Posted September 01, 2021
Time4Tea: I value your comments, but I don't agree with the negative viewpoint. I think it's difficult to impossible to know what impact the boycott is having on GOG's sales figures or decision-making. Regarding sales, even if there is evidence that sales haven't dipped, the past year and a half have been heavily skewed by COVID and so can't really be considered 'typical'.
Zrevnur: Much more impact than COVID probably had CP2077 - Cyberpunk distorts the numbers very much. Notable though is that GOG is now (Q1 2021) making losses nonetheless. All numbers I extracted are in 'thousand PLN' ~= 260 USD.
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Q1 2021 sales (53 835) are somewhat up over Q1 2020 (48 993) - not surprising due to the reasons mentioned but GOG is making losses now: Before-tax GOG made 2 443 profit in Q1 2020 vs a loss of 2 165 in Q1 2021.
Q1 2021 Sales are down a lot vs Q4 2020 obviously though:
Q1 2021: 53835 (Cyberpunk still high GOG popularity?, Corona)
Q4 2020: 193454 (Cyberpunk start, Xmas, Corona)
Q2 2021 does not look good for GOG:
Q2 2021 numbers (sales 52498, 2576 loss) are worse than Q1 2021 (sales 53 835, loss 1 883)
H1 2021 numbers (sales 106 333, 4 459 loss) are worse than H1 2020 (sales 109 794, profit 5 573)
H1 2021: page 22 on https://www.cdprojekt.com/en/wp-content/uploads-en/2021/09/consolidated-financial-statement-of-the-cd-projekt-group-for-h1-2021.pdf
Q1 2021: page 27 on https://www.cdprojekt.com/en/wp-content/uploads-en/2021/05/consolidated-financial-statement-of-cd-projekt-capital-group-for-q1-2021.pdf
For more sources see: https://www.gog.com/forum/general/boycotting_gog_2021/post2668