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Hey all! Thanks for the feedback. I'm actively gathering it and forwarding it to the Team.

There's an ongoing send-out of emails regarding the cloud saves clean-up that is happening in batches to ensure a smooth experience for everyone managing their savefiles, and not strain our infrastructure. We’ll also have a proper announcement once the majority of emails go out, and more options to access the tool besides just the email link and the support article.
Post edited June 05, 2024 by king_kunat
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wolfsite: I've switched to Linux so I'm not using Galaxy anymore (it is on my Windows partition but I've been using that less and less and will probably be phased out within the year).
Please don't deviate from the topic by talking about your partitions. It's not relevant to the discussion, and you have already shut down a valid discussion topic because of that, so please don't be as rude as to do the same to someone else's thread.

On-topic:

I compressed a 68Mb CK3 save: it compressed to 16Mb.

For RimWorld: 148Mb -> 9Mb.

I'm guessing other games' save files also compress a lot and they are left uncompressed purely for speed/convenience.

Can Galaxy not compress these files before uploading them to the server?
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wolfsite: I've switched to Linux so I'm not using Galaxy anymore (it is on my Windows partition but I've been using that less and less and will probably be phased out within the year).
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lupineshadow: Please don't deviate from the topic by talking about your partitions. It's not relevant to the discussion, and you have already shut down a valid discussion topic because of that, so please don't be as rude as to do the same to someone else's thread.

On-topic:

I compressed a 68Mb CK3 save: it compressed to 16Mb.

For RimWorld: 148Mb -> 9Mb.

I'm guessing other games' save files also compress a lot and they are left uncompressed purely for speed/convenience.

Can Galaxy not compress these files before uploading them to the server?
I wasn't being rude, I was merely showing I'm not using Galaxy so I would need another way to access cloud saves if there was anything I would like to keep.

Plus the topic has been skewed off a bit already with people talking about GOG finances.

So please refrain from calling people rude when they had no intent on being so, you could have easily suggested A Linux topic.
Honestly, I don't think it's a good idea to limit saves to 200 MB per game. Some games need more, others need way less. It makes no difference to GoG whether my games need 200 MB + 200 MB or 399 MB + 1 MB of save storage, so why can't we just have a quota of 200 MB per game owned, instead of forcing a maximum of 200 MB per game?

Also, I've always thought GoG should allow setting an arbitrary server as cloud server. For example, I have a NAS and 1 TB of OneDrive. Instead of forcing me to delete my saves, why not let me manage my own storage?
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wolfsite: I wasn't being rude, I was merely showing I'm not using Galaxy so I would need another way to access cloud saves if there was anything I would like to keep.

Plus the topic has been skewed off a bit already with people talking about GOG finances.

So please refrain from calling people rude when they had no intent on being so, you could have easily suggested A Linux topic.
Yeah, that's not contributing anything to the discussion, that's just talking about your personal situation.

Your rudeness was in your narcissism when you made your Linux thread, not in this thread. Nobody accused you of being rude solely in this thread.

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s1drano: Honestly, I don't think it's a good idea to limit saves to 200 MB per game. Some games need more, others need way less. It makes no difference to GoG whether my games need 200 MB + 200 MB or 399 MB + 1 MB of save storage, so why can't we just have a quota of 200 MB per game owned, instead of forcing a maximum of 200 MB per game?
Taking a developer's point of view, why should well-programmed games be subsidising poorly-programmed games? This is a wake-up call for programmers too, not just for users.
Post edited June 06, 2024 by lupineshadow
I must say I am quite outraged. You advertised Cyberpunk's cross platform cloud saves ability. Second, the game is only playable on Nvidia's cloud gaming platform GeForce Now for me, because I don't own a NASA quantum computer. Games like Witcher and CP77 should get more than 200 MB and also it's the ONLY game I play on GOG and if the limit stays, it will remain the only game because why would I buy Witcher 1R or Witcher 4 from GOG if I know already, I won't be able to save my games.

Undo this, increase it for some games or make it into account wide OR give me the option to buy an upgraded storage. But if it stay like this, I literally cannot go on playing on GOG. That's not a rage-threat, it's just the reality of such a low limit.

FYI on Steam my cloud saves for Baldur's Gate 3 are 1,8GB. I would be quite more enraged if I had made the mistake of buying BG3 on GOG.

/edit: Plus GOG Galaxy is Windows and Mac only. So give people the option to download game saves by web and do away with the showing of only 50 files at a time.
Post edited June 06, 2024 by SergejWastow
This is a step in the wrong direction because users compare with steam and want the same cloud save in galaxy. If the problem is the size space of the game saves, gog should up the taxes for the companies which their games don't compress the saves, and teward those developers whose games has a small size.
Can you not punish your users for your bad design decisions?

