Posted August 28, 2019
First of all thanks to you too for good discussion on this topic!
GameRager: If so i'm surprised you aren't more into trying to change such stores/systems if even a little bit here and there, and are essentially willing to 'settle' for things staying as they are with such stores/etc(this is from my pov....feel free to correct any misconceptions). Walking away = not settling.
The way you use the term "settling" to mean compromise can be described as "meeting in the middle." So, "not meeting in the middle," to the point that no compromise is reached, means not settling.
What you describe about buying on deep discount, etc, is accurate example of settling. Both sides are making concessions and a deal gets done, even though both parties would've liked individually better outcomes.
GameRager: And i'm sorry to say this but I am blunt and truthful first and foremost: "Demanding" they change by not buying doesn't do much of anything if a ton of others don't follow suit. Only the squeakiest wheel these days gets the proverbial grease. This is why I say if one wants change they need to "hit up" the proper internet channels. I said as much in my post. So what is your specific solution on getting others to follow suit on a topic they do not care about? It is reasonable to say that these other people would need motivation to care, before they start caring. I think you'd agree to that general point. Unfortunately (as I pointed out), the motivation is essentially out of a regular customer's control and would just be random chance as to whether big events would happen that could cause customers to care. Even then, that still doesn't solve the whale problem I mentioned, as a majority of customers might still be effectively powerless against a company's anti-consumer practices. I do appreciate the discussion with you but wondering if there's something more than just optimism behind your position.
GameRager: 3rd bit- First off I am a lazy git, and sometimes mess up my words(plus I don't use social media much beyond saving memes and pics)....I would leave it to the more charismatic speakers to do so.
And that is where it would work(imo)......with the right "face" and the right words/phrasing the movement could actually accomplish some of what you want to see happen. SImply making a "drm is bad" social media group wouldn't do much, but wording and packaging(spinning) it right WOULD likely do much. Ok well let's assume I'm not a charismatic speaker either, so basically that means your earlier advice to just go on social media is ineffective advice. There, now we can move on :)
Your claim of accomplishing these things still lacks proof. I explained why your claim does not seem likely to turn out the way you think it does. You insist that it would turn out that way, but say you're not creative enough to think of how.
So, upon what do you base your belief that it would turn out the way you think? Answer: optimism and hope. Which in some cases may be warranted. In this case, I doubt it, given repeated behavior of DRM stores/companies already.
GameRager: 4th bit- I focus on the self because for most that's all that matters in the end. One should do stuff(as you do) and make choices based on how good/bad they view them and logic shows, not based on how others will view such people for thinking/doing so(barring anything illegal & harmful, of course).
Also people DO HAVE CHOICES besides play with DRM or not(if a game has DRM)... I do get your point though it doesn't account for streaming or other potential types of DRM that don't have room for such workarounds you mention. By the way, all the support and acceptance that DRM stores get, is how we are getting to "stream-only." Stuff like this happens incrementally and is because people have continued to compromise and compromise and compromise. This is part of why I can't get excited over Epic Fail Store. It is just adding to the DRM cacophony that has already deafened the market.
GameRager: And people have options even if they choose to not touch DRM games/stores period....and they likely always will as businesses will see the money and cater to such people as yourself/others. Kickstarters for games have satisfied customers with games that the businesses were otherwise refusing to make despite knowing there was customer demand for it. You might see this as evidence of your point but what it goes to illustrate is that you absolutely cannot trust these companies to give you the option of things you want.
As one of countless examples, where are the devs and pubs who cater to LAN options? People want this, it would take no effort to have in games that have online multiplayer, yet it is nearly extinct. The businesses, by and large, aren't catering to customers like me that want this.
And then when I support the small amount that do cater to customers like me, and speak out against the ones that don't, you worry about me missing out on the larger culture. Lol there's no winning.
GameRager: 5th bit- It's a valid analogy.....some consider their own suffering to be a small price to pay for such.
(A bit of asking here: Try not to just shoot down my examples but try to see where i'm coming from with them and work with that) Dude. I may have come off a little harsh, but I would need a different analogy. The one you used seems to totally contradict its own internal logic (I think there are contradictions even if that particular analogy is rephrased, too). I could go into why I think this is the case if you like, but I don't want to get too off-track.
GameRager: 6th bit- It's often the couples who scrap(argue) the most that love and respect each other the most and stick together the longest.....my parents were a good example of this, and other members of my family were as well(yes, anecdotal, but I felt it worthwhile to bring up). I am glad to hear that and I think it's a little different than where I was going with it.
Let me take a different angle.
You've heard the term "dealbreaker," right? Everyone has them when it comes to interactions with other people. Granted, some dealbreakers are considered to be more justified than others, and some can be a matter of degree.
When people give in and abandon their dealbreaker in the name of compromise, it typically results in a lot of heartache when it comes to important personal issues.
For example, think of a couple where one partner wants a child, but the other does not. Or think of a relationship where one person is demanding polygamy while the other is demanding monogamy.
These are untenable situations because there is no reliable way for both actors to be happy together. Looking at the situation, it's pretty clear at least one party (the one who "gave in") is likely to be unhappy.
In compromising, one of the actors has to stop insisting on their position (even if temporarily just for the sake of that one exchange), or walk away.
In the case of DRM stores like Scheme and EFS, I say it is time to walk away :)
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The way you use the term "settling" to mean compromise can be described as "meeting in the middle." So, "not meeting in the middle," to the point that no compromise is reached, means not settling.
What you describe about buying on deep discount, etc, is accurate example of settling. Both sides are making concessions and a deal gets done, even though both parties would've liked individually better outcomes.
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And that is where it would work(imo)......with the right "face" and the right words/phrasing the movement could actually accomplish some of what you want to see happen. SImply making a "drm is bad" social media group wouldn't do much, but wording and packaging(spinning) it right WOULD likely do much.
Your claim of accomplishing these things still lacks proof. I explained why your claim does not seem likely to turn out the way you think it does. You insist that it would turn out that way, but say you're not creative enough to think of how.
So, upon what do you base your belief that it would turn out the way you think? Answer: optimism and hope. Which in some cases may be warranted. In this case, I doubt it, given repeated behavior of DRM stores/companies already.
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Also people DO HAVE CHOICES besides play with DRM or not(if a game has DRM)...
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As one of countless examples, where are the devs and pubs who cater to LAN options? People want this, it would take no effort to have in games that have online multiplayer, yet it is nearly extinct. The businesses, by and large, aren't catering to customers like me that want this.
And then when I support the small amount that do cater to customers like me, and speak out against the ones that don't, you worry about me missing out on the larger culture. Lol there's no winning.
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(A bit of asking here: Try not to just shoot down my examples but try to see where i'm coming from with them and work with that)
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Let me take a different angle.
You've heard the term "dealbreaker," right? Everyone has them when it comes to interactions with other people. Granted, some dealbreakers are considered to be more justified than others, and some can be a matter of degree.
When people give in and abandon their dealbreaker in the name of compromise, it typically results in a lot of heartache when it comes to important personal issues.
For example, think of a couple where one partner wants a child, but the other does not. Or think of a relationship where one person is demanding polygamy while the other is demanding monogamy.
These are untenable situations because there is no reliable way for both actors to be happy together. Looking at the situation, it's pretty clear at least one party (the one who "gave in") is likely to be unhappy.
In compromising, one of the actors has to stop insisting on their position (even if temporarily just for the sake of that one exchange), or walk away.
In the case of DRM stores like Scheme and EFS, I say it is time to walk away :)