dudalb: I think the term "Flawed but fun" fits.
The game has serious flaws, mainly dealing with the camera and the controls. And yes, they are major flaws, no matter what the games fanboys might say. You will be killed a number of times just because of the lousy camera angles and the wonky controles. The saving grace is there are unlimited saves and a quick save. Save early and save often, particular before making a leap ,after a leap and before you push a button a pull a lever;the desginers are fond of booby traps.
But that the game is fun despite flaws serious enough to kill a lesser game is proof of how overall well designed it is.
The First Three Episodes are all a lot of fun'(though the opening section of Chicago can be a bit frustrating) the fourth has a really bad and tedious first section because it's is centered on a series of non intuitive illogical puzzles; too much pure guesswork. I recomment just downloading a walkthrough and the cheat codes for the patched version to get through it. Once you get inside the mansion it becomes fun though.But man, the Graveyard section before is lame, like a badly designed Tomb Raider level. The first Chicago Section can be annoying but nothing like the Graveyard section in epidose 4.
And then there is the Bloodrayne Connection.. Any resembalence between the NPC Damphire Svetania and Bloodrayne is purely intentional. Svetania proves so popular with the game players that they decided to make her the main player controlled character in the sequel, but when the low sales of Nocturne killed a sequel, the designers took the Damphire heroine concept and made the much more successful Bloodrayne.
I am definitely a fanboy of Nocturne, and it's my favorite game, but my fanboyness doesn't invalidate what I know about it since I'm also a veteran of it who has played it many times. I don't agree it has 'major' flaws or serious control or camera problems. The camera never moves unless the player directly causes it to do so, by deliberately changing screens. So if a player dies due to "lousy camera angles," then that's a self-created problem which is the player's fault for creating in the first place, such as by fighting on (a) screen(s) where they have a bad view instead of fighting on different screen(s) where they have a good view, and/or by moving into a bad position and at a bad time, and/or for not choosing a different/better route from which to engage with or flee from enemies, and/or for not knowing the maps well enough before provoking monsters into a firefight, and/or for not using evasion tactics at all, and/or for not choosing the best weapon/ammo type, and/or for not killing the monsters fast enough before they were able corner the character in the first place.
I can easily get through all 4 Acts of Nocturne without ever dying due to "lousy camera angles," and also while auto-aim is set to off (but it's even easier with it set to on).
The Chicago streets section is one part of the game where the camera angles are not okay. They are a problem in that one section, although that's a small section of the game which is an insignificant part of the game as a whole.
I'm not sure why you hate the graveyard section in front of Killian's mansion. I think that section is amazing. The little imps you fight there are horrifying and annoying at the same time, exactly as they should be. Yes there are puzzles there, but there are plenty of
more puzzles
inside of the mansion as well, and also in other sections of the game too. I don't see anything that would make the graveyard's puzzles be worse than any of other other puzzles elsewhere, or vice versa.
I definitely would not recommend using cheat codes on a first playthrough. That would wreck all the tension and ruin the whole point of trying to survive in this survival horror game.
Yes BloodRayne was more successful, but it's also a much worse game. BloodRayne has an infinitely inferior horror atmosphere, and characterization & writing, when compared versus Nocturne. Those two games are not even in the same ballpark. BloodRayne is terribly dumbed-down. It's like comparing a masterpiece quality film (Nocturne) to a Michael Bay film (BloodRayne).