Darvond: Passive aggressive boycotting. It's not an active boycott,
Breja: Isn't a boycott passive by definition? I mean it's essentially about not doing something. (I'm not trying to be an asshole here, just wondering)
D.Keys: I guess it depends?
Because, doing nothing, is actually
doing something, agaisnt, or in favor of, something.
If someone tell you: "Jump!"
And you do "nothing", you're desobeying, which means, you
are doing something, right?
Which means, in the end, you're marking your position. "I will not jump."
Rather philosophical.
I would say a good definition of boycot imo is "deciding to actively ignore doing something" (such as choosing not to make an act of purchases on a platform).
That is in contrast with "protest" which could be seen as "choosing to actively show that you chose to not agree to something".
Tho I may be describing it incorrectly.
In a way GOG is currently boycotting it's estabilished international community.
D.Keys: Wouldn't their actions, like making a thread about it, be considered an "Social Media Attack"?
Don't confuse FORUM with social media site.
Steam has uncomparably more functionality than GOG and is somewhat close to being perceived as gaming social gathering place.
But it's still not social media, AKA website dedicated to social interactions as it's PRIMARY goal.
GOG is nowhere near that level and therefore nowhere near social media status.
Also, discussing it on GOG's own forums isn't exactly an attack.
And since we are talking about attacks I dare to say many could see GOG being radio silent as personal attack.
Cavalary: Depends how it's done. If you just decide to boycott and keep it to yourself, it is a passive and quite irrelevant action. But an actual boycott implies making a statement and ensuring that it gets delivered to the target of your boycott, so they'll know why you're taking part and what the demands are.
It doesn't have to be even public to make an impact.
Not purchasing anything has SOME financial impact on boycotted entity. Even if the impact is low it STILL exists.
So it IS relevant even if just one person does it.
joelandsonja: I'm really not all that broken up about Devotion being released (a game that most people probably wouldn't have purchased in the first place).
"Not many people will buy that so let's not give them the choice eh?"
joelandsonja: I'm also a HUGE fan of the Galaxy service and would like to see them focus primarily on this software.
"I'm a huge fan of Z thing so I don't see it's flaws"
joelandsonja: I realize that there are those who choose not to use it, but that doesn't mean the rest of us should suffer.
You actually got it backwards.
Galaxy was always an afterthought, it didn't exist for several years since platform creation.
And even TOS describes it as ALWAYS OPTIONAL.
And now it is revealed GOG has lied about it (including contradicting it's own TOS, thus misleading customers, thus act arguably seen as illegal in many countries).
You can choose to willfully ignore something and pretend to not see it but since you claim to be a fan you should at least pay attention to how company you allegedly love contradicts itself and lies openly to customers faces.
joelandsonja: You don't like some of the decisions that GOG has made over the last few years, so you'd rather embrace companies like Steam, that have no problem with full DRM in their games?
The fundamental difference is that Steam isn't shitting on it's core principles and is not lying to it's customers like GOG does.
Gearmos: The problem with boycotting GOG is that there really is no DRM-Free alternative.
Itch, Playism, plus a bilion of self-selling developer sites.
GamezRanker: As for alternatives....there are a few like zoom platform and itch.....of course they need more business to grow to become true competition to GOG. ;)
Gearmos: Let's be honest, Zoom's catalog is not a serious alternative neither in quantity
Do you care about true DRM-free OR "having everything in one shop"?
I disagree. IMO Playism treats customers far more fairly and truthfully than GOG.
Gearmos: And as for Devotion, it seems that the rest of the stores also wash their hands of it.
There is a fundamental difference between announcing a release, creating a store page, making it live, then taking it down few hours later (GOG) and never making any intention on releasing it (other platforms except for Steam, which had it for around 6 days, after which DEVELOPERS THEMSELVES took it down for their own chosen reasons, ergo Valve didn't take it down [like GOG did], developers did and that's a HUGE difference).