Jackabar: Hello there, this is probably a commonly answered question, but so far i was unable to find an answer.
Recently my GOG cloud storage tells me it is "full" and if i want a savegame in the cloud i need to delete a few, so it would fit.
The cloud is about 1gb large, and its full of savegames?
well i want to access this storage and delete a few things,
How do i access my gog cloud?
Regards
a Kingmaker
I'm not aware of any interface available for directly manipulating the storage available in the Galaxy cloud in terms of some kind of file manager or similar, nor of any other similar service such as that provided by Steam etc. I believe the only way to manipulate the cloud storage on any gaming service including Galaxy is through the individual games which are utilizing the storage themselves, either by disabling the cloud storage on a game by game basis to remove the space the given game is using from the cloud, or by going into individual games save game screens and selecting the "Delete save game" option provided by the game itself. Granted, this could be a time consuming endeavour depending on the UI presented for doing this in a given game, but I don't think there is any other option available at the present.
One way to speed it up which might work, is to install any game which you've previously had cloud saves enabled for, and let it sync a local copy of all of your save games, then back up all of them into a zip file with 7zip or similar, then disable cloud storage for that game, then delete a bunch of the save games using Windows Explorer (File Explorer in Windows 10) manually, then turn cloud saves back on for the game to re-upload a smaller set of save games back to the cloud. Repeat this with every game which is using cloud space to any appreciable amount. It can probably be done this way rather quickly I imagine even though it will take these additional steps to accomplish.
Perhaps it would be a useful new feature in the future to have a configurable per-game maximum storage to set up in Galaxy for each game or something, or a built in option to prune ancient save games or similar. Still, I haven't seen any other gaming service offer such options so perhaps it would be overkill and we just need to manage how we use the service individually better.
On the other hand, some games have multi-megabyte save games, and if you're a save scummer like me, it doesn't take very long to build up hundreds and hundreds of save games for one single game, which can be easy to go over 1GB in a few weeks time, say save scumming The Witcher 3 regularly for example. I have several gigabytes worth of save games for that game locally.
Maybe it's time for GOG to buy new hard disks for their cloud CDN during Black Friday sales and bump up the max storage to 2-5GB per user? Just an idea I'm throwing out there. :P