200MB is nowhere near enough for games. Your own games eat up hundreds of megabytes in saves. Why are gamers being threatened with losing cloud saves because of your game saves that are simply large?

My Witcher 3 is over 100MB and Cyberpunk is over 200MB. I doubt that puts any real _strain_ on your servers / storage considering I am literally not using the cloud storage for any other games.

200MB is nowhere near enough per game.
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wolfsite: I wasn't being rude, I was merely showing I'm not using Galaxy so I would need another way to access cloud saves if there was anything I would like to keep.

Plus the topic has been skewed off a bit already with people talking about GOG finances.

So please refrain from calling people rude when they had no intent on being so, you could have easily suggested A Linux topic.
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lupineshadow: Yeah, that's not contributing anything to the discussion, that's just talking about your personal situation.

Your rudeness was in your narcissism when you made your Linux thread, not in this thread. Nobody accused you of being rude solely in this thread.

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s1drano: Honestly, I don't think it's a good idea to limit saves to 200 MB per game. Some games need more, others need way less. It makes no difference to GoG whether my games need 200 MB + 200 MB or 399 MB + 1 MB of save storage, so why can't we just have a quota of 200 MB per game owned, instead of forcing a maximum of 200 MB per game?
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lupineshadow: Taking a developer's point of view, why should well-programmed games be subsidising poorly-programmed games? This is a wake-up call for programmers too, not just for users.
You do realize you are derailing the thread by going off like this, accusing me of narcissism sounds more like projection after that response.

Again many better ways you could approach this, you could have simply ignored it and moved on which is what I'm going to do. I'm sure you treat it as your internet victory today but I hope you have a great rest of your day and you stay well and healthy.
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wolfsite: which is what I'm going to do.
Again, not relevant. Please remove your off-topic posts.
The management UI for cloud saves is a good start. You guys really need a "Delete All" button or a way to show more files per page though. That blanket size limit is pretty terrible and is going to make it useless for some games.

For those worried about it, there's a lot of software out there that lets you manage your own cloud save setup. I wrote Game Backup Monitor for myself in 2014 before Galaxy existed and still maintain it on GitHub. There's also Ludusavi (arguably the best choice for most users) and the classic GameSave Manager.

You could also just use symbolic links with OneDrive/Dropbox/Google Drive and you don't even need any extra software. There's a lot of guides available for that online.

EDIT: Removed links since GOG's crap forums botched them.
Post edited June 06, 2024 by MikeMaximus
Instead of having 200MB per game, having a single value of either the number of games times 200MB, or a fixed value (at least 10GB) would probably be better. Most games use ~1MB, while others, like Cyberpunk, easily exceed 2GB.
Clearly stating your intentions not to buy things on gog with this overly restrictive limit is not blackmail. And Microsoft and google may have limits, but steam doesn't, you can have as many saves in your cloud as you want. 1GB limit would still be problematic but acceptable, unlike this 200MB limit.
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argamasa: This is a step in the wrong direction because users compare with steam and want the same cloud save in galaxy. If the problem is the size space of the game saves, gog should up the taxes for the companies which their games don't compress the saves, and teward those developers whose games has a small size.
Galaxy is amongst the worst PC clients I've tried-the battle was lost so long ago anyway. They can't back down from the sunk cost fallacy that Galaxy is but ultimately comparing galaxy to steam is laughable.
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MelvinSmiley: Clearly stating your intentions not to buy things on gog with this overly restrictive limit is not blackmail. And Microsoft and google may have limits, but steam doesn't, you can have as many saves in your cloud as you want.
Steam also make more profit every 12 hours than GOG does per quarter. That's the "reality check" level of disparity between what stores can realistically afford to throw at clients, store features, etc, going on here. She's right. GOG didn't wake up yesterday and randomly do this out of boredom, it's being done out of financial necessity, and there comes a point where people seriously need to step outside the "I want GOG to be Steam in every way!" bubble and start dealing with reality that this store won't be around by 2028-2030 if they can't get costs down. That is the 'big picture' for which everything else is background noise.
Post edited June 06, 2024 by BrianSim
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Since I'm in a particularly invective mood it seems, here goes.

Cloud storage is not free.

Cloud storage has gotten much more expensive recently.

Cloud storage is a luxury that most people can live without if they manage their computers properly.

So why should we subsidise those of you who can't be bothered to manage your own save game files?