Sarisio: My father still plays some Red Alert regularly, Diablo II and some Heroes of Might and Magic. In other thread I am discussing wonders of Might and Magic series (with VI part being quite famous for its size).
If he is enjoying those games that's perfectly fine. Having parents who play games seems quite unimaginable to my generation whose parents had zero interest in gaming but this is changing quickly. Nowadays it's common to have more than one gaming generation per family. My best friend's young kids are growing up with Atari 2600 games right now, they are as of yet unaware of the existence of modern games.
Sarisio: I think that current age made games look like some kind of consumables - you finish game once and never return, instead of looking at games as artpiece, valuing intricacies of game systems, replayability factors, etc.
True for most games then and now. I don't see it as a problem because ultimately, all games are consumables whether they're very arty or not so arty. And there are still more recently released in-depth games on the market than you can ever play. Nowadays are the days of plenty with the widest choice ever and I often get the impression some of the younger folks aren't appreciating their fortune enough.
The innovation curve has flattened out a bit which was to be expected. Making something 90s style original like UFO, MDK, The Neverhood etc appears to have become more rare from a present day perspective but those games were unusual even in their own time, most of the games back then were neither original nor complex.
Regarding intricate complex games with high replayability, there isn't a lesser number of meaty games on the market now, it's just that some of the highest budget productions cater to larger common denominator demographics that didn't play games in the 90s which makes it look like gaming in general is dumbing down. It's all relative anyway, some people in the mid 90s complained about Wing Commander 3 dumbing down gaming because it was the most expensive production and was less complex than the X-Wing series and therefor "dumbing gaming down" with its flashy movies and so on.
Back in the day there was a plethora of simple short games and tons of insipid crap (freeware and commercial) but many of those have been forgotten because we tend to focus on the classics with staying power (HoMM3 etc). There were plenty of one-day games in past decades with zero replayability, they just weren't all in your face 24/7 because internet wasn't common / too slow and the digital distribution platforms of today didn't exist. It was therefor more difficult for games of lesser quality to make the rounds because people wouldn't go out of their way to bootleg/trade something that wasn't worth the effort.
The common myth that there were only a few games released every month back then is quite untrue, there are more non-famous obscure old games out there than anyone could play in their lifetime. That many of us had only few games at a time back then was more due to the high price of games and limited internet speeds. I'm discovering more and more games that were released during my youth but I never even heard about them. It's a bottomless pit.
Sarisio: And while shooters get their replayability just by their inner nature of provoking release of adrenaline, strategies get it with random maps, map editors, etc., i think it is a shame that most current RPGs disregard or subvert their main replayability factors - character leveling and loot hunting. Level scaling and no-respawn being the worst offenders in this genre, but I think I am going too much off-topic now.
There's nothing wrong with going off-topic, I find it interesting to see how other people think about stuff (any stuff).
I think your complaint is directed at AAA games because in the non-AAA scene, there are great options out there (case in point: Expeditions Conquistador, an indie game of that quality wouldn't have happened in the 90s).
The total number of people who play games has increased drastically and you can't expect AAA productions to cater to core groups, the money follows the majority and the majority by definition has to take into account common denominators.
Besides, if everyone was a "hardcore gamer" then the "hardcore gamers" wouldn't have anything to feel special about :D
Regarding level scaling, I think it's a just lazy game element because it's easier to artificially keep up the challenge by owerpowering recycled mobs rather than throwing new ones at the player. On the other hand, some of the people most opposed to level-scaling are people who like to powergame so that they can (at least in a game) feel extra powerful and level-scaling cramps their style. I can relate to that, it's fun to experiment with character builds in RPGs like BG2 and make funny OP characters but I see that more as a bonus, not a main requirement.
Anyway, there are more in-depth game choices for you out there than you can ever play, we are all very fortunate.