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mastyer-kenobi: and yes yes, I did notice your post Mr. Paladin. This applies to you as well.
I wasn't putting anything on you. I was just clarifying his stance. I personally prefer DRM-free. I definitely think DRM-free should be GOG's standard and if they claim it, they should own it. I'm not above shopping elsewhere for DRM games if I want them. That's unpopular with some here, but I'll just do me.
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zakius: my collection easily covers few lifespans so I'm fine
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lukaszthegreat: So the alternative is to not get new games and lose access to all the DRM free games drom here?
Well if he said he has a huge backlog then what would be the point adding even more to that pile? He won't lose access either since he can just back up the installers.
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mastyer-kenobi: You could have stopped here. This is the only line you need. I told you that I do not with to isolate MMOs and multiplayer framework games like TF2 from GoG. I am not so obsessed I say "full offline without compromise or nothing." I want a distinction made.
As I have said and shown with my bird analogy, you can make a distinction between two things that are nevertheless in the same category. There is nothing inconsistent there.

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mastyer-kenobi: If you truly hate the very concept of every having an online connection that you scorn even the concept of an MMO, you
have done what I asked and made clear your standing.
MMOs are probably one of the clearest forms of DRM imaginable. The entire game is hosted on an external server and someone else is fully able to decide how and whether you can play the game or not. Those games are not in any way preservable, which is a major driving force behind DRM-free. When those servers are taken down in 20 years' time, those games will never be playable again.

If anything, I would argue that stuff like Hitman is better than an MMO, because in the case of Hitman, at least some of the game is playable offline. In 20 years, you will still be able to play a hollow demo of the game, at least.

Having said that, if other people like playing MMO games and enjoy them, great! Good for them. But that doesn't mean they can't be classified as DRM or that they should be present on GOG.com.

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mastyer-kenobi: I hope in future you not waste time and just make THIS standard clear. "Even MMOs, purely online multiplayer that can't even function with Lan, let alone offline, does not belong on GoG." It would save everyone a lot of time and energy. And in that case making a distinction between an MMO and Hitman is indeed nothing but word games.
I agree with your quoted statement.

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mastyer-kenobi: But I am not like you; I do not share this ideal you have. So stop putting it on me and using it demand I'm just playing word games. I make the distinction, between I do not lob MMOs and competitive multiplayer in the same breath as the crap that Hitman is doing. One is by necessity, one is flatly malicious loophole abuse and/or false advertising on the part of IO. I make the distinction for a reason, not just to play word games.
I am not 'playing word games'. They are both distinct and the same, depending on how you look at them and at what level of detail. In the same way that penguins and ostriches are both distinct and the same. (i.e. they have both similarities and differences)

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mastyer-kenobi: Edit: To ask everyone who cares. What is DRM. What to do you define as DRM. and I remind you, the vast majority of people consider DRM to include Denuvo, a wholely offline affair. I would define it as:: any program or sub-routine which impedes the activation and operation of my game, in either performance of design, to no purpose other than purchase validation. That means that Denuvo, anti-piracy mods or settings, and online logins like steamworks, are all included.
My simple definition of DRM is: "An unnecessary dependency or a dependency on an external server controlled by a single party (usually the game developer), that is required for part or all of the game content to function or be accessible."

That includes MMOs and multiplayer games that require external servers. It has been noted many times before in this thread that different people have different definitions of what DRM is and that there is no generally-agreed universal definition.

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richlind33: How can you be sure GOG's promises were made in good faith? All I see is a company that carved out a small, successful niche that had limited growth potential, and has struggled mightily to come to terms with a fanbase that doesn't want change. For me, corporate ethics is an oxymoron, so my expectations are fairly minimal. But honesty, I think, is a very reasonable place to draw a line in the sand: fine GOG, you want to grow, explain what you intend to do and how much time we have before offline installations are phased out. Do the right thing and give us 6 months to get the files we purchased backed up.
Imo, being a corporation doesn't excuse dishonesty (despite the fact that we are all so used to corporations lying that it is considered normal). Whether GOG's promises were made in good faith or not isn't relevant. They were made. And I expect a store that has built its business on certain promises to keep those promises, or I won't be shopping there any more.

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lukaszthegreat: With boycotting gog means no gaming really

Except buying directly from devs.

So what is the alternative.

