JakobFel: The game was not half-made. I really wish people would quit using terms like that and "unfinished" to describe games that have issues with bugs because it's a completely dishonest misnomer. They also didn't lie, but I can understand where a couple of very minor things may have been misconstrued. Furthermore, they've never pushed for DRM; I also wish people would learn what DRM actually is instead of slapping that label onto anything they don't like. Likewise, doing so is incredibly dishonest and it cheapens the notion of being DRM-free.
Microtransactions? Literally ONLY in Gwent because Gwent is a free-to-play title and that's just about the only fair and effective way to finance such a game. Gwent is literally the only game that utterly requires Galaxy; other games require it only for multiplayer, which is entirely fair.
CDPR is absolutely consumer-friendly. People saying otherwise are not only forgetting what CDPR gives to their players but they're also being, well,
DISHONEST. Open world, semi-sandbox games are already buggy to begin with. Throw in the layers of complexity that come with RPGs and you're bound to have bug issues. Throw that onto an engine that is, quite frankly, ahead of its time (though only by a little bit) and you're introducing even more potential for bugs.
People should know this by now: games like this WILL launch with a load of bugs, it is an inevitability. If people can't go into games like this with that knowledge and expectation, then the disappointment is 100% their own fault, not the developers'.
Plus, our absolutely pathetic critic culture utterly sucks. That doesn't help things at all.
nightcraw1er.488: No, there is nothing dishonest in that. You yourself admit what gwent is, and it’s clear what cyberpunk was meant to be. And also the direction that galaxy/gog/CDPR are going in is quite common. You can deny that all you like, it’s only yourself you are convincing. CDPR might once of been consumer friendly, they are not now. Investor driven maximise profit machine just like the big companies. Not even particularly saying that ina bad way, they need to survive. That does not however mean that everyone should love them and put up with all their practices, like massive payouts for dreadful products, failed promises, lies, review buying, microtransaction pushing, advertising streaming, selling epic, and any of the other 100+ issues that have been raised over op and for which there are groups whose only job appears to be whack a mole on saying anything bad about their precious CDPR/gog.
It's absolutely dishonest to say they're not consumer-friendly. There's nothing wrong with Gwent, Cyberpunk has no microtransactions or scummy business practices. CDPR has made no indications that they're heading in another direction. If anything, they further proved this by the fact that their (co)CEO literally, publicly owned up to the mistakes they made and promised to make things better. If not for the disgusting cyber attack that the tantrum-throwing crybabies unleashed on the company, we would have already seen much of that promise actively coming to fruition.
The product was hardly dreadful; it had its bugs but people exaggerated it quite a bit, no thanks to moronic Youtubers and social media "influencers" who fanned the flames (this happened with a couple other games in recent memory but that's another can of worms). As for failed promises, that's only true if you're talking about cut content and that happens with literally every game; you also have to remember that said cut content may just make it into future DLCs and expansions. Sometimes, content isn't ready for launch. It happens. As for the "lies", again, no one has ever been able to point out a genuine lie they told. They always point to the cut content. Cut content is not a lie. As for review buying, there isn't any proof of that to the best of my knowledge and given the vitriol, I'd be willing to bet that, itself, was a lie. There were absolutely NO microtransactions invovlved in the game. I'm not sure what you're referring to by "advertising streaming". As for the Epic partnership, what of it? Companies partner for mutual gain, yet you (and others) have bafflingly talked about that as if it's terrible... in reality, I think Epic gets quite a bit of hate that they don't deserve. I'm not really a fan of theirs and I think the EGL is really rough but they're yet another scapegoat in an industry plagued with childish customers who can't ever be satisfied.
I love CDPR, that much is clear, but I'm not blind to mistakes they make. In fact, before everyone flipped on them, I was blatantly warning people to not be so blind regarding them. I warned that they, too, are human and make mistakes. Nobody wanted to believe that until the pathetic "influencers" who tell them what to think freaked out at the game and at the company. That said, I don't believe that they have made any mistakes that are terribly serious, nor do I think any of those mistakes are unforgivable. Every mistake they've made has been a mistake that other companies have made in the past and never received this much hatred for doing so.
I'll say it again: our pathetic critic culture utterly sucks. No one can ever be satisfied with anything thanks to the absurd society where instant gratification is the law of the land. No one knows contentment because they believe every product must be catered to their each and individual needs without realizing that even if a company could do that, they'd be screwing over a plethora of other customers in the process. At the end of the day, CDPR made a great game that has some issues with bugs. Gamers chose, yes, CHOSE to formulate unrealistic expectations over the game and regardless of how good the game actually was, it was seen as total crap because of it. Again, it's entirely the fault of the gamers who outright chose to formulate unrealistic expectations for no reason other than the fact that our society has begun to assume that everything must bow and cater to their demands, even at the cost of the experience of others... which just doesn't happen.