Posted December 24, 2021
low rated
mrkgnao: Yes. Steam games can be bought through your web browser, on the steam website and also on numerous key reseller and bundling websites, resulting in games that overall are immensely cheaper than GOG's prices (e.g. the 60+ games I have cost a total of less than $110).
GOG's prices reflect the fact that --- justly or unjustly --- people view it as the only major place for DRM-free games, making it essentially a monopoly.
Most of the games I own "can be launched right off the .exe without any modifying of files". A few do require replacing a single non-game-specific steam API dll with a different non-game-specific one (not an issue for me).
You mean that Steam has better sales? GOG's prices reflect the fact that --- justly or unjustly --- people view it as the only major place for DRM-free games, making it essentially a monopoly.
Most of the games I own "can be launched right off the .exe without any modifying of files". A few do require replacing a single non-game-specific steam API dll with a different non-game-specific one (not an issue for me).
Because, I do go on Steam to check the user reviews of games I consider purchasing here and as far as the base price goes, it tends to be the same, at least here in Canada.
mrkgnao: Most of the games I own "can be launched right off the .exe without any modifying of files". A few do require replacing a single non-game-specific steam API dll with a different non-game-specific one (not an issue for me).
That sounds extremely hackish. Don't get me wrong, you're talking to a guy who designed his own custom client to download his games from GOG, so I understand where you are coming from, but you just can't sell that as a usable long term well supported solution to the masses. Time4Tea: Regarding the argument about clients/servers/DRM:
DRM refers to technologies that are built into a game itself, which aim to control the player and somehow restrict how they can play/use it. DRM has nothing to do whatsoever with game distribution. Those are two completely separate things.
They are, but the channels for distribution do matter. For example, I stopped purchasing from iTunes years ago (even though their music, once downloaded, was drm-free) when I switched to Linux, because they didn't have a Linux client or website to purchase and download music. DRM refers to technologies that are built into a game itself, which aim to control the player and somehow restrict how they can play/use it. DRM has nothing to do whatsoever with game distribution. Those are two completely separate things.
You can have discrimination against certain platforms here.
Also, the method of fetching can have a heavy bias against certain use-cases. For example, if the client downloads & install in a single step, there is a clear bias here against backing up your installers (maybe you can still achieve it, but you have to work around the intended functionality of the client).
And for something closer to home, the fact that GOG doesn't provide an official quality client dedicated to mass-backuping your games sounds to me like they are not fully committed to their drm-free slogan (the advantage of drm-free can only be fully realized if you backup your software).
Post edited December 24, 2021 by Magnitus