Yepoleb: The technical part is not the issue, we've seen many times before that there's just no interest on GOG's side.
Kristian: I am afraid you are correct, hence the "supposedly". But they have claimed that Linux support is somewhere on their todo list... if that truly is the case but they don't have the resources to do it internally, they should outsource it.
People have already forgotten how long it took for galaxy for windows to come out?
Ps. the topic for the beta for the galaxy client is from around 2015 and thats only the beta meaning it wasnt the full implemention.
There was a number of years before that it was alpha and only a few select ones got to try the client at first as well.
Gog is 10 years old btw so it shoud give an indication on how long stuff takes to implement here.
My estimate is 5 years wich makes a linux client a maybe possibilty by 2020 + give or take a year or two. This is just an estimate and guesswork though since there has been no indication of a definitive no to a linux client.
To compare il include some data from steam
1996 Valve Founded
2002 Announcement and beta release of the steam client
2003 Official release
2004
2005 First publisher partnership
2006
2007 Steam Community launched
2008 Steamworks released
Matchmaking released
2009 Steam Cloud
2010 Mac OS X client released
Translation Server opened
2011 PlayStation 3 Steamworks integration
Steam Workshop launched
2012 Steam mobile apps released
Steam for Schools launched
Steam Greenlight launched
Big Picture Mode launched
Productivity software added to catalog
2013 Linux client released
Family Sharing launched
2014 In-Home Streaming launched
Steam Music launched
Discovery 1.0 update
2015 Broadcast streaming launched
Steam Hardware/SteamOS
Steam Machines released
Movies/TV purchases/renting added to library
2016 SteamVR launched
Discovery 2.0 update launched
2017 Steam Direct launched