Boycotting gog leaves us with worse alternatives.
I don't agree with your premise that boycotting GOG will lead to its downfall. In fact, I take the view that GOG opening up to DRM and ditching its last remaining differentiating factor is more likely to lead to its downfall. This is why, imo, we need to apply a smaller amount of pain to GOG now, so that they feel it and turn back from the dark path they are on before it is too late.

The intention of the boycott is not to ruin GOG, it is to save it.

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joppo: @Time4Tea I understand that the Hitman blow to DRM-freedom deserves a mention in the first post of this thread, don't you agree?
I do agree. I've just been busy and haven't found time to change it. I will try to do it over the weekend.
Post edited October 01, 2021 by Time4Tea
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Time4Tea: My simple definition of DRM is: "An unnecessary dependency or a dependency on an external server controlled by a single party (usually the game developer), that is required for part or all of the game content to function or be accessible."

That includes MMOs and multiplayer games that require external servers. It has been noted many times before in this thread that different people have different definitions of what DRM is and that there is no generally-agreed universal definition.
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So Denuvo isn't DRM. It does not depend on an external server. Neither do any of the borderline spyware "anti-cheats" or forced game mode alterations that turn the game into a glitch-filled demo. I did mentioned Denuvo specificly. As well, key word you added, "unnecessary." If Warframe didn't validate item collection and you could collect rewards offline, it be wide open for hacking and it's economy would crash. If Guild Wars 2 didn't have profile and inventory validation it be ripped wide open by bot farmers. Those are necessary; the game wouldn't be functional under it's basic design principle. You can't just remove the word "unnecessary" from the definition when it's convinient.
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Edit: I misread the post and missed "or" I only read "an unnecessary dependence on an external server." I don't know how I made that mistake, and this was a stupid post. If I figure out how to make strike-through work I'll outright leave it here only for "quoting" purposes, since I don't want to hide the mistake. I apologize for this, it wasn't well written either.

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And if there isn't a generally-agreed universal definition, THEN WHY ARE YOU FORCING ONE ON ME. All I did at the start of this whole thing was say "please do not define Hitman's DRM crap in the same list as Gwent as if they are no different and deserve no distinction." Now you and many others are dog-piling demanding I stop doing that. I have been told I am wrong, that they ARE no different and I am wrong to even point it out.

And this entire boycott is based on the claim that GoG lied about "no DRM ever," if that is the case, do you think GoG might have a different definition, that maybe they didn't lie, they just don't have the same issue with online content as you? It kind of throws the whole thing in the grinder doesn't it. It's kind of like setting down what is or is not DRM is important.
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Edit: this was a stream of consciousness thought questioning my own involvement, it did not belong here nor had anything to do with the post. Again, if possible I will strike this part.
Post edited October 01, 2021 by mastyer-kenobi
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Time4Tea: My simple definition of DRM is: "An unnecessary dependency or a dependency on an external server controlled by a single party (usually the game developer), that is required for part or all of the game content to function or be accessible."

That includes MMOs and multiplayer games that require external servers. It has been noted many times before in this thread that different people have different definitions of what DRM is and that there is no generally-agreed universal definition.
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mastyer-kenobi: So Denuvo isn't DRM. It does not depend on an external server. Neither do any of the borderline spyware "anti-cheats" or forced game mode alterations that turn the game into a glitch-filled demo. I did mentioned Denuvo specificly. As well, key word you added, "unnecessary." If Warframe didn't validate item collection and you could collect rewards offline, it be wide open for hacking and it's economy would crash. If Guild Wars 2 didn't have profile and inventory validation it be ripped wide open by bot farmers. Those are necessary; the game wouldn't be functional under it's basic design principle. You can't just remove the word "unnecessary" from the definition when it's convinient.
Again: reading comprehension. I said: "An unnecessary dependency or a dependency on an external server ...". Denuvo falls into the former category and Guild Wars falls into the latter. With regards to your last sentence there: yes I can. It's my personal definition of DRM and I can phrase it in any way that I wish. You don't get to make the rules.

