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Trilarion: As Strafe (punishment) I won't buy any game with exclusive content. I will only buy games where I can buy every digital content there is.
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4-vektor: Talking of Strafe, I’m wondering how many people noticed the real meaning of the name of this exclusive preorder gun:

VV-1N

Yeah, exaclty. That means: WIN

Take a look on YouTube; it’s a joke gun you can chose at the beginning that most probably simply kills everyone in a level, like a BFG on steroids.
From a gaming perspective it’s utterly useless, which I find hilarious. I’d love to see how many people preorder the game expecting something awesome, just to notice in about a week that all they got is a useless weapon.

I mean, it is an awesome idea by Pixel Titan, but for a different reason. It might teach some buyers a lesson about hype trains and pre-order madness without doing any real harm.
It's an anti-completionist complot! lol
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Fairfox: ....1) I has teh funds nao but mebbe not in teh future 2) I don't want to forget, which I am wont to do becaaause mah brain only carries, liek, a limited amount of info before stuffages gets pushed out ...
Nice reasons although usually this should be possible to avoid because if you have the funds now, all you need to do is save them for later. Just make a piggy bank labeled awesome drm-free games and regularly put money in there. And for the second reason there is the wishlist feature. Or use some price tracking alert service like isthereanydeal.com for a wishlist that also minimizes the funds needed.
Post edited May 02, 2017 by Trilarion
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thomq: ... I mean, if something was worthwhile having in the game, then it would be in the game. ...
Some years ago already by now I decided for myself that pre-ordering is never really worth it (there may be rare exceptions but I never saw one) so I never really pre-order. I just wait like at least six months to a year after release and then judge the game by its then current state and then buy it, if its worthwhile having the game and if its price is okay.

The reason is that with hindsight you can judge a game much, much better than before it is released (also price is usually better during a sale). It's just so much easier to decide if a game is complete and worthwhile when it's already out there for a while. Exclusive content of any kind is always problematic in my eyes and may create negative goodwill on my side but apart from that I mostly ignore pre-orders and judge the game by the state it is when it's mature and live for some time. That's the gold standard for me.
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Magnitus: Unlike many pervasive industry-wide practices (like Eulas, know anybody who reads that brick of legalese and understands it? No? Know that they are considered legally binding contracts in many courts? Know that traditionally, in law, a contract is supposed to be a binding engagement that is not entered lightly and that both parties are supposed to fully comprehend as it would be utter non-sense for any concerned party to give their word on something they don't fully understand?), this one is pretty clear and really a customer choice.

Games are available pre-order because people choose to pre-order them rather than wait (the game will still be available on release, people literally choose not to wait knowing full well what they are getting into).

If GOG doesn't jump on the wagon, the pre-order crowd will just buy them elsewhere and GOG will lose those sales.
Pre-orders work from a business perspective for a few reasons. One is that some people are just so excited to get a game that they want to lock it in right away, or perhaps in some cases they want to show their support the publisher and/or developer ahead of the game's release. They may thus buy a pre-order whether or not it comes with any incentives over waiting for the game's actual release. Another is that someone is interested in the game and the companies often if not usually do offer some kind of bait in the form of pre-order bonuses, whether it is simply a discounted price, or bonus goodies/DLC of some sort that is exclusive to the pre-order, or a combination of the two. Companies know that by dangling this kind of bait out there that a lot of people will purchase emotionally either because they are excited to get the game when it is available and/or they're excited about locking in the exclusive content for themselves that wont be available after the game is released likely. This allows the publisher to have great sales figures on the books before the game actually ships and to measure sentiment and potentially even affect pricing, plan out future DLC based on demonstrated interest etc.

Since the tactic is so highly successful as it brings in results because people buy into it, they keep doing it. It plays directly to human nature by catering to human desires and cravings. Some people are immune to it but I think it is probably the case that a large enough portion of gamers will always exist to fuel this practice as being economically successful. Gamers by and large are moved by convenience and flashy things they desire.

Political movements that are pro-consumer are great, but sadly I think that they will never reach and convince enough gamers out there to have any meaningful impact on the industry's bottom line. That should not prevent people from engaging in such movements to make their opinions known of course however because change does have to start somewhere.

