Posted March 31, 2023
Funny thing is, you've grouped together two things that, to me, tend to be different enough to vastly prefer one over the other. In particular, top-down RPGs (or, more specifically, those with square tiled graphics) I tend to like, while those RPGs with an isometric perspective I tend not to like.
(With that said, there's other differences that tend to be a bigger factor, like the fact that isometric perspective tends to come with real-time-with-pause combat, which I find just doesn't work for me.)
One problem I have, and one reason my RPG definition is so strict, is that the term has been used to refer to multiple different types of game, some which I really like, some which I really dislike, and some games which don't fit the RPG spot for me (but which I may still enjoy).
(With that said, there's other differences that tend to be a bigger factor, like the fact that isometric perspective tends to come with real-time-with-pause combat, which I find just doesn't work for me.)
One problem I have, and one reason my RPG definition is so strict, is that the term has been used to refer to multiple different types of game, some which I really like, some which I really dislike, and some games which don't fit the RPG spot for me (but which I may still enjoy).