amok: but thats a bit pointless? how do you run it if not through some kind of VR software, which in case would be easiest with SteamVR?
EverNightX: I think all Steam does is implement OpenXR same as a web browser does. There are other implementations of OpenXR besides Valve's such as PimaxXR which performs way better than Valve's. MS has one, HTC has one, Varjo has one, Bytedance has one, Collabra has one, etc. There's nothing that special about SteamVR.
I might be wrong, but as i understant it OpenXR is an open framework that still need specific runtimes to work on different headsets. by itself, it is not much more than a set of libraries. the different companies / developers then make use of these libraries and tailor it to their headsets. so for example the Meta runtime work on Oculus devices, VIVE OpenXR works for HTC VIVE headsets and so on. SteamVR do use OpenXR, but is a bit unique in that it seems to work for most headsets, and not only Valve Index specific (at least right out of the box). .
I am not sure what make PimaxXR "way better" than SteamVR at the moment. As the name says, it is specificly aimed towards the Pimax headsets (
https://pimax.com/), Pimax is a good headset, it probably has the best screens of any of them, but it is also expensive as heck. At the moment, the compatability with PC VR games seems a little limited through PrimaxXR specificly.
but then again, I am not a programmer and do not know much about software, so I am probably wrong.