I myself have never pre-ordered a game in my life until The Witcher 3, and the only reason that I pre-ordered that game was because of the pre-order discount and loyalty discount for owning the first 2 games in the series. Since I knew 100% in no uncertain terms that I would be buying this game no matter what, the pre-order discount saved me a worthwhile amount of money. I may not like the practice of pre-order that lots of companies use, but not to the point where I'll protest it "for the cause" by paying 20% more for the game I want and not really have any material effect on that company nor the industry. In the case of Witcher 3, the pre-order was IMHO actually good for consumers who knew they wanted this game and did not need or want to know review scores ahead of time. For myself, I waited until the last day or two before the game's release to pre-order it to get the bonus discount as there was no incentive for me to buy it sooner.

Essentially, people who buy preorders are consciously choosing to say "I have weighed the odds and in my gut I think this game is going to be a good game based on what I know about it so far. I have chosen to forgo waiting for industry reviews and gamer sentiment as I do not think they're necessary or useful to me personally as I've already chosen to want to own this game already, and the bonus items I get for spending the money right now are of higher value to me." That's a real individual experience and I think people will continue to do so no matter how much one can show them the harmful side of it for the games that do screw people. They've already said "I'll take my chances on being screwed because the incentives to me are higher than my instincts that the game will be sour."

I trust CDPR at this point, so when CP2077 is in pre-order if I feel towards that game like I did towards Witcher 3, based on the game's trailers and other available information, if I know for sure that I'm going to buy the game and they have pre-order discounts on it that will save me money I'll probably buy it the day before release or so also to save that money as public reviews/etc. wont be of any significance to me too and I may take that risk if I feel it is low enough. If I am concerned at all and unsure, then I'd probably forgo the day before pre-order and exercise patience waiting for the first sale on the game.

At the present time though, CDPR is the only company I personally have a level of trust for to do this. Any other games coming out from any other publisher, no matter how excited about the game I am - I will wait at a minimum until the first post-release sale most likely before buying the game. Companies need to work hard and earn our trust, and if they perform in a way that keeps our trust then they retain it and our sentiment toward them. Trust is hard to earn and easily lost so they have to work hard.
If preorder dlc isn't essential to a game, it's useless anyway.
If preorder dlc is essential to a game then most people pay for an incomplete product.

In my opinion preorder dlc is like a paid mod and the non preordered versions are the official version of the game.

Why would I be the special snowflake having a something which the publishers seem to think doesn't have value to anyone but a selected few?
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JohnDwaynsen: If preorder dlc isn't essential to a game, it's useless anyway.
This doesn't follow. I can think of tons of DLCs that aren't essential and aren't useless either.
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JohnDwaynsen: If preorder dlc isn't essential to a game, it's useless anyway.
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ZFR: This doesn't follow. I can think of tons of DLCs that aren't essential and aren't useless either.
THIS THIS THIS THIS THIS

UNLESS he is talking about specific Pre-Order DLCs and not just DLCs in general. I really don't know enough Pre-Order DLCs to know if some are useless or not.

However, ultimately, depending on the gamer, NOTHING is useless. Right now there is a gamer somewhere pre-ordering some incredibly inane DLC that he feels is essential.
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JohnDwaynsen: Why would I be the special snowflake having a something which the publishers seem to think doesn't have value to anyone but a selected few?
Are you trying to compete with the WinXP OP in the amount of wrong per word?

1. Literally every single thing "doesn't have value to anyone but a selected few". Game licenses/"subscriptions" in particular don't have value to anyone but the licensee because they can't be resold.

2. The publishers don't select preorderers -- quite the opposite, they'd prefer everyone in the world to preorder the game and get a gift copy for each of their descendants until the heat death of the universe when the mickey mouse protection act is finally no longer in effect.

3. Physical "limited edition" items are marketed with the message that many more people would want them and envy / respect / have sex with you for having one.

No company whatsoever sincerely markets their products as "only idiots would buy this", not even Wiley and Sons.
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JohnDwaynsen: If preorder dlc isn't essential to a game, it's useless anyway.
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ZFR: This doesn't follow. I can think of tons of DLCs that aren't essential and aren't useless either.
The operative word in that statement is "preorder".

Wouldn't it be novel if game budgets were utilized for the purpose of ensuring that a game is finished *before* it's released? o.O
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ZFR: This doesn't follow. I can think of tons of DLCs that aren't essential and aren't useless either.
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richlind33: The operative word in that statement is "preorder".
Still doesn't follow. I can think of tons of preorder DLCs that aren't essential and aren't useless either.

