rjbuffchix: You are correct that the problem is DRM, so I hope you would join those who decry Epic Fail DRM the same way you would decry Scheme DRM. And, perhaps I am misconstruing your position, but I do not believe Epic Fail are acting out of the goodness of their hearts to save consumers from Scheme. I would be VERY impressed and support EFS if they were insisting their exclusives be DRM-free (surely they have enough money already to offer as an additional sweetener?). And I mean real DRM-free the way GOG does it, not wonky workarounds and clients trying to launch when clicking on an exe file. Sadly, I don't see how this would ever happen, and thus I cannot get excited about their presence in the market beyond that they make Scheme-only fanboys upset. To me DRM is DRM is DRM. Get rid of the DRM and then other stores would become quite appealing.
Maybe misconstruing because you are correct. There's no two ways about anti-consumer being anti-consumer. Epic has every ability to go DRM-free.
What I'm pointing out is an overall improvement in regards to more of a middle road on the way to DRM-free. Online Fortnite game aside, Epic hasn't released a PC game since 2007 Unreal 3. The reason devs of PC games have gone strictly console has been losing money to piracy. This type of trend was majorly apparent when Crytek, known for PC, released Ryse exclusively on console. That is until later. Piracy being the only factor.
Aside from their next Unreal game coming up, I do think Epic should release all previous games on PC DRM-free.
Their store is a whole different story. I can't even say something like "if their store was DRM-free, then X" because their store exists to address a problem within DRM. If their store was DRM-free, then it would never have existed.
Just to clarify a bit more, the problem isn't just about multiple platforms. So big names like EA or Ubi are losing money to piracy. Well, they go to the DRM monopoly, and notice they're not saving that much. There's always full out console. Or another solution to develop their own respective platforms to DRM themselves.
But what about many other devs that can't necessarily afford their own platform? So they're effectively eating the cost of Steam DRM monopoly no matter what. Epic has a platform for their engine as well as their game. Which happens to have managed consistency as the top online game. Therefore, a population base the size of a small country. All eager to dish out dough with not really much to offer them.
So yes most definitely, nobody is doing anything purely out of the goodness of their hearts. Two things combined = EGS. One - hungry population that needs milking. Two - problem with DRM which is either use Steam or egress to console. The console thing, Epic is very familiar with.
Short of a DRM-free world, what do we have now with EGS? Seems to at least be a step forward. This very much includes DARQ going DRM-free after reprecussions from an incident thanks to EGS. Even Metro 3 price dropped by almost 80% from it's original as soon as it made its exodus from Steam. But overall, a better DRM pricing model for devs who aren't huge enough to create their own platforms. Games getting usurped off of Steam. All the best PC games of 2019 aren't on Steam. This is nuts. And the excellent free games don't make matters worse.
From what I can tell in regards to what it means for DRM-free, things seem to be opening up overall. I personally can't complain too much. Because like I said, I'm not one of those users who takes that strictly DRM-free stand. I still play games I love, but begrudgingly with DRM there. But what I can say as a DRM-free supporter, is that I wouldn't change EGS to DRM-free until the perfect time to strike. Because Steam just continues to bloat. There still needs to be a decent solution to prevent anything like Steam from happening. And again, from this perspective, I have never seen anybody do anything close to the extent of what EGS is doing now.