Lodium: Im not saying youre totally wrong either
but he does have some point that the simmilar physical versions of card games there were no choice
you had to pay for cards
unless you were gifted some from somone else
buying extra cards is in this way no worse than buying physical card booster packs in stores
Actually gogs method is sligthly better
because you can aquire cards by crafting them
and i dont see this argument as just beeing nitpicky , defending gog etc
One can offcourse argue that buying large ammounts of digital booster cards packs doesnt give the consumer
a lot of value
and the practice is custommer unfrendly because its digital and not physical stuff
and maybe argue that in a way its gambling
and that there is a chance of loosing them since they are tied to the galaxy client ( Note : im not sure how the mechanics works in the game since i havent played or tried it)
Yes, physical CCGs were always a rippoff and a money printing scheme. But at least with physical cards you had the hope to get a nice, valuable collectible. Hence the 'Collectible' in 'Collectible Card Game'. Digital CCG just keep the ripoff aspect and ditch the potential value for the buyers.
And yes, a CCG of the ripoff fashion does require micro-transactions and DRM. Otherwise the ripping off doesn't work as well. However, there was no intrinsic need to make Gwent a classic CCG. It would be entirely possible to earn all cards through in-game means, like Gwent was in The Witcher 3. You didn't have to buy 'kegs' there for real money and TW3 didn't need DRM.
The Gwent I was hoping for was just a standalone version of the Gwent game (basically Thronebreaker) with the option to play against friends (through LAN or internet). With cards that exist from the start in the game. Maybe some of them locked to some rank, or earned by winning a number of duels in a row. Gwent, as a game, didn't need to be a rippoff. The only reason CDPR tailored their Gwent around micro-transactions is, because they wanted to milk their customer for all the money they could get, no matter with what method. At that point, CDPR had already abandoned the pro-consumer mindset, that GOG still pretended to have. Otherwise Gwent would be a different game. GOG followed in the same direction. Every employee that was still of the 'old guard' or communicated too openly with the community, left over the years or was made to leave.
Time4Tea: The only explanation I can see is that they are in fact GOG sales of DRMed games, being disguised as EGS sales. Otherwise, there is zero reason for GOG to have anything to do with technical support for those games. The whole thing shows how desperate they are to help themselves to a slice of the 'DRM pie'. There is no way (unless GOG's management were clinically insane) that GOG would be spending their (already-stretched) resources on providing tech. support for someone else's games, if they weren't getting a cut. That makes them, by definition,
GOG sales.
Another explanation would be that GOG simply gets paid by Epic. Either for the sales, by getting a cut (very likely) and/or for the support, because Epic wanted to outsource. But in any case, GOG is happy to sell fully DRM-ed games through Galaxy.