amok: i would have put Tower of Guns up there also
You are still making my point where's the innovation? in 10 Battlefield games that are basically the same thing? And Call of Duty? Every new game is a complete revolution? That's what I'm talking about.
Clive Barker's Jericho is a sequel, Bioshock/s is inspired to System Shock, Far Cry 2 is a sequel, Assault on Dark Athena is a sequel. What are the innovations in Crysis? The graphics? It improves every year.
Super hot, Devil Dagger are not AAA I wrote that today's development is diverted to graphics and effects, indies simply can't afford quantity and quality unless they have Star Citizen-like funding or a high and steady income.
Challenge?
There's no need for a challenge, I'm not moaning or complaining, if you your opinion is that something is incorrect that's OK, but there are opinions and facts.
Your list shows that there's way less innovation in modern games than back then in the '90.
If you take a look at the nineties (1990-1999), 267 titles, there are way, way less sequels than in the 2000-2009, 385 titles. Battlelfied: 11 games without platform exclusives, Call of Duty: 14 games not counting exclusives, Painkiller: 7, Medal of Honor: 5 without platform exclusives. And there are many others.
And in the nineties we've had DooM, System Shock, Quake, Deus Ex, which are seminal games and there where titles like Blood, Unreal, Witchaven which on their own introduced something new.
You said that you haven't played most of the games of those years, I, like many around here have and many more titles.
Games with First Person POV are the only ones I like to play and love from like more than 20 years now, simple as that, and if you like to think that today's games are more innovative than the ones from back then I respect your opinion.
Peace. ;)