WeirdoGeek: Since I can now buy the game (in a place that 100% supports Red candle, no less!), I'm changing my boycott to heavy-sales for exclusive to GOG games only. Glad we won that part of the fight
It's your decision but it's beyond bizzare.
The boycott (one of it's points anyway) is about specificly
GOG releasing the game.
Under no circumstances GOG can get more liberal treatment just because affected developer decided to self publish.
nightcraw1er.488: Page 1 of general forum:
6 of the 14 first topics is about devotion.
It sounds almost like you want the whole debacle to go unnoticed.
The ordeal doesn't get enough publicity? People mad. Suddenly people start talking about it intensively? People also mad.
Pick one.
You know... There is this thing called "shortening quotes to absolute neccesary minimum for the sake of readability and tidiness".
You should try it...
Lodium: Steam have not spoken about beeing a drm free store like gog in that sense that is true
But they have indeed spoken about that you have ownership of your games that you bougth on their platform once upon a time.
So the wording isnt that diffrent imo.
Really?
What kind of dictionary of yours warrants ownership == DRM-free ?
These are completely unrelated terms.
Lodium: Regerding funtionality to be able to play all the games on steam
if steam ever goes down
This is just bullshit and pr speak
Perhaps you didn't get the memo.
I have dug inside and out of Steam software and I know FOR A FACT there is plenty of cvars doing interesting things.
Including ones that seriously bypass online requirement (at least for singleplayer games) after installing - and before you ask - no I will not share it because the moment it would go viral it would get patched (just like when depot downloading got mainstream enough Valve introduced access tokens for it). Many people other than me know about it, since Valve has nasty habit of leaving these cvars in plain sight (along with their very... cough incomplete cough developer documentation) until they get too much publicity in which case they patch it and I personally don't want that to happen.
Considering how Steam API is built, how things like Goldberg use that fact, I am highly certain "the official solution" could literally be a drop-in replacement steamapi .dll file that plugs into the existing calls (just like Goldberg which uses the whole fact of how conveniently Steam API is build to allow that) to entirely bypass any STEAM-RELATED online / client needs.
I'm not going to go into details but Goldberg even allows emulating Steam networking in such a way that you can play over LAN in certain games that normally don't have that functionality.
And OFFICIAL drop-in file would get even more functionality.
Lodium: Final Fantasy 7 Had for a long time an online check to be able to play the damn game on steam
I think you are confusing some things.
Valve meant that they have a hidden way of allowing bypassing STEAM ITSELF, NOT "all DRMs put in all games BY DEVELOPERS".
Responsibility for the latter is ENTIRELY on developers and Valve has nothing to do with it.
I would like to note that Valve doesn't force any developers into putting ANY DRM in games published on Steam.
Valve provides the platform, and some toolkits, such as Steamworks, Steam stub DRM, Steam CEG DRM (seems dead and unused for years), and some others.
It's entirely up to the developers IF and WHAT they put into their games.
There is plenty of games on Steam that have literally NONE, NOT EVEN STEAM STUB, and after installing they are 100% DRM-free.
It's not Valve that puts for example Denuvo in some game. It's entirely a CHOICE of related developers and it's THE DEVELOPERS' responsibility to eventually remove it. They totally could provide DRM removal patch some years after theoretical "Steam death".
There are plenty documented cases of such patches being eventually distributed for example for SecuROM games outside of Steam.
The fact that you said this makes you look like you think you are some sort of saviour of forums talking about some unspeakable news.
It's no news at all that there have had been and still are plenty of games which contain internal call-home online checks (and subsequently refuse to start if not present) that are completely independent from Steamworks (the checks).
Lodium: And steams tos you can stick up in your arse
Oooooh, so you belong to "this TOS is imo unlawful, I HATE IT, but I'm not going to fight it" crowd?
As in: "law is a thing 'but in practise it doesn't work that way'" crowd?
The one that decides to never complain to authorities and instead to wave their hands saying "in practise law doesn't work"?
If you don't like the TOS and think it's unlawful go ahead and report it to authorities. Do something about it.
Unless, of course, it's more convenient for you to point fingers and wave hands doing nothing.
Seriously...
Lodium: New tos contracts do not overide the previous ones
They may, and it really depends on a lot of factors. Such as regional laws.
Lodium: and they do not overwrite basic human rigths.
like ownership of games for instance
The... WHAT?
Just... WHAT human right warrants ownership of games... let alone "basic" one?
Please... quote...
Prove your point about how allegedly "it's a BASIC human right to own games".
I'm waiting.
Lodium: To be able to use their client youre bassicly forced to sign the new tos they come up with.
I'm pretty sure all services (for example websites, stores, etc) that have a TOS do exactly that.
Lodium: You can maybe avoid it if you only play your old games and dont sign the new ones but if you want to play with your friends in a multiplayer game with cosmetics microtransactions?
Forget it
even if you bougth that game before the new tos you have to sign the new tos to be able to play with others in alot of cases.
I don't recall ever being presented with new
Steam TOS to accept on every multiplayer game update.
Maybe you are confusing it with EULA. Which is a contract with developer/publisher and is outside of control of Valve (as evident by the fact that some games don't have it at all and all others basically have all kinds of stuff in there and every single such EULA can be different).
Lodium: so dont tell me the tos overides all and consumer rigsts and basic human rigtsh doesnt matter at all.
I never said it. Don't EVER try to put words in my mouth!
Lodium: But i stil woud like to own my games and not just renting them for a lifetime and maybe waking up one day discovering my digital libary on steam is gone
so i migth buy a game or two here still, like i do with humble bundle and other game stores occassionally.
Oh, so you are not ok with "Steam unlawful TOS" but you ARE ok with proven unlawful HumbleBundle TOS?
Ok. Gotcha.
Gersen: it was mentioned by Gabe in a interview years ago at the very beginning of Steam when the only games there were Valve own ones, it hasn't ever been mentioned officially since, only peoples quoting this one interview.
I don't know from when (I would have to make a lot of backtracking to find out, but it's been like that for at least years) but you can ACTUALLY bypass Steam DRM in almost all (I am not certain if 100% all) Valve games with a simple cvar.
Lifthrasil: No. Steam started out with all their games DRM-ed. So you always just rented your games there. They just some things in their TOS some time later, but they never pretended to be anti-DRM.
ReynardFox: Steam is directly responsible for fostering the use and normalization of online DRM, after all, they used their biggest game, Half-Life 2 as a trojan horse to get people to accept it in the first place.
I would use word "account" instead of "online" but otherwise what you said is generally correct.
GamezRanker: Sadly this is more likely a myth that has spread over time. :|
(for one thing, steam's owners/etc would likely get in a fair bit of legal trouble with their partners if they did that)
It's not a myth. Valve made their API in such a way that they could very easily make this come true.
Read what I wrote in this very post.