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ZFR: This doesn't follow. I can think of tons of DLCs that aren't essential and aren't useless either.
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richlind33: Wouldn't it be novel if game budgets were utilized for the purpose of ensuring that a game is finished *before* it's released? o.O
And...? What has this statement got to do with the fact that "If preorder dlc isn't essential to a game, it's useless anyway" is false?
God, I just don't get why people are so angry over this issue. If you don want the preorder DLC,then Don't buy it. If you do not want to preorder, don't. BUt don't impose your opinions on other people.
And I smell a good dose of dislike of the free market here.
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dudalb: God, I just don't get why people are so angry over this issue. If you don want the preorder DLC,then Don't buy it. If you do not want to preorder, don't. BUt don't impose your opinions on other people.
And I smell a good dose of dislike of the free market here.
That's just the thing- the result of people pre ordering games affects everyone. I wonder how many times the impact of pre-ordering games on the shape they are released in will have to be explained before people finally get it. Looks like infinity +1 right now.

Also, urging for a boycott is not dislike of free market. It's an attempt to use the free market to affect change. Urging for pre-orders to be forbidden by law would be acting against free market.
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richlind33: The operative word in that statement is "preorder".
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ZFR: Still doesn't follow. I can think of tons of preorder DLCs that aren't essential and aren't useless either.

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richlind33: Wouldn't it be novel if game budgets were utilized for the purpose of ensuring that a game is finished *before* it's released? o.O
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ZFR: And...? What has this statement got to do with the fact that "If preorder dlc isn't essential to a game, it's useless anyway" is false?
A much better question, IMO, would be: what does preorder DLC have to do with ensuring that a game is finished *before* it's released?
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ZFR: Still doesn't follow. I can think of tons of preorder DLCs that aren't essential and aren't useless either.

And...? What has this statement got to do with the fact that "If preorder dlc isn't essential to a game, it's useless anyway" is false?
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richlind33: A much better question, IMO, would be: what does preorder DLC have to do with ensuring that a game is finished *before* it's released?
And...? I wasn't arguing whether preorder DLCs are good, bad or whatnot, merely pointing out an incorrect "if p then q" argument.

EDIT: Ah... It's richlind! I was away and didn't recognize your new avatar. Well, that figures...
I see you're still in the habit of not reading what the other person is writing, so I won't bother you any further.
Post edited May 03, 2017 by ZFR
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JohnDwaynsen: Why would I be the special snowflake having a something which the publishers seem to think doesn't have value to anyone but a selected few?
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Starmaker: Are you trying to compete with the WinXP OP in the amount of wrong per word?

1. Literally every single thing "doesn't have value to anyone but a selected few". Game licenses/"subscriptions" in particular don't have value to anyone but the licensee because they can't be resold.

2. The publishers don't select preorderers -- quite the opposite, they'd prefer everyone in the world to preorder the game and get a gift copy for each of their descendants until the heat death of the universe when the mickey mouse protection act is finally no longer in effect.

3. Physical "limited edition" items are marketed with the message that many more people would want them and envy / respect / have sex with you for having one.

No company whatsoever sincerely markets their products as "only idiots would buy this", not even Wiley and Sons.
1. I meant value as in being worthy to buy
2. Maybe I chose the wrong word as a mere few is what I wanted to say. I was saying the few who preorder for DLC are getting something which most often feels tacked on, since it's not made for the version most gamers are getting.
3.I love physical limited edition if done right. I was only talking about DLC, since I feel people who don't preorder shouldn't be locked out of the definitive experience, if the game was intended to be the definitive version with the preorder content in.
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richlind33: The operative word in that statement is "preorder".
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ZFR: Still doesn't follow. I can think of tons of preorder DLCs that aren't essential and aren't useless either.

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richlind33: Wouldn't it be novel if game budgets were utilized for the purpose of ensuring that a game is finished *before* it's released? o.O
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ZFR: And...? What has this statement got to do with the fact that "If preorder dlc isn't essential to a game, it's useless anyway" is false?
I didn't mean literally useless.
You could just do without it.

I feel that preorder also has the potential to split the experience of preorder and non preorder players if it's more than a generic colored weapon for example.

You also can't buy preorder dlc used in comparison to preorder physical content.
Post edited May 03, 2017 by JohnDwaynsen