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http://www.pcgamer.com/blizzard-is-suing-the-creator-of-an-overwatch-cheat-program/
Blizzard has done some pretty stupid things in the past, but I congratulate them for doing this.
This is just gold.
That german(s) must be pretty pissed right now.
I'd say good for Blizzard, but they are trying to use the fucking EULA as a legally binding agreement:

A central component of Blizzard’s claim is that the engineering of the cheats would have necessitated breaching the End-User License Agreement that all players must agree to before starting Overwatch.
http://techraptor.net/content/blizzard-sues-over-overwatch-watchover-tyrant

Which frankly doesn't look like a good legal precedent. So it's probably best if they loose this one, I trust cheaters more than the people who write EULAs.

I also don't like how they cry about loosing "Millions of dollars" when it's their responsibility to make sure their game isn't a complete hackfest.
Post edited July 06, 2016 by WBGhiro
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WBGhiro: I trust cheaters more than the people who write EULAs.
Doesn't Germany basically have a state mandatory EULA?
I disagree, Blizzard should use anything at their disposal to makes these cheaters regret.
I was on both sides of the fence, when the subject is cheat (both cheater, and a victim of cheaters).
I've cheated in CS many years ago, and deservedly got banned.
I won't cry about it right now, the lesson was learned, of course.
Just pointing that without consequences, a lot of people in the world will see no reason to stop cheating, which makes online gaming less fun.
So I hope they get what they deserve.
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WBGhiro: I trust cheaters more than the people who write EULAs.
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Titanium: Doesn't Germany basically have a state mandatory EULA?
How do you mean?
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almabrds: I disagree, Blizzard should use anything at their disposal to makes these cheaters regret.
I was on both sides of the fence, when the subject is cheat (both cheater, and a victim of cheaters).
I've cheated in CS many years ago, and deservedly got banned.
I won't cry about it right now, the lesson was learned, of course.
Just pointing that without consequences, a lot of people in the world will see no reason to stop cheating, which makes online gaming less fun.
So I hope they get what they deserve.
These aren't just cheaters, this is a company that creates and sells cheat programs for money. Blizzard should improve their game or enable systems like VAC to make these programs useless or unprofitable. Going after them through the EULA jst means the same program is going to be resold by a chinese company this time, it's like chopping off the head of a hydra.
Post edited July 06, 2016 by WBGhiro
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Titanium: Doesn't Germany basically have a state mandatory EULA?
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WBGhiro: How do you mean?
USK and their "index", and also BPjM. And of course the 86a.
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Titanium: USK and their "index", and also BPjM. And of course the 86a.
I don't get how those two agencies can be compared to the EULA and don't see how 86a comes into it either, can you specify what you mean?
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Titanium: USK and their "index", and also BPjM. And of course the 86a.
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WBGhiro: I don't get how those two agencies can be compared to the EULA and don't see how 86a comes into it either, can you specify what you mean?
Read some of the EULAs. They some read like constitutional amendments on how you can and can't play that particular game. Age restrictions, use of profanity, liabilities, restrictions on access, how to get on the naughty list... you get the picture.
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WBGhiro: I also don't like how they cry about loosing "Millions of dollars" when it's their responsibility to make sure their game isn't a complete hackfest.
I disagree.
So if a game is DRM-free, it's the developers fault if it's being pirated? For allowing it to happen. How do you judge the pirates who share the games in torrent sites.
We can't simply put the blame in Blizzard, things are not so simple to explain.
We don't have enough information. Or we have?
And wouldn't you "cry" if you just lost millions because of a group of cheaters? Company or not?
I definitely would.
I would be throwing rocks at windows :p
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Titanium: Read some of the EULAs. They some read like constitutional amendments on how you can and can't play that particular game. Age restrictions, use of profanity, liabilities, restrictions on access, how to get on the naughty list... you get the picture.
Oh yeah, I agree they are all shit, I wouldn't say it's the exact same blend of shit but then I'm not an expert on shit.
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almabrds: And wouldn't you "cry" if you just lost millions because of a group of cheaters? Company or not?
The point is so far they haven't probably lost anything provable. And if they wouldn't have wanted to loose millions they should've invested into some anti cheating measures.
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Titanium: Read some of the EULAs. They some read like constitutional amendments on how you can and can't play that particular game. Age restrictions, use of profanity, liabilities, restrictions on access, how to get on the naughty list... you get the picture.
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WBGhiro: Oh yeah, I agree they are all shit, I wouldn't say it's the exact same blend of shit but then I'm not an expert on shit.
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almabrds: And wouldn't you "cry" if you just lost millions because of a group of cheaters? Company or not?
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WBGhiro: The point is so far they haven't probably lost anything provable. And if they wouldn't have wanted to loose millions they should've invested into some anti cheating measures.
I feel you don't like the company, and that's ok.
But let's not close our eyes, the cheaters are guilty of ruining a lot of Overwatch matches with the hacks/cheats/whatever they created.
If you think cheaters in online games don't affect the profit of the company you should think again.

About the anti cheat in Overwatch I can't comment, because I haven't even played that game yet.
Looking at the gameplay videos, it seems fun.
It's fun like Team Fortress 2? Probably not.
Post edited July 06, 2016 by almabrds
Good.
I don't feel concerned by anything Blizzard, but it's always great to see a gaming company actually trying to protect their games from such lowlifes.
Post edited July 06, 2016 by Potzato
I always applaud any anti cheater efforts, regardless of whether it's by a random small company or a 'big company'.

If I had a game that revolved around multiplayer and you were creating a program to ruin a fair portion of that playerbase's experience damn right I'd do anything to sour your day as well.

I wanted to play overwatch, heck I've got the battlenet funds sitting there doing nothing, ready to practically buy the game, but the length of the short matches seriously discourages me from buying it. I liked TF2 because I could go into persistent servers with matches that ran with larger pops than intended and could last hours upon hours. Seeing the same people day in day out creates great rivalries.

Doing <10 min? 6v6 matches against randoms sounds bleh...
Post edited July 06, 2016 by Pheace
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WBGhiro: Which frankly doesn't look like a good legal precedent. So it's probably best if they loose this one, I trust cheaters more than the people who write EULAs.
While I agree, I'm sure you're more familiar with German law than i am. A German court ruled that a grandma had downloaded hip hop tracks illegally even though there was absolutely no evidence of this and she doesn't even know what hip hop is. They did this simply because she's deemed to 'own' and therefore be responsible for an IP address she might at some point have had from her ISP. When that happens you know your country's IP laws are fucked and a lost cause. After all, these things only get worse, not better.
In single-player everybody who desires should cheat to hers or his hearts desire. But in multiplayer, even 10x more so in competitive multiplayer every ban is justified and if they manage to totally destroy the hack creator all the better. He not only purposefully makes profit piggybacking Blizzards game; the way which he does kills the fun of the hack users victims (which might make them leave the game & stop investing time & money).