malevolent presence to Baldur's Gate, intent on devouring it from the inside out, corrupting everything that remains in the Forgotten Realms.

Alone you may resist, but together you can overcome. Gather your party.

Baldur’s Gate III Early Access coming to GOG.COM on October 6th!
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gamesfreak64: Anyway maybe some new smaller developers show up who will create good old games, no fancy stuff and eyecandy.
engines.
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teceem: Yeah, they should make it ASCII art only, or just plain text, like in the 70s! But wait... why not just pen & paper? I hate this 20th century!
The suits at Hasbro are currently sitting around a table and one of them says "I heard from my nephew that the last 10 years of Dungeons & Dragons games have all been kind of embarrassing failures. Gentlemen, how do we get taken seriously?" and everybody goes silent as a 120 year old man smoking a cigar (which is odd because they banned smoking on company property years ago) stands up and says "I HEAR THE KIDS ARE WILD ABOUT THIS ZORK GAME"
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tomimt: You can bet your life that most of the games running in Stadia will be doing so on Windows VMs. Or Wine setups.
No, they'll be using Linux. Go listen to Google's presentation about it. They very clearly explained what they are doing. No Windows, and no Wine as far as I can tell, since games need to target video Vulkan swapchains, not screen ones, and as well get input from remote client. And unless Google plan to provide some major patch for Wine to do it, Wine doesn't support such scenario yet.
Post edited June 07, 2019 by shmerl
I read Larian tripled their team to tackle this.

So I guess they DID gather their party before venturing forth :D
I m waiting and I'll wait for another lifetime
I will wait and see. There are two positives: (1) Beamdog is not involved; (2) the action will take place in Baldur's Gate (love that city!).

But I hope it will be as oldschool as possible. I am not the biggest fan of the "modern" RPG... Sometimes simplicity in terms of choices, story etc. is a plus.
I'm glad Beamdog isn't developing the game and I do hope it will be good. Seeing lots of people in this thread hyping themselves up for this title but I'm just going to wait and remain cautious.

Pre-ordering is still a bad idea BTW
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darthspudius: I have to admit, I find Baldur's Gate as dull as dish water.
But,dish water is warm and bubbly.And for the kiddies,don't drink it!
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Mafwek: And what the fuck is Drizzt Do'Urden and all his half gazillion player clones?

I mean seriously, if they want to ban them because they are OP they should have said so, people would have thought that with all these political correctness people would become less, not more racist...
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RyaReisender: I think their reasoning is good. P&P is really more fun if everybody is good-aligned or neutral. You really don't want players stealing from each other or attacking each other or have one player play out an elaborate prisoner torture scene while all your other players around feel really uncomfortable about it.

Of course the DM could just make a houserule "No fighting each other, no stealing each other, no torture scenes", but it kind of breaks the immersion if a DM has to stop a player's character.
Sometimes I wonder what RPGs, nerd culture, and technology in general would be like if D&D and its follow-ons had ditched the evil-character stuff entirely and thus steered clear of the social stigma that killed off tabletop gaming in the 90s.
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Anothername: Why not Waterdeep or Evereska or Suzail :(

But then again there was not that much of Baldurs Gate (the city) in the saga.
For the same reason Neverwinter got a game by AOL in 1991 and a game by Atari in 2002 both called Neverwinter Nights.

* [url=https://en.wikipedia.org/wiki/Neverwinter_Nights_(1991_video_game]https://en.wikipedia.org/wiki/Neverwinter_Nights_(1991_video_game[/url])
* https://en.wikipedia.org/wiki/Neverwinter_Nights
Post edited June 08, 2019 by Wild_Eep
What if it's first person lol
C'mon gog, you are better then this... :"/
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darthspudius: I have to admit, I find Baldur's Gate as dull as dish water.
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Tauto: But,dish water is warm and bubbly.And for the kiddies,don't drink it!
Shall I edit it to dirty dish water? haha. I like how I was down voted for the post (despite being positive), some things never change haha.
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RyaReisender: I think their reasoning is good. P&P is really more fun if everybody is good-aligned or neutral. You really don't want players stealing from each other or attacking each other or have one player play out an elaborate prisoner torture scene while all your other players around feel really uncomfortable about it.

Of course the DM could just make a houserule "No fighting each other, no stealing each other, no torture scenes", but it kind of breaks the immersion if a DM has to stop a player's character.
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NovusBogus: Sometimes I wonder what RPGs, nerd culture, and technology in general would be like if D&D and its follow-ons had ditched the evil-character stuff entirely and thus steered clear of the social stigma that killed off tabletop gaming in the 90s.
I think alignment is a crucial (fourth-wall- / suspension-of-disbelief / and immersion-breaking) weakness in RPGs.

Perhaps a much better approach would be to model psychological components, like selfishness-altruism, introspection-extroversion, et hoc genus omne, rather than a simplistic generalization? What is the distinction between chaotic good and lawful evil, for example, in a specific interaction (which is where the rubber hits the road) — what is Dirty Harry's alignment? (He is very lawful, and upholds goodness, but definitely not lawful good.) Sure, a general "evil" label is generally applicable to certain character traits, but it is also a blunt tool that has often led to infantilized dialog choices, rather than an opportunity to role play a character.

I do like the sound of the project (naturally: I expect this was the elevator pitch: "the sequel to a classic, evergreen popular game made by a competent and popular developer" sells itself :) and I have added this to my wishlist.

edit: added epexegetic Dirty Harry; also it's a sequel, not an instant classic, although that would be implied in the elevator pitch. :)
Post edited June 08, 2019 by scientiae
Instant wishlist !!!
Sarevok, Jon, Viconia....Let them comes on the screen!!!!!
Thanks Larian, thanks GOG !!!
Pure nostalgia with the first 2... Hope you guys live up to it. I also loved the script control for the AI. IF I want to collect a rusty dagger then I will do it or one of my teammates that I assign to do so will, not random and when we are tryign to sneak.