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mastyer-kenobi: And if there isn't a generally-agreed universal definition, THEN WHY ARE YOU FORCING ONE ON ME. All I did at the start of this whole thing was say "please do not define Hitman's DRM crap in the same list as Gwent as if they are no different and deserve no distinction." Now you and many others are dog-piling demanding I stop doing that. I have been told I am wrong, that they ARE no different and I am wrong to even point it out.
How am I forcing anything on you? You asked for my definition of DRM and I gave it. You are perfectly within your rights to have your own personal definition of what you consider to be DRM and to not include MMOs in your definition. That is fine. But, neither I nor anyone else in this thread are obligated to agree with you. You can disagree, but I think you will find the majority of people who have signed this boycott (and probably on GOG in general) consider MMO games to be inherently DRMed and that they do not belong on GOG.com. And there we will have to agree to disagree.

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mastyer-kenobi: And this entire boycott is based on the claim that GoG lied about "no DRM ever," if that is the case, do you think GoG might have a different definition, that maybe they didn't lie, they just don't have the same issue with online content as you? It kind of throws the whole thing in the grinder doesn't it. It's kind of like setting down what is or is not DRM is important.
GOG has never provided a clear definition of what they consider to be DRM. Which is rather convenient, as they have spent much of the past several years trying to re-define it and move the goalposts. But, each GOG user has their own line in the sand as to where they consider DRM to be, and for an increasing number of people, GOG are crossing that line. You might not consider your line to have been crossed, but many other GOG customers do.
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Time4Tea: Again: reading comprehension. I said: "An unnecessary dependency or a dependency on an external server ...". Denuvo falls into the former category and Guild Wars falls into the latter. With regards to your last sentence there: yes I can. It's my personal definition of DRM and I can phrase it in any way that I wish. You don't get to make the rules.
I did indeed misread the first sentence. I'm not entirely sure how I managed that, I apologize that was stupid. I will edit my post and rescind that statement, it was entirely out of line. Again, I apologize for the mistake that was just me being stupid. It wasn't even read comprehension it was just an outright mistake.

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Time4Tea: How am I forcing anything on you? You asked for my definition of DRM and I gave it. You are perfectly within your rights to have your own personal definition of what you consider to be DRM and to not include MMOs in your definition. That is fine. But, neither I nor anyone else in this thread are obligated to agree with you. You can disagree, but I think you will find the majority of people who have signed this boycott (and probably on GOG in general) consider MMO games to be inherently DRMed and that they do not belong on GOG.com. And there we will have to agree to disagree.

Because as I explained, this entire back and forth is based off me taking issue with putting Hitman and Gwent in the same group as if they are one in the same in regards to their online lockouts. I was not told "oh, hold on I think there's misunderstanding here, I do not believe be a distinction of merit, to me it's exactly the same, DRM" I was told, I have no logic, I was a troll, that I was making a false distinction, that it couldn't matter at all.

I should at this time apologize to Paladina181, I also misread his post, specifically the last line, and jumped the gun a bit lopping him right into your side. That one was purely cause by emotional response and it was just outright wrong. I do apologize for that.

[quote3126]
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mastyer-kenobi: And this entire boycott is based on the claim that GoG lied about "no DRM ever," if that is the case, do you think GoG might have a different definition, that maybe they didn't lie, they just don't have the same issue with online content as you? It kind of throws the whole thing in the grinder doesn't it. It's kind of like setting down what is or is not DRM is important.
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Time4Tea: GOG has never provided a clear definition of what they consider to be DRM. Which is rather convenient, as they have spent much of the past several years trying to re-define it and move the goalposts. But, each GOG user has their own line in the sand as to where they consider DRM to be, and for an increasing number of people, GOG are crossing that line. You might not consider your line to have been crossed, but many other GOG customers do.
I shouldn't have added this point, it was a tangent that didn't need to exist and honestly I should have left it for another stage. I need to back off a bit and stop writing whatever comes to mind on the spot like it's a meaningful point. I will once again edit my post to address this. With that, I think it's time I back off for a day or two.
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nightcraw1er.488: Sure, just make sure you read all the comments. It’s not just hitman, cyberpunk, absolver, gwent, Witcher adventure game, there are others but I can’t think right now. It’s not just this one, all offline installers now contain parts of galaxy, and are created in a galaxy way (not just an installer). Just be sure to not trust a single word gog say.
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mastyer-kenobi: Wait, Gwent it a multiplayer game, why did you put it on the live with Hitman and Cyberpunk? They aren't in the same league with one-another. And no, bots do not count as legitimate offline play in a competitive deck builder. Even if it did the bots would need constant updates to meta play and would still be in the model of ongoing service by necessity of their operation.

