Thanks for the replies guys. Just wish someone who works at GOG would join the discussion.
paladin181: A game costs"X" to make. To recoup costs and make a profit, they need to sell "Y" copies at "Z" price. The cost to make the game is absolute in the country in which it is made. Meaning the value of each copy has to be absolute to fit into this natural formula. By changing prices in other regions to lower than US prices, they are admitting that the US sales (and other countries like UK, France, Spain et al) will cover losses. So basically they assign abstract value to their product. Why is it worth less in Russia than in the UK? The product's value isn't based in Russia, but in the US (for example if the game was developed in the US) so why would the price be adjusted to a different value based on where it sells as opposed to matching the cost and value of creation? It makes no sense whatsoever. I personally don't care how much of a person's monthly income it takes to buy a game because games are a luxury. If you can't afford it, then you don't get it.
One thing you're saying is true - the $60 selling price in the US is arbitrary. Consumers have shown that they'll willing to pay that much (even high in fact, hence all the special editions), and so the level is set there for new AAA releases.
The prices of physical games can only drop so much in poorer countries, as there are very real costs associated with putting that product on shelves. Digital sales are entirely different though. There is zero marginal cost in selling one more digital product - therefore all publishers would benefit from pricing their products appropriately in poorer regions.
The post below yours outlined the idea behind price parity, so I won't elaborate beyond that.
Thanks! It was included with one of the few GOG games I own - Divinity: Original Sin. Epic game if you haven't played it.
Grargar: To get back to the OP's question, South Africa is more than likely a low priority for GOG. The only country that currently benefits from full regional pricing here is Russia. Other countries that get benefits on Steam (like Brazil, Mexico, India, China, countries from Southeast Asia, etc) either get limited benefits here or don't get a benefit at all. I suspect that we won't see any benefit to South Africa, before GOG applies full regional pricing to the aforementioned territories.
I accept that keeping tabs on all the struggling economies around the world is a bit too much to ask, but GOG could greatly simplify matters by just grouping poorer countries together and giving them all the same price discount percentage.
EA Origin and Steam give us appropriate prices. Would be great if Uplay, Blizzard (Hearthstone has good prices on Android though) and GOG could get on board too.