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I don't have a lot of experience with point and click adventure games, but I have enough to know that I need help. lol

I played a handful of P&CA games as a kid (roughly 12 years ago) and enjoyed them very much, but I was never actually able to beat any of them without a walkthrough. I blame that on being an impatient little kid. But within the last few months I've been trying to get back into the genre, and I've having a little difficulty. You see, I do fine with figuring out logical puzzles based in the environment, like the kind you find in the Myst series. But I have a hard time with puzzle games that are heavily reliant on lots of item finding.

The weird combinations aren't the worst part (though those do cause some issues). The problem comes when a game has dozens of items spread out over the entire game world, some of which might be deliberately hidden. It leads to moments where I get to an area with a puzzle I need to complete, and it's blatantly obvious that I don't have the item required. Which means I have to go looking around the game world for that one item, back tracking through area's I've already been. It's tedious, and often frustrating.

Now that's not to say I'm entirely against item based puzzles, or a bit of backtracking/item hunting within reason. But to try and give you all an idea, I'll mention two games I've played that serve as good examples. On the one end of the spectrum, Beneath a Steel Sky and Primordia were fantastic. They required item hunting, and backtracking, but it never felt like important items were hidden from me. And the inventory never felt too clogged up. At the bad end of the spectrum, I very recently tried to play The Longest Journey. Oh my god, what a mess. The pre-rendered backgrounds were very beautiful, but important items constantly blended in to the backgrounds which made them hard to spot, and I had like 20 mysterious items in my inventory within an hour.

So basically what I'm looking for are recommendations of classic point and click adventure games that have relatively logical puzzles, and are light on item hunting. Or at least that don't cruelly hide the items you need. I apologize for the wall of text, and look forward to your advice.
Post edited October 09, 2016 by EckoShy
Hmmm well the unwritten tales games are okay, I haven't played them personally but my friend did and loved them overall. The most complex part was probably collecting paints and colors and mixing them for some puzzle.

Back to the future had a few hickups but a hint system when you get stuck, and is fairly lite.

Blackwells games follow logic really well, but it isn't always obvious even with their hints, and is worse if you don't finish the game in a single sitting.
I recommend working on your patience! It'll just get worse as you get older, and I attribute my extreme patience as an adult to lots of game-playing as a kid that would infuriate me but then also teach me to keep my calm, focus on the task at hand, and perservere (and that getting worked up just gets in the way!) They're a great way to learn patience.

I recommend re-trying The Longest Journey, and not letting the items you don't know what to do with yet not scare you. They're pretty logical puzzles for the most part, it's just a big game.

STASIS has lots of logical puzzles and the items are easy to find.

Gabriel Knight 1+2 (3 is a bit harder)
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EckoShy: So basically what I'm looking for are recommendations of classic point and click adventure games that have relatively logical puzzles, and are light on item hunting.
Myst had quite a few lovely sequels, such as Riven.
Lumino City was pretty good, too.
When it comes to item hunting the first Gobliiins game should be fine. Every puzle consist of just one screen and everything you need will be there.

But be warned: We are not talking about logic puzzles here and once you'll run out of energy, you will die. That doesn't really matter though, because you can just restart the screen and try again.
The 7th Guest

It is point and click adventure, but somewhat more like a FMV or puzzle game.
I think The 11th Hour is in the same category, but I have not play it yet.
As ever, I recommend "Star Trek: 25th Anniversary", and "Star Trek: Judgment Rites". Aside from being quite logical, the games have independent chapters where collected items don't carry over. Even better: You don't have to complete all puzzles to advance, rather you can employ multiple solutions to accrue points. At the end of a mission, you will be given a rating by Starfleet for your conduct, and you can proceed to the next chapter.

The old Sierra adventure games also operate by points, so not everything is required to be done. There are fan-remakes of King's Quest I, II, and III that have updated presentation and controls. This means that you won't have to tangle with stupid text parsers - those were my enemies for older adventure games. Mind you, the King's Quest games are rooted in fables and fairytales, so having some knowledge of that would lend insight on how to best resolve various situations.

If you don't mind venturing away from traditional P&C, I recommend picking up the Ace Attorney games for the DS, 3DS, and Iphone of your choosing. While you do collect many items, this is done in a restricted space and pacing - the goal is to investigate items and testimony to make the best arguments during a given trial. This means more thinking with your head, and less random wandering about.
Post edited October 09, 2016 by Sabin_Stargem
Phantasmagoria
Machinarium
Post edited October 10, 2016 by _Slaugh_
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Sabin_Stargem: This means that you won't have to tangle with stupid text parsers - those were my enemies for older adventure games.
I love old Sierra text parsers so much.
It is sad that no new commercial games use the great system.
Why has no one recommended Loom to you yet? Perhaps because it doesn't appear to be on gog? Which is weird, because it is on Steam: http://store.steampowered.com/app/32340/

It basically caters to all your requirements, and is an incredible game, too.
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babark: Why has no one recommended Loom to you yet? Perhaps because it doesn't appear to be on gog?
*Ahem*
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kbnrylaec: I love old Sierra text parsers so much.
It is sad that no new commercial games use the great system.
I enjoy the idea of text parsers...the problem is that when the vocabulary falls short, it can turn an adventure into a nightmare. Give me a smart parser, and I will be more than glad to type away.
The Deponia series and I think the Monkey Island remakes allow you to press a button that show all interactable items on the screen.
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EckoShy: *snip*
I'll second babark's suggestion. Loom is the game you're looking for. And as PaterAlf pointed out, it is on GOG ;-)
Post edited October 09, 2016 by Wishbone
Broken Sword has pretty logical puzzles.
Leisure Suit Larry: Love for Sail too, IIRC.

Both do have some item gathering, but not frustratingly much.