Edit: Holy jesus I just realized, this comment was insanely passive aggressive. If that wasnt the intent fine, but the way it reads it implies the OP being quoted just doesn't understand and needs to go re-read everything to understand the situation. Honestly seems like gaslighting to boot. I hope that's just bad topics not actual intent
Cyberpunk is not technically “drm” either, it is online gating. Anything which takes control out of the users hands is a control mechanism, hence why multiplayer only games can never be drm free, unless of course you own the server side as well. Online gated content is locked behind an internet wall which may or may not be there in the future, online saves are behind the same wall. Streaming where you own nothing is control. None of these things are in any way good. The exact “drm” definition is very very limited, which is why gog gets away with anything as unless it says denuvo…
Post edited October 01, 2021 by nightcraw1er.488
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Time4Tea: My simple definition of DRM is: "An unnecessary dependency or a dependency on an external server controlled by a single party (usually the game developer), that is required for part or all of the game content to function or be accessible."
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nightcraw1er.488: Cyberpunk is not technically “drm” either, it is online gating. Anything which takes control out of the users hands is a control mechanism...Online gated content is locked behind an internet wall which may or may not be there in the future...
This is where the "DRM definition" runs into a problem - how would you classify a single-player game that can be installed and played to completion without any online connection - but with extra features offered when connected?

Hitman GOTY seems to take this to a high level with what many consider to be significant features reliant on online access. However other games provide extras like online journals (Dragon Age Origins), achievements or forum badges that have little or no gameplay significance. And then there are those like Tales of Maj'Eyal that offer cosmetics or in-game special events reliant on an online account (the free version of the game requires a network connection, the GOG version can be played without). Where does one draw the line here?
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mastyer-kenobi: With that, I think it's time I back off for a day or two.
I agree that would be a good idea.

One other point I would like to make though: GOG in fact do provide a basic definition of what they consider DRM. On almost all of their game pages, they state:

DRM FREE. No activation or online connection required to play.
So, by their definition, a game that requires an internet connection to play is DRMed, which would include MMOs. Also, it is very interesting to note that that quote is not present on the GWENT store page. So, it is clear that GOG do not consider GWENT to be DRM-free, even by their own definition.

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nightcraw1er.488: Cyberpunk is not technically “drm” either, it is online gating. Anything which takes control out of the users hands is a control mechanism, hence why multiplayer only games can never be drm free, unless of course you own the server side as well. Online gated content is locked behind an internet wall which may or may not be there in the future, online saves are behind the same wall. Streaming where you own nothing is control. None of these things are in any way good. The exact “drm” definition is very very limited, which is why gog gets away with anything as unless it says denuvo…
I would argue that online gating or reliance on an external server should be considered forms of DRM, since they perform exactly the same functions and have basically the same effect. I.e. they take control away from the player and allow someone else to control how and if someone has access to a game or part of its content. They also render the game or the gated content non-preservable, in exactly the same way as DRM. They are means of digitally managing a player's right to play a game.

If they have the same negative effects as DRM in pretty much every way that matters, why shouldn't they also be considered forms of DRM?
Post edited October 01, 2021 by Time4Tea
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mastyer-kenobi: Even if Spire used MtG as it's combat system it wouldn't be the same game, not even close.
not at all on topic:

that's a game i'd play A LOT.
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Time4Tea: I would argue that online gating or reliance on an external server should be considered forms of DRM
It's DRM alright. And bloody worst of the lot, as well as the only DRM I've a major problem with as I said many times already.

When you buy an AAA game on release, even boxed, it's often the unavoidable evil in recent years. But a game with it shouldn't be sold on a site that professes to be DRM-free - and which is its only selling point against other platforms, especially years after the game first came out.

