Posted January 30, 2021
In many RPGs (and games that borrow mechanics from the RPG genre), you can customize your characters' abilities to some extent. However, there is one thing that differentiates different games, and that's whether the customization is done early on or later on.
For example:
* AD&D based games generally have you do all your customization at the start. If we take Baldur's Gate, for example, you choose your stats, class, and the majority of your weapon proficiencies at the start of the game. After this, there's very little you can do to further customize your characters; fighters look like fighters and mages like mages from the beginning of the game. (There's dual classing, but that requires a specific race choice and you need to have very high stats to do this, so without stats increasing during the game you basically have to plan for this from the start.) This approach is seen commonly in games with rigid class systems (like Final Fantasy 1, not like Final Fantasy 5).
* On the other hand, you have cases like Nox Archaist, where the customization is done later. At the start, you choose a race for your main character, which gives you a minor stat boost, but that's it. Leveling up gives you more stat boosts (to the point where, by level 3, your total stat sum is more than double what it is at the start), and there's a small number of skills that can rise from use. Essentially, every character starts out the same, but will specialize later on.
* There's some games where characters aren't inherently that different, but where the ones you recruit may already have specialized some; many SaGa games would fit in this category. (The Alliance Alive (and, from what I understand, Romancing SaGa 3) gives characters different immutable stats, but otherwise most characters can use and get good with any weapon type and everyone can learn magic (although TAA limits who can learn Sorcery).)
* SaGa 1 and 2 are an odd case. You choose a race at the start, which has major effects (the fundamental rules of stat growth change based on race), but there's a lot of customization that can be done within that race. You might start SaGa 2 with 4 identical robots, for example, but they might be very different in terms of stats and abilities by the end game (especially if you're playing the DS version which makes robot mages feasible).
So, any thoughts? Do you have a preference for when the customization should be? Should the choices be made at the start, or later on?
For example:
* AD&D based games generally have you do all your customization at the start. If we take Baldur's Gate, for example, you choose your stats, class, and the majority of your weapon proficiencies at the start of the game. After this, there's very little you can do to further customize your characters; fighters look like fighters and mages like mages from the beginning of the game. (There's dual classing, but that requires a specific race choice and you need to have very high stats to do this, so without stats increasing during the game you basically have to plan for this from the start.) This approach is seen commonly in games with rigid class systems (like Final Fantasy 1, not like Final Fantasy 5).
* On the other hand, you have cases like Nox Archaist, where the customization is done later. At the start, you choose a race for your main character, which gives you a minor stat boost, but that's it. Leveling up gives you more stat boosts (to the point where, by level 3, your total stat sum is more than double what it is at the start), and there's a small number of skills that can rise from use. Essentially, every character starts out the same, but will specialize later on.
* There's some games where characters aren't inherently that different, but where the ones you recruit may already have specialized some; many SaGa games would fit in this category. (The Alliance Alive (and, from what I understand, Romancing SaGa 3) gives characters different immutable stats, but otherwise most characters can use and get good with any weapon type and everyone can learn magic (although TAA limits who can learn Sorcery).)
* SaGa 1 and 2 are an odd case. You choose a race at the start, which has major effects (the fundamental rules of stat growth change based on race), but there's a lot of customization that can be done within that race. You might start SaGa 2 with 4 identical robots, for example, but they might be very different in terms of stats and abilities by the end game (especially if you're playing the DS version which makes robot mages feasible).
So, any thoughts? Do you have a preference for when the customization should be? Should the choices be made at the start, or later on?