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The Book of Unwritten Tales (and both it's sequel & prequel) and the games by Daedalic (Deponia, Chains of Satinav etc) should do the trick. For the simplest of reasons- they have them ind boggingly useful feature, of highlighting the objects you can interact with when you press space. You don't have to use it, but you can, and thus make sure you don't miss something important just because it's small and hidden. I love that feature to death, because I always found it terribly frustrating to waste a lot of time trying to solve a puzzle I could not possibly solve, because I didn't notice and take with me some almost invisible item half an hour before :P

The puzzles in those games are mostly logical too, especially in the Daedalic games. Although in the case of the Deponia series, it can be a pretty peculiar logic at times.
Post edited October 09, 2016 by Breja
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Breja: For the simplest of reasons- they have them ind boggingly useful feature, of highlighting the objects you can interact with when you press space.
Agreed.

In principle, pixel hunting is only that prominent in the older P&C adventure games. The design principle in almost all the newer games is to make the items stand out in any scene, or to offer a "show hotspots" feature like in all almost the Daedalic adventures (including the Deponia series).

Start with Memoria. :)
Post edited October 09, 2016 by Vainamoinen
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Vainamoinen: Start with Memoria. :)
Uhm... no, start with Chains of Satinav. Memoria is a sequel to it, so not a good place to start :)
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Breja: Uhm... no, start with Chains of Satinav. Memoria is a sequel to it, so not a good place to start :)
One of my friends recently made a Memoria stream without having played the (inferior!) predecessor. Worked out great. Basically, the game tells you *spoiler* is trying to *spoiler* his *spoiler* back to her old *spoiler* and you don't have an ounce of a problem getting into the new story. :)
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Breja: Uhm... no, start with Chains of Satinav. Memoria is a sequel to it, so not a good place to start :)
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Vainamoinen: One of my friends recently made a Memoria stream without having played the (inferior!) predecessor. Worked out great. Basically, the game tells you *spoiler* is trying to *spoiler* his *spoiler* back to her old *spoiler* and you don't have an ounce of a problem getting into the new story. :)
Inferior!? Much as I liked Memoria, I think Chains of Satinav was definately the better game. And while it's surely possible to start with Memoria, it's more fun to know the whole story.

But this is really getting us far off topic :D
Post edited October 09, 2016 by Breja
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Breja: But this is really getting us far off topic :D
Yeahhh, let's fight in that other thread, but not with each other. :)

I didn't click with Geron, it's true, and the story of Memoria, besides its far more enigmatic protagonist, felt really captivating, especially considering that I don't give a rat's ass about the Dark Eye universe.

As far as p&p settings go, the most stereotypical fantasy stuff really doesn't cut it for me any more. Numenera, Mutant Year Zero and in the near future Coriolis fit my library much better. :)
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PaterAlf: *Ahem*
I KNEW it was available here. Gog really has horrible search features. I click on ADVENTURE and typed LOOM no luck, I clicked DISNEY and typed LOOM, no luck....I typed LUCASARTS, only 3 games (no Loom)....


So yeah, definitely, the answer is...Get Loom at once.
The first two Simon the Sorcerer games, beside being very good and enjoyable they also have a function to show which objects you could interact in the screen.
It's not just the hidden objects but the illogical puzzles of many that will confuse most. Broken Sword series is worth a look because the puzzles are reasonably logical and there isn't too many hidden objects and the story and characters are captivating. Actually if you haven't played the original Broken Sword I think that should be your starting point, it's 1 of the best ever made.
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supplementscene: It's not just the hidden objects but the illogical puzzles of many that will confuse most. Broken Sword series is worth a look because the puzzles are reasonably logical and there isn't too many hidden objects and the story and characters are captivating. Actually if you haven't played the original Broken Sword I think that should be your starting point, it's 1 of the best ever made.
Goat puzzle :P
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babark: Goat puzzle :P
Not a problem in the Director's Cut. :)
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EckoShy: So basically what I'm looking for are recommendations of classic point and click adventure games that have relatively logical puzzles, and are light on item hunting.
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zeogold: Myst had quite a few lovely sequels, such as Riven.
Lumino City was pretty good, too.
Oh yes, I've played quite a few of the Myst sequels already. Riven was great, Myst III was alright, and I'm currently in the middle of playing Uru Online with a friend, it's great too. I can confidently say that I love the Myst series as a whole. I'm also playing through Cyans new game Obduction.


And thank you for all the suggestions everyone, I really appreciate them. I think Broken Sword and Loom might be where I go next, since those two seem to have gotten the most praise in this thread so far.
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EckoShy: I don't have a lot of experience with point and click adventure games, but I have enough to know that I need help. lol

I played a handful of P&CA games as a kid (roughly 12 years ago) and enjoyed them very much, but I was never actually able to beat any of them without a walkthrough. I blame that on being an impatient little kid. But within the last few months I've been trying to get back into the genre, and I've having a little difficulty. You see, I do fine with figuring out logical puzzles based in the environment, like the kind you find in the Myst series. But I have a hard time with puzzle games that are heavily reliant on lots of item finding.

The weird combinations aren't the worst part (though those do cause some issues). The problem comes when a game has dozens of items spread out over the entire game world, some of which might be deliberately hidden. It leads to moments where I get to an area with a puzzle I need to complete, and it's blatantly obvious that I don't have the item required. Which means I have to go looking around the game world for that one item, back tracking through area's I've already been. It's tedious, and often frustrating.

Now that's not to say I'm entirely against item based puzzles, or a bit of backtracking/item hunting within reason. But to try and give you all an idea, I'll mention two games I've played that serve as good examples. On the one end of the spectrum, Beneath a Steel Sky and Primordia were fantastic. They required item hunting, and backtracking, but it never felt like important items were hidden from me. And the inventory never felt too clogged up. At the bad end of the spectrum, I very recently tried to play The Longest Journey. Oh my god, what a mess. The pre-rendered backgrounds were very beautiful, but important items constantly blended in to the backgrounds which made them hard to spot, and I had like 20 mysterious items in my inventory within an hour.

So basically what I'm looking for are recommendations of classic point and click adventure games that have relatively logical puzzles, and are light on item hunting. Or at least that don't cruelly hide the items you need. I apologize for the wall of text, and look forward to your advice.
You might want to look into the Gabriel Knight series. It has usual item finding and using but it's mostly logical, not outright kleptomania. However in some cases you have to actually utilize some detective thinking and examine the scene thoroughly.

Another one is Broken Sword, it has mostly player-friendly logical puzzles and good indicators about what's usable or examinable.

Blackwell series is also pretty decent.

However if you prefer Myst games, then you might try Atlantis or The Journeyman project or maybe 7th guest and the later Zork games
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_Slaugh_: Day of the Tentacle
Uhm, I don't mean to be overly critical or anything, but he did ask for suggestions that were light on inventory management based puzzles. Given that DOTT is completely designed around managing three separate inventories and switching items between them, maybe it's not exactly what the OP is looking for?

Don't get me wrong, I love DOTT, and think it's one of the greatest (if not the greatest) adventure games ever made, but I don't think it's a fitting suggestion in this context.
Lost Eden.

As a matter of fact most adventures made by Cryo Interactive aren't too difficult, at least the ones I played.