I'm willing to give them benefit of doubt yet, and to be entirely clear if they'd release some of my favorites DRM-free or bring back certain games they delisted I'd happily buy them problems with other games notwithstanding, but otherwise I'd hold off buying anything on GOG until they fix this. No matter how tempting current sale is.
Post edited October 01, 2021 by Chasmancer
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nightcraw1er.488: Cyberpunk is not technically “drm” either, it is online gating. Anything which takes control out of the users hands is a control mechanism, hence why multiplayer only games can never be drm free, unless of course you own the server side as well. Online gated content is locked behind an internet wall which may or may not be there in the future, online saves are behind the same wall. Streaming where you own nothing is control. None of these things are in any way good. The exact “drm” definition is very very limited, which is why gog gets away with anything as unless it says denuvo…
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Time4Tea: I would argue that online gating or reliance on an external server should be considered forms of DRM, since they perform exactly the same functions and have basically the same effect. I.e. they take control away from the player and allow someone else to control how and if someone has access to a game or part of its content. They also render the game or the gated content non-preservable, in exactly the same way as DRM. They are means of digitally managing a player's right to play a game.

If they have the same negative effects as DRM in pretty much every way that matters, why shouldn't they also be considered forms of DRM?
I think there are 2 related questions.

1. What matters given the context (of players wanting control over their games and maybe similar/related things)?

2. How should we call it?

#1 As we are gamers/customers/players here what matters is the user perspective. Can it be copied arbitrarily? Can it be preserved? Etc.

#2 From a purely analytical POV it doesnt matter how the answer to question #1 is precisely called. However for a topic like this that isnt quite right. We dont have a community of scientists heavily invested into researching this topic. So picking something good and catchy is important. Considering that there already is this word/phrase "DRM" / "DRM free" which conveniently (here) isnt clearly defined/standardized in the outside world: I dont see a better solution than simply calling the results of the first question "DRM" / "DRM free".


There is however one thing relevant to the topic which this doesnt fully catch: GOGs honesty or the lack thereof. GOG made promises about "DRM free" (maybe also "100% DRM free" etc) and retroactively fixating the meaning of "DRM" may be unfair. In part this however is on GOG itself as they failed to clarify "DRM free". But GOGs own descriptions/definitions of "DRM free" dont match with what GOG is doing currently anyway so for now I dont see this as an issue.
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richlind33: How can you be sure GOG's promises were made in good faith? All I see is a company that carved out a small, successful niche that had limited growth potential, and has struggled mightily to come to terms with a fanbase that doesn't want change. For me, corporate ethics is an oxymoron, so my expectations are fairly minimal. But honesty, I think, is a very reasonable place to draw a line in the sand: fine GOG, you want to grow, explain what you intend to do and how much time we have before offline installations are phased out. Do the right thing and give us 6 months to get the files we purchased backed up.
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Time4Tea: Imo, being a corporation doesn't excuse dishonesty (despite the fact that we are all so used to corporations lying that it is considered normal). Whether GOG's promises were made in good faith or not isn't relevant. They were made. And I expect a store that has built its business on certain promises to keep those promises, or I won't be shopping there any more.
What I'm trying to convey is that when dishonesty is accepted as normal, those of us who recognize corruption as a serious problem are too few to hold power accountable. I appreciate what you're doing, but I think the issues with GOG are symptomatic of a much larger problem, which is the masses are too disinterested in the big picture to care about ethics. If something isn't convenient, it's likely to be rejected, and unless that changes, this world will continue on it's current trajectory to becoming a dystopian hellhole -- and I think we're already halfway there.

Cheers.
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I think the gog staff is using one account for each thread where people are worried about to spread lies and try to convince people that "is not drm"... I saw the same type of stupid arguments on the
https://www.gog.com/forum/general/games_should_disclose_whether_they_have_drm_or_not

just different name.
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nightcraw1er.488: Cyberpunk is not technically “drm” either, it is online gating. Anything which takes control out of the users hands is a control mechanism...Online gated content is locked behind an internet wall which may or may not be there in the future...
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AstralWanderer: This is where the "DRM definition" runs into a problem - how would you classify a single-player game that can be installed and played to completion without any online connection - but with extra features offered when connected?

Hitman GOTY seems to take this to a high level with what many consider to be significant features reliant on online access. However other games provide extras like online journals (Dragon Age Origins), achievements or forum badges that have little or no gameplay significance. And then there are those like Tales of Maj'Eyal that offer cosmetics or in-game special events reliant on an online account (the free version of the game requires a network connection, the GOG version can be played without). Where does one draw the line here?
Indeed. It’s perhaps a better way of looking at this away from the term drm. What it should be is:
- Games which offer a full unimpeded, unrestricted offline experience.
- Anything else, regardless of amount, or type, or requirement should be considered games as a service.
It’s should be clearly sold as such.