Posted November 08, 2021
From playing various RPGs, I've noticed that there are two main healer archetypes that show up.
* First, there's the Cleric, common in WRPGs (and Japanese DRPGs, interestingly enough). Clerics are typically decent fighters (not as well as the fighter-type classes), typically favoring (or being restricted to) blunt weapons, can wear medium (sometimes heavy) armor, and sometimes get some mid-level attack spells (not as good as a Wizard/Mage, but still potentially useful around that level). The ability to turn/dispel undead is sometimes present, as well. There's also typically some religious aspect to this class.
* Then, there's the White Mage, common in JRPGs (though not the Dragon Quest series, which opts for clerics instead). White mages, in general, are not good at fighting; they typically can only use caster weapons (like staves) and caster armor (robes which don't provide good physical defense, but might boost magic power and/or magic defense). Even if there's a decent weapon for a white mage, the white mage won't have the stats to use it well (Final Fantasy 5's Morning Star is an example; it would be a nice weapon if the white mage had the stats for it, but unfortunately the WM does not, though FF5 does offer a way to fix that issue). On the other hand, healing magic tends to be stronger in games with white mages. White mages sometimes have ways of dealing with undead (like having healing spells damage them), and they may get a high level attack spell that's only slightly weaker than the black mage's ultimate nuke, but that might be the only attack spell they get, leaving them without any general purpose attack spells. The class sometimes has some religious association (in Final Fantasy 4, Rosa gets the Pray command in most versions), but not as often as Cleric does.
So, what are your thoughts? Do you prefer one healer archetype over the other? Or, perhaps you'd prefer some mix, or something else entirely.
Edit: It's also possible for both archetypes to coexist in the same game; Breath of Fire 2 does this.
* First, there's the Cleric, common in WRPGs (and Japanese DRPGs, interestingly enough). Clerics are typically decent fighters (not as well as the fighter-type classes), typically favoring (or being restricted to) blunt weapons, can wear medium (sometimes heavy) armor, and sometimes get some mid-level attack spells (not as good as a Wizard/Mage, but still potentially useful around that level). The ability to turn/dispel undead is sometimes present, as well. There's also typically some religious aspect to this class.
* Then, there's the White Mage, common in JRPGs (though not the Dragon Quest series, which opts for clerics instead). White mages, in general, are not good at fighting; they typically can only use caster weapons (like staves) and caster armor (robes which don't provide good physical defense, but might boost magic power and/or magic defense). Even if there's a decent weapon for a white mage, the white mage won't have the stats to use it well (Final Fantasy 5's Morning Star is an example; it would be a nice weapon if the white mage had the stats for it, but unfortunately the WM does not, though FF5 does offer a way to fix that issue). On the other hand, healing magic tends to be stronger in games with white mages. White mages sometimes have ways of dealing with undead (like having healing spells damage them), and they may get a high level attack spell that's only slightly weaker than the black mage's ultimate nuke, but that might be the only attack spell they get, leaving them without any general purpose attack spells. The class sometimes has some religious association (in Final Fantasy 4, Rosa gets the Pray command in most versions), but not as often as Cleric does.
So, what are your thoughts? Do you prefer one healer archetype over the other? Or, perhaps you'd prefer some mix, or something else entirely.
Edit: It's also possible for both archetypes to coexist in the same game; Breath of Fire 2 does this.
Post edited November 08, 2021 by dtgreene