patrikc: Fellas, drop the pitchforks, it's just a game.
A game that caused a lot of turbulence apparently.
Games are like politics sometimes.
BitLiz: Maybe you haven't noticed that GOG and CD Projekt live on many "just a game"s, or how GOG tried to market themselves by raising their pitchforks at the notion of "it's just a game".
Why do you care? It's just a post with some comments.
Forums are like politics sometimes.
Oooooh! TOUCHé. Is what he said.
It *is* interesting how many people(?) log onto this forum to argue against such basic things (rights, really) as DRM-free games and very reasonable customer expectations, such as: quality of service, delivering-as-advertised, non-censorship, and working to maintain company longevity so we can expect to continue to appreciate what we bought and supported for many generations-to-come. You know? What we all paid for? The very things that will ensure the longevity of these Good Old Games, and our investments in them, assuming we all care about gaming and computers, writers and artists? It is almost impossible to believe honest people are behind some of these posts.
I have never before heard a rational argument against DRM, much less against wanting a reasonably more reliable service, so I have decided anyone who actually talks like this is just a 'bot paid or designed to shut customers up. I think someone in marketing invented this method of "adding value" by making it impossible to communicate criticisms effectively on their fora. It is utterly incomprehensible to me that anyone who is a serious gaming or computer fan would ever question what should have long ago been a UNIVERSAL anti-DRM stance. I actually cannot imagine a non-fan arguing like this either. Impossible to believe. Yep, 'bots. Or lizard people. Same thing with the people who say whatever you are doing does not work so you should not do anything, EVEN THOUGH you are expressing yourself through such tried and true methods as talking online at official websites about your concerns, considering reducing your support of a company, and even boycotting. Pretty weird to tell people those things are inconsequential and ineffective, huh? Almost, and I am going to say it again: unbelievable.
Aside from all this noise, my main worry is that the end-game is to shutter the store and leave us all without our money or the ability to continue to access our online copies. Watching employees run this(/their?/our?) company off the rails of its core values seems more and more deliberate. Almost like a new business plan. Whatever, it does not look sustainable to me, which might be the point. Any venture capitalists out there who would like to chime in?
And the official responses and non-responses are increasingly disturbing. You cannot all be powerless worker-drones. Even the fakest marketing, HR, C-suite dummy is making a choice every day on how to deal with these complaints. The issues we are reporting are not necessarily easy but neither are they too difficult to fix. There are many ways to make long-term service for online, DRM-free games even more profitable but, also, more sustainable over time. Somehow I do not think the present course of action is veering in that direction. When was the last time you saw an anti-DRM marketing campaign? Or an advertisement for best online customer service? The degradation of quality, service, value, and focus-on-longevity looks purposeful and it irritates me. I share every criticism of GOG/CDPR in the OP's initial entry, especially I lay blame on those who manage and work for GOG/CDPR who contribute to these problems and allow them to persist.
Add me to the list. I am sick of this.
"Big Daddy Toxic Tom", ladies and gentlemen. The jokes write themselves.