Stevedog13: So, basically, this guys argument is that he wants to make games but can't afford to do so on his own. He then asks others to put their money into the project so that he can pay for personnel, equipment, tools and such for the duration of the development period. Those who invested in the game want to make sure that they not only get all their money back but actually make a return on that investment. Yet somehow the investors are the "greedy" ones and not the guy begging them for money? Does this qualify as irony?
Gnostic: Maybe because they ask to much return of investment?
In the article it says something like
"So I look at it as, if I went with a publisher, you want a 5x return. If you're a venture capitalist, you want a 10x return. If you're an indie, can you double your money? Now, if you were in real estate, and you could double your money, you would be thrilled. So why not in entertainment? "
That argument just betrays the author's complete ignorance.
Expected return varies wildly by industry and product. The return on groceries is different from the return on tablets which is different from the return on houses. Each product has its own seasons and market cycles, different types of actors in the market...trying to claim that games should be treated like houses is foolish and ignorant.
Games share a general business model with movies - books, TV shows and music used to work the same way but are transitioning to a new model after market shakeups - where publishers take risks to finance games in the hopes of a megahit that will provide astronomical returns needed to pay off debt accumulated for the 90% of games that bomb. No publisher is willing to take on a proven low-earner game, because they need to sell millions of copies to recoup the cost of the game and then support the 8 other games that didn't make it to market, or didn't sell enough to cover development expenses.
Indies can get away from the megahit model, because they minimize development costs and timeframes (free tools, developing in a basement, etc). But corporate publishers or investors can't stay afloat that way in the current market.
TL;DR The author has no clue about why and how products sell. Why is he being given an article to spout ignorance?
Trilarion: Wasn't there a good old game called Capitalism?
Regarding the article I think that the comparison of the video game industry to environmental problems and food production is not very productive. This kind of disrupts the article.
So my two cents for whatever they are worth: Capitalism works splendid on the small scale but over the course of years capital gets accumulated and must be redistributed effectively. On the large scale the use of ressources and the destruction of the planet must be limited smartly and if done right capitalism could even help there. For example just put a high tax on resource consumption and capitalism will automatically find ways to use less of them. The problem is rather a political problem where such solutions are effectively blocked by all those short-sighted and self-centered voters. The capital itself should rather be interested in that we do not drive against the wall, I guess. But we humans being on average not very clever, we probably are capable of doing it. I don't see much chance that we can change this - our children and their children will definitely have it worse.
Novotnus: So what's the alternative? Central planning in game development? Government-aproved games? :)
Trilarion: Customers could actually do alot if only they wanted to. Just imagine everyone would not buy a single AAA game for one year. All the major publishers would go bankrupt and we could start again all over with smaller budget and a greater variety of titles, maybe more focus on story and gameplay instead of looks and shine and iterations of the same topic or maybe not, who knows.
But a shift of what the customers values could probably make some difference.
I agree - it's really a cultural problem. Culture can change, but it's going to take a generation and some shocks, I'm afraid.
Which is part of the reason I buy DRM-free. It's one less barrier to game longevity. If in 20 years it's practically impossible to get games, I'll probably still have a backlog.