misteryo: Has that ever been possible with any game? Does not seem to me to be something worth hoping for - cross platform save imports.
Lukaszmik: To be honest, can't recall off the top of my head.
Though it should not be difficult to implement. The save files can only be in one location on a Windows computer. Presumably the import format is identical regardless on which platform BS3 gets purchased (GOG or Steam)...
I do recall seeing posts of people successfully moving saves between Android and Windows machines, so I do hope there won't be any issues with something so much simpler as locating a final save.
I've heard of people having it work out, I've also heard of some games in steam not being compatable with any other format because of the way they interacted wtih the steam client (maybe it was something to do with using steam drm, I don't know only read things on the forums here).
If you have your saves though you can most likely move them manually from one directory to the other and have it work.
Khatie: We're excited that Banner Saga 3 will be coming to GoG this summer! If you have any questions, please join us in the Banner Saga forums, here:
https://www.gog.com/forum/the_banner_saga_series#-62169991200 I've been excited for this ever since I backed it on KS, glad the time is finally coming :)
liamphoenix: What happened to the "GOG and piracy" thing.
Anamon: I love that the GOG.com community never forgets stuff like that. And I hope our numbers will grow while more people start figuring out what a scam platforms like Steam really are.
liamphoenix: not to mention that it gets pirated on Steam anyway even if they waste money and piss off customers with Denuvo...
Anamon: I still haven't fully given up hope that publishers, and most of all their stakeholders, will finally all learn this simple, undeniable and self-evident lesson: copy protection is a triple waste of money.
(1) you waste money on programming or licensing a protection that will end up being cracked anyway.
(2) you piss off and lose and increasing number of customers, because it is a natural law of copy protection that honest buyers are the
only ones punished by it (the other's don't get the copy-protected version, remember?)
(3), often underestimated, you spend a shit ton more money on customer support, because a deliberately damaged product will
always fail on a higher percentage of systems.
The sad truth is,
most publishers actually know this. These days, almost the only people left defending copy protection are financial investors and managers who do not have even an inkling of understanding about the digital world. The only people requesting copy protection to be implemented are those who would fail to point out which part of that computer thingie is the "mouse" – yet those are the ones calling the shots in the industry, still.
Guess we'll have to wait for that generation to retire.
Agreed, I hope that when the new generation moves into decision making positions within the gaming industry it also brings the right to own the games they purchased (aka drm free gaming) to our brother and sister gamers who play on consoles. Regardless of which type of hardware someone games on they shouldn't have to be subjected to the plauge of drm.