AB2012: It depends on your perspective. "Technically" a lot of people seem to be wanting to make arbitrary distinction between
"Well Epic are paying publishers to remove it from other stores and that's what a proper Exclusive is, whilst Steam just have a natural monopoly of encouraging devs to be lazy but not officially preventing them from releasing elsewhere", ie, the argument boils down to
"greed fuelled anti-competition = evil, but laziness fuelled anti-competition = good". Likewise during Steam's early days, Valve "played their own games" to discourage early 3rd party devs from "digitally competing" with Steam by requiring they remove their own self hosted digital downloads (and even playable demo's) for a timed period. Here's the original release announcement for "Darwinia" from 2005:-
"We are very happy to announce the launch of Darwinia on Steam. Introversion has teamed up with Valve to release Darwinia on their online games distribution platform making it available to millions of new gamers. As part of the launch and Steam's exclusivity, we will no longer be offering Darwinia as a download option from our site, although it will still be possible to purchase shipped boxed copies. At Valve's request we will also be removing the demo from our site for about a month". https://forums.introversion.co.uk/viewtopic.php?t=40203 And for the practical argument, it matters little to end DRM-Free users when a "proper" exclusive is on Epic for one year before being released elsewhere via contractual blocking, vs Steam-only 'not really exclusives' end up taking 5-10 years before trickling through to GOG. Or when Steam also go out of their way to platform lock-in mods via Steam Workshop, Creation Club, etc vs supporting open / neutral sites like Nexus...
It's too early to tell how the Steam vs Epic dynamics will affect GOG. If after a year Epic-only games get re-released only on Steam then little will have changed for GOG customer, eg, even without Epic, Metro Exodus wouldn't be here at launch anyway due to Denuvo. OTOH, if games like Exodus get simultaneously re-released on Steam and GOG after a year of Epic's "anti consumer antics" whilst we're still waiting for Steam-only DRM'd Skyrim 8-10 years later, then a lot of people here will be quietly LOLing at the
"Epic Games are the only ones holding back gamers right to choose which store to buy on..." thing currently doing the rounds on Reddit. ;-)
Thanks for this detailed intelligent response. It is extremely helpful.
I think EGS coming onto the scene for that dynamic seems really great so far. Even DARQ was planning to release exclusive to Steam DRM. But then, because of uproar with EGS, ended up going DRM-free to GOG. I have yet to see anything, but good happening left and right because of EGS vs if it never existed. (This is on top of getting some amazing games free - Subnautica, Rhime, Witness, etc.)
Of course, this is all short-term. But what happens in the long-term when EGS turns into Steam? I honestly think EGS model won't change much. DRM being anit-consumer, EGS is the least anti-consumer of them all. Their model is (in a good way) insane. Not just their cut in revenue. But also a 4-5% boost to devs using their engine. Not just backing funding with guaranteed revenue on sales targets for AAA games that are almost guaranteed hits. Also doing so for indis with much more risk.
I don't know about Steam pulling console exclusives to PC. But definitely EGS has managed to pull some that I was so disappointed about not coming to PC. I personally don't give a flying flick about launchers. But I don't see why EGS launcher itself wouldn't be twice as good as Steam in half the time it took Steam to get to where they will end up going.
I think another big thing with EGS is DRM limitations which also means alot for GOG. As in timed DRM. Unless EGS plans to seed itself as DRM in games after timed exclusivity, there's no benefit to EGS when exclusivity is over. This is just another benefit to their model. They're allowing devs to continue to profit elsewhere in the long term. While they themselves will have to compete. Devs can sell anywhere, and as you mentioned, even on GOG. And from what it seems, it maybe similar to how movies and home media operate. Movies pretty much always release in theaters first. When viewership dies down, they're pulled from the box office schedules. Then eventually, release to cable and home media.
I might see this as a step forward for DRM-free. Where they release with DRM, and eventually go DRM-free. Maybe after a year. But eventually within months similar to home movies.
So for the short-term I don't see how things haven't gotten objectively better for PC Gaming as a whole since EGS showed up. And for the long-term, it really looks to be an improvement.
rjbuffchix: It's why I use the term "DRM-exclusive" for PC games that are tied to Scheme, Epic Fail, U-Rent, EA Orentgin, etc. For example, Skyrim is DRM-exclusive. Metro Exodus is DRM-exclusive. Dragon Age II is DRM-exclusive.
For a PC gamer like me who only wants to buy DRM-free, it really doesn't matter
which of the above services a game is on. If the game is not available on a DRM-free store, I will eschew that game and buy something DRM-free instead.
This is the only thing I can respect. It makes no sense when users are mad and boycotting one DRM over the other or pointing fingers at one over the other. As if they're taking a stand for the consumer? WTF? Are they standing for DRM-free? No.
Yes the rest of us who still play DRM games take it up the ass to play certain games we like. But few of us will ever admit that we are taking it up the ass without being delusional about it.