Posted April 05, 2023
I have mixed feelings about it.
And while I think it comes more from my experience with both Betrayal games, in that the idea, story, and worlds somewhat pull me in, but a lot of the rest aged too poorly and I end up missing modern conveniences on them and giving up playing; I do think that the game is staying TOO TRUE to the classic design.
That loot screen, for example, could have a smart button to auto distribute the common loot (like rations), instead of manually moving each and every piece of loot to the inventory you'd like. Or have a party cart/inventory of some sort and leave individual inventories to carry weapons and other individual items. I know it's a very nitpicky thing, but it makes a difference in the long run, specially when aggregated with other things.
There are other things I didn't love, but I understood that they're there to replicate the original games.
I'll keep an eye on this game, because, again, I like the general idea behind the game and what it is trying to evoke. But I get the feeling that it'll end up being something forever in my backlog. :(
And while I think it comes more from my experience with both Betrayal games, in that the idea, story, and worlds somewhat pull me in, but a lot of the rest aged too poorly and I end up missing modern conveniences on them and giving up playing; I do think that the game is staying TOO TRUE to the classic design.
That loot screen, for example, could have a smart button to auto distribute the common loot (like rations), instead of manually moving each and every piece of loot to the inventory you'd like. Or have a party cart/inventory of some sort and leave individual inventories to carry weapons and other individual items. I know it's a very nitpicky thing, but it makes a difference in the long run, specially when aggregated with other things.
There are other things I didn't love, but I understood that they're there to replicate the original games.
I'll keep an eye on this game, because, again, I like the general idea behind the game and what it is trying to evoke. But I get the feeling that it'll end up being something forever in